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 #152 Chikorita
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture Name Other Names No. Gender Ratio Type
Chikorita
Japan: Chicorita
チコリータ
French: Germignon
German: Endivie
Korean: 치코리타
National: #152
Johto: #001
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Leaf Pokémon 2'11"
0.9m
14.1lbs
6.4kg
455,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 45 Hit Points
49 Attack
65 Defense
49 Special Attack
65 Special Defense
45 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Monster
Grass
Evolutionary Chain
Locations
Gold Starter Pokémon in New Bark Town
Silver Starter Pokémon in New Bark Town
Crystal Starter Pokémon in New Bark Town

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Growl -- 100 40 --
A move that lowers the target's ATTACK power. Can normally be used up to six times.
8 Razor Leaf 55 95 25 --
A GRASS-type attack that uses sharp-edged leaves. Likely to get a critical hit.
12 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
15 PoisonPowder -- 75 35 --
A move that poisons the target. If poisoned, the victim loses HP steadily.
22 Synthesis -- 100 5 --
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored.
29 Body Slam 85 100 15 30
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
36 Light Screen -- 100 30 --
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
43 Safeguard -- 100 25 --
A mystic power that protects the user from status problems for five turns.
50 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM49 Fury Cutter 10 95 20 --
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
AncientPower 60 100 5 10 Details
A ROCK-type attack. This prehistoric move may boost all of the user's stats.
Counter ?? 100 20 -- Details
A retaliation move that pays back double the damage of a physical attack. Very accurate.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Leech Seed -- 90 10 -- Details
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker.
Swords Dance
Crystal Only
-- 100 30 -- Details
A special move that boosts the user's ATTACK power. Normally used up to three times.
Vine Whip 35 100 10 -- Details
A GRASS-type attack. The Pokémon uses its cruel whips to strike the opponent.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 318 45 49 65 49 65 45
Max Stats Lv. 50 105 - 151 54 - 100 70 - 116 54 - 100 70 - 116 50 - 96
Lv. 100 200 - 293 103 - 196 135 - 228 103 - 196 135 - 228 95 - 188

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#153
Bayleef
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