#152 Chikorita
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Chikorita
Japan: Chicorita
チコリータ
French: Germignon
German: Endivie
Korean: 치코리타
National: #152
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :88.1%
Female :11.9%
Grass-type
Classification Height Weight Capture Rate Base Egg Steps
Leaf Pokémon 2'11"
0.9m
14.1lbs
6.4kg
455,120
Abilities: Overgrow - Leaf Guard (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Leaf Guard: Prevents the Pokémon from being afflicted by status conditions during strong sunlight.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 1 Sp. Defense Point(s)
Can't call S.O.S. Partners
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Monster
Grass
Evolutionary Chain
Chikorita Level BayleefLevel Meganium
Locations - In-Depth Details
Sun Route 2 - Island Scan (Friday)Details
Moon Route 2 - Island Scan (Friday)Details
Ultra Sun Trade from Sun/Moon
Ultra Moon Trade from Sun/Moon
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
6 Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
9 Poison Powder Poison Powder - Poison-type Poison Powder: Other Move -- 75 35 --
The user scatters a cloud of poisonous dust that poisons the target.
12 Synthesis Synthesis - Grass-type Synthesis: Other Move -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
17 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
20 Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 -- 20 --
The user scatters curious leaves that chase the target. This attack never misses.
23 Natural Gift Natural Gift - Normal-type Natural Gift: Physical Move ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
28 Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
31 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
34 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
39 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
42 Aromatherapy Aromatherapy - Grass-type Aromatherapy: Other Move -- -- 5 --
The user releases a soothing scent that heals all status conditions affecting the user's party.
45 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM96 Nature Power Nature Power - Normal-type Nature Power: Other Move -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Vine Whip Vine Whip - Grass-type Vine Whip: Physical Move 45 100 25 -- Details
The target is struck with slender, whiplike vines to inflict damage.
Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 -- Details
A seed is planted on the target. It steals some HP from the target every turn.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10 Details
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Nature Power Nature Power - Normal-type Nature Power: Other Move -- -- 20 -- Details
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Ingrain Ingrain - Grass-type Ingrain: Other Move -- -- 20 -- Details
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Grass Whistle Grass Whistle - Grass-type Grass Whistle: Other Move -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Leaf Storm Leaf Storm - Grass-type Leaf Storm: Special Move 130 90 5 100 Details
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
Aromatherapy Aromatherapy - Grass-type Aromatherapy: Other Move -- -- 5 -- Details
The user releases a soothing scent that heals all status conditions affecting the user's party.
Wring Out Wring Out - Normal-type Wring Out: Special Move ?? 100 5 -- Details
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30 Details
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Refresh Refresh - Normal-type Refresh: Other Move -- -- 20 -- Details
The user rests to cure itself of poisoning, a burn, or paralysis.
Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- -- 10 -- Details
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Grassy Terrain Grassy Terrain - Grass-type Grassy Terrain: Other Move -- -- 10 -- Details
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Grass Pledge8010010--
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Seed BombSeed Bomb - Grass-typeSeed Bomb: Physical Move8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
SynthesisSynthesis - Grass-typeSynthesis: Other Move----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Giga DrainGiga Drain - Grass-typeGiga Drain: Special Move7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Worry SeedWorry Seed - Grass-typeWorry Seed: Other Move--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Special Move 120 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Physical MoveSpecial Move 160(Phy)/195(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage
Gen V or earlier
Tectonic Rage - Ground-type Special Move 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out
Gen V or earlier
Savage Spin-Out - Bug-type Physical Move 100 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Bullet Seed 25 100 30 -- Gen IV TM09
The user forcefully shoots seeds at the target two to five times in a row.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Rock Smash 40 100 15 50 Gen II TM08
The user attacks with a punch. This may also lower the target's Defense stat.
Hyper Beam 150 90 5 -- Gen II TM15
The target is attacked with a powerful beam. The user can't move on the next turn.
Detect -- -- 5 -- Gen II TM43
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 318 45 49 65 49 65 45
Max Stats
Hindering Nature
Lv. 50 105 - 152 48 - 90 63 - 105 48 - 90 63 - 105 45 - 87
Lv. 100 200 - 294 92 - 177 121 - 206 92 - 177 121 - 206 85 - 170
Max Stats
Neutral Nature
Lv. 50 105 - 152 54 - 101 70 - 117 54 - 101 70 - 117 50 - 97
Lv. 100 200 - 294 103 - 197 135 - 229 103 - 197 135 - 229 95 - 189
Max Stats
Beneficial Nature
Lv. 50 105 - 152 59 - 111 77 - 128 59 - 111 77 - 128 55 - 106
Lv. 100 200 - 294 113 - 216 148 - 251 113 - 216 148 - 251 104 - 207

<--- Mew #151
Mew
#153
Bayleef
Bayleef --->