| Gold & Silver Level Up | 
|
				| — | 
								Tackle | 
				  | 
				35 | 
				95 | 
				35 | 
				-- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| — | 
								Foresight | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks. | 
				| 7 | 
								Quick Attack | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. | 
				| 13 | 
								Double Team | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
				| 19 | 
								SonicBoom | 
				  | 
				20 | 
				90 | 
				20 | 
				-- | 
				| A NORMAL-type attack. It always inflicts a set amount of damage. | 
				| 25 | 
								Detect | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
				| Allows user to completely evade attack. If used consecutively, its success rate decreases. | 
				| 31 | 
								Supersonic | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
				| A special NORMAL-type move. Supersonic sound waves are used to confuse the target. | 
				| 37 | 
								Swift | 
				  | 
				60 | 
				100 | 
				20 | 
				-- | 
				| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | 
				| 43 | 
								Screech | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. | 
| Crystal Level Up | 
|
				| — | 
								Tackle | 
				  | 
				35 | 
				95 | 
				35 | 
				-- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| — | 
								Foresight | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks. | 
				| 7 | 
								Quick Attack | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first. | 
				| 13 | 
								Double Team | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
				| 19 | 
								SonicBoom | 
				  | 
				20 | 
				90 | 
				20 | 
				-- | 
				| A NORMAL-type attack. It always inflicts a set amount of damage. | 
				| 25 | 
								Detect | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
				| Allows user to completely evade attack. If used consecutively, its success rate decreases. | 
				| 31 | 
								Supersonic | 
				  | 
				-- | 
				55 | 
				20 | 
				-- | 
				| A special NORMAL-type move. Supersonic sound waves are used to confuse the target. | 
				| 37 | 
								Wing Attack | 
				  | 
				60 | 
				100 | 
				35 | 
				-- | 
				| A FLYING-type attack. The attacking  Pokémon spreads its wings and charges. | 
				| 43 | 
								Screech | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. | 
| TM & HM Attacks | 
|
| TM02 | 
					Headbutt
				 | 
					  | 
					70 | 
					100 | 
					15 | 
					30 | 
					| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | 
| TM03 | 
					Curse
				 | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM06 | 
					Toxic
				 | 
					  | 
					-- | 
					85 | 
					10 | 
					-- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM10 | 
					Hidden Power
				 | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day
				 | 
					  | 
					-- | 
					90 | 
					5 | 
					-- | 
					| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | 
| TM13 | 
					Snore
				 | 
					  | 
					40 | 
					100 | 
					15 | 
					30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM17 | 
					Protect
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM19 | 
					Giga Drain
				 | 
					  | 
					60 | 
					100 | 
					5 | 
					-- | 
					| Half of the HP drained from the target is added to the attacker's HP. | 
| TM20 | 
					Endure
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | 
					Frustration
				 | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM22 | 
					SolarBeam
				 | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. | 
| TM27 | 
					Return
				 | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM32 | 
					Double Team
				 | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM34 | 
					Swagger
				 | 
					  | 
					-- | 
					90 | 
					15 | 
					100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | 
					Sleep Talk
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM39 | 
					Swift
				 | 
					  | 
					60 | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | 
| TM43 | 
					Detect
				 | 
					  | 
					-- | 
					100 | 
					5 | 
					-- | 
					| Allows user to completely evade attack. If used consecutively, its success rate decreases. | 
| TM44 | 
					Rest
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | 
					Attract
				 | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. | 
| TM46 | 
					Thief
				 | 
					  | 
					40 | 
					100 | 
					10 | 
					100 | 
					| A DARK-type attack. The attacking Pokémon may steal an item held by the target. | 
| HM05 | 
					Flash
				 | 
					  | 
					-- | 
					70 | 
					20 | 
					-- | 
					| Blinds the target with a bright flash of light, reducing the  opponent's accuracy. |