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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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183
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055
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Marill
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マリル Mariru
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Ability: Thick Fat & Huge Power
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Thick Fat: Fire & Ice Type moves do 50% Damage on Marill Huge Power: Marill's Attack is Doubled
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Aquamouse Pokémon
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1'04"
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18.0 lbs
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Evolution Chain
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Blue
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Flavour Text
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Ruby
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MARILL's oil-filled tail acts much like a life preserver. If you see just its tail bobbing on the water's surface, it's a sure indication that this POKéMON is diving beneath the water to feed on aquatic plants.
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Sapphire
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When fishing for food at the edge of a fast-running stream, MARILL wraps its tail around the trunk of a tree. This POKéMON's tail is flexible and configured to stretch.
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Emerald
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Its body is covered with water-repellent fur. Because of the fur, it can swim through water at high speed without being slowed by the water's resistance.
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Fire Red
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The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
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Leaf Green
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The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
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Location
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Game
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Rarity
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Location
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Ruby
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Common
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Routes 102, 111, 114, 117, 120, Petalburg City (Surf) Routes 117, 120
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Sapphire
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Common
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Routes 102, 111, 114, 117, 120, Petalburg City (Surf) Routes 117, 120
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Emerald
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Common
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Routes 102, 111, 114, 117, 120, Petalburg City, Safari Zone Extention (Surf) Routes 117, 120
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FireRed
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None
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Trade from Ruby/Sapphire/Emerald/LeafGreen
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LeafGreen
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Common
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Four Island, Icefall Cave Entrance, Ruin Valley (Surf) Ruin Valley
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald/LeafGreen
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XD
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None
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Trade from Ruby/Sapphire/Emerald/LeafGreen
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Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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— | Tackle | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 3 | Defense Curl | | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. | 6 | Tail Whip | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 10 | Water Gun | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 15 | Rollout | | 30 | 90 | 20 | -- | An attack lasting 5 turns with rising intensity. | 21 | Bubblebeam | | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 28 | Double-edge | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | 36 | Rain Dance | | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 45 | Hydro Pump | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
Fire Red/Leaf Green Level Up |
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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— | Tackle | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | 3 | Defense Curl | | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. | 6 | Tail Whip | | -- | 100 | 30 | -- | Wags the tail to lower the foe's DEFENSE. | 10 | Water Gun | | 40 | 100 | 25 | -- | Squirts water to attack the foe. | 15 | Rollout | | 30 | 90 | 20 | -- | An attack lasting 5 turns with rising intensity. | 21 | Bubblebeam | | 65 | 100 | 20 | 10 | Forcefully sprays bubbles that may lower SPEED. | 28 | Double-edge | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | 36 | Rain Dance | | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | 45 | Hydro Pump | | 120 | 80 | 5 | -- | Blasts water at high power to strike the foe. |
TM & HM Attacks |
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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TM01 | Focus Punch | | 150 | 100 | 20 | -- | A powerful loyalty attack. The user flinches if hit. | TM03 | Water Pulse | | 60 | 100 | 20 | 20 | Attacks with ultrasonic waves. May confuse the foe | TM06 | Toxic | | -- | 85 | 10 | 100 | Poisons the foe with an intensifying toxin. | TM07 | Hail | | -- | -- | 10 | -- | Summons a hailstorm that strikes every turn. | TM10 | Hidden Power | | ?? | 100 | 15 | -- | The effectiveness varies with the user. | TM13 | Ice Beam | | 95 | 100 | 10 | 10 | Blasts the foe with an icy beam that may freeze it. | TM14 | Blizzard | | 120 | 70 | 5 | 10 | Hits the foe with an icy storm that may freeze it. | TM17 | Protect | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | TM18 | Rain Dance | | -- | -- | 5 | -- | Boosts the power of WATER- type moves for 5 turns. | TM21 | Frustration | | ?? | 100 | 20 | -- | An attack that is stronger if the TRAINER is disliked. | TM23 | Iron Tail | | 100 | 75 | 15 | 30 | Attacks with a rock-hard tail. May lower DEFENSE. | TM27 | Return | | ?? | 100 | 20 | -- | An attack that increases in power with friendship. | TM28 | Dig | | 60 | 100 | 10 | -- | Digs underground the first turn and strikes next turn. | TM31 | Brick Break | | 75 | 100 | 15 | -- | Destroys barriers such as REFLECT and causes damage. | TM32 | Double Team | | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | TM42 | Facade | | 70 | 100 | 20 | -- | Boosts ATTACK when burned, paralyzed, or poisoned. | TM43 | Secret Power | | 70 | 100 | 20 | 30 | An attack with effects that vary by location. | TM44 | Rest | | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | TM45 | Attract | | -- | 100 | 15 | -- | Makes the opposite gender less likely to attack. | HM03 | Surf | | 95 | 100 | 15 | -- | Creates a huge wave, then crashes it down on the foe. | HM04 | Strength | | 80 | 100 | 15 | -- | Builds enormous power, then slams the foe. | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | A rock-crushing attack that may lower DEFENSE. | HM07 | Waterfall | | 80 | 100 | 15 | -- | Charges the foe with speed to climb waterfalls. | HM08 | Dive | | 60 | 100 | 10 | -- | Dives underwater the first turn and strikes next turn. |
Fire Red/Leaf Green/Emerald Tutor Attacks |
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Attack Name | Type | Att. | Acc. | PP | Effect % |
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Mega Punch | | 80 | 85 | 20 | -- | A strong punch thrown with incredible power. | Mega Kick | | 120 | 75 | 5 | -- | An extremely powerful kick with intense force. | Body Slam | | 85 | 100 | 15 | 30 | A full-body slam that may cause paralysis. | Double-edge | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | Seismic Toss | | ?? | 100 | 20 | -- | Inflicts damage identical to the user's level. | Mimic | | -- | 100 | 10 | -- | Copies a move used by the foe during one battle. | Substitute | | -- | -- | 10 | -- | Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks |
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Attack Name | Type | Att. | Acc. | PP | Effect % |
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Dynamicpunch | | 100 | 50 | 5 | 100 | Powerful and sure to cause confusion, but inaccurate. | Rollout | | 30 | 90 | 20 | -- | An attack lasting 5 turns with rising intensity. | Snore | | 40 | 100 | 15 | 30 | A loud attack that can be used only while asleep. | Icy Wind | | 55 | 95 | 15 | 100 | A chilling attack that lowers the foe's SPEED. | Endure | | -- | -- | 10 | -- | Endures any attack for 1 turn, leaving at least 1HP. | Mud-slap | | 20 | 100 | 10 | 100 | Hurls mud in the foe's face to reduce its accuracy. | Ice Punch | | 75 | 100 | 15 | 10 | An icy punch that may freeze the foe. | Swagger | | -- | 90 | 15 | 100 | Confuses the foe, but also sharply raises ATTACK. | Sleep Talk | | -- | -- | 10 | -- | Uses an own move randomly while asleep. | Swift | | 60 | -- | 20 | -- | Sprays star-shaped rays that never miss. | Defense Curl | | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. |
Egg Moves |
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Attack Name | Type | Att. | Acc. | PP | Effect % |
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Light Screen | | -- | -- | 30 | -- | Creates a wall of light that lowers SP. ATK damage. | Present | | ?? | 90 | 15 | -- | A gift in the form of a bomb. May restore HP. | Amnesia | | -- | -- | 20 | -- | Forgets about something and sharply raises SP. DEF. | Future Sight | | 80 | 90 | 15 | -- | Heightens inner power to strike 2 turns later. | Belly Drum | | -- | -- | 10 | -- | Maximizes ATTACK while sacrificing HP. | Perish Song | | -- | -- | 5 | -- | Any POKéMON hearing this song faints in 3 turns. | Supersonic | | -- | 55 | 20 | -- | Emits bizarre sound waves that may confuse the foe. | Substitute | | -- | -- | 10 | -- | Creates a decoy using 1/4 of the user's maximum HP. |
Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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HP: 2 Points
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190
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Egg Groups | Lists Of Groups | Group Names | | Water 1 | | Fairy |
Stats | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | Base Stats | 70 | 20 | 50 | 20 | 50 | 40 | Max Stats Hindering Nature | 344 | 125 | 179 | 125 | 179 | 161 | Max Stats Neutral Nature | 344 | 139 | 199 | 139 | 199 | 179 | Max Stats Beneficial Nature | 344 | 152 | 218 | 152 | 218 | 196 |
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