|
General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. or Generation VI Pokémon games. Check out Ivysaur Pokémon Sword & Shield data |
Picture | ||
|
Abilities: Overgrow - Chlorophyll (Hidden Ability) | |||||
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%. Hidden Ability (Available through transfer): Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight. |
|||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,059,862 Points Medium Slow |
70 | 1 Sp. Attack Point(s) 1 Sp. Defense Point(s) | Not Wild |
Weakness |
|||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
*1 | *2 | *0.5 | *0.5 | *0.25 | *2 | *0.5 | *1 | *1 | *2 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||||||||||
|
|
Evolutionary Chain | |||||||
|
Locations |
||
Sun | Trade from Ultra Sun/Ultra Moon | |
Moon | Trade from Ultra Sun/Ultra Moon | |
Ultra Sun | Evolve Bulbasaur | |
Ultra Moon | Evolve Bulbasaur | |
Let's Go, Pikachu! | Evolve Bulbasaur | |
Let's Go, Eevee! | Evolve Bulbasaur |
Flavor Text |
||
Let's Go, Pikachu! | The bud on its back grows by drawing energy. It gives off an aroma when it is ready to bloom. | |
Let's Go, Eevee! |
-
Attacks
Generation VII Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Leech Seed -- 90 10 -- A seed is planted on the target. It steals some HP from the target every turn. 3 Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. 7 Leech Seed -- 90 10 -- A seed is planted on the target. It steals some HP from the target every turn. 9 Vine Whip 45 100 25 -- The target is struck with slender, whiplike vines to inflict damage. 13 Poison Powder -- 75 35 -- The user scatters a cloud of poisonous dust that poisons the target. 13 Sleep Powder -- 75 15 -- The user scatters a big cloud of sleep-inducing dust around the target. 15 Take Down 90 85 20 -- A reckless, full-body charge attack for slamming into the target. This also damages the user a little. 20 Razor Leaf 55 95 25 -- Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. 23 Sweet Scent -- 100 20 -- A sweet scent that harshly lowers opposing Pokémon's evasiveness. 28 Growth -- -- 20 -- The user's body grows all at once, raising the Attack and Sp. Atk stats. 31 Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. 36 Worry Seed -- 100 10 -- A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. 39 Synthesis -- -- 5 -- The user restores its own HP. The amount of HP regained varies with the weather. 44 Solar Beam 120 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Work Up -- -- 30 -- The user is roused, and its Attack and Sp. Atk stats increase. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM09 Venoshock 65 100 10 -- The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status conditions for five turns. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM22 Solar Beam 120 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM36 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. This may also poison the target. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM49 Echoed Voice 40 100 15 -- The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. TM53 Energy Ball 90 100 10 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. TM75 Swords Dance -- -- 20 -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. TM86 Grass Knot ?? 100 20 -- The user snares the target with grass and trips it. The heavier the target, the greater the move's power. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM96 Nature Power -- -- 20 -- This attack makes use of nature's power. Its effects vary depending on the user's environment. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Skull Bash 130 100 10 100 Details The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Charm -- 100 20 -- Details The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. Petal Dance 120 100 10 -- Details The user attacks the target by scattering petals for two to three turns. The user then becomes confused. Magical Leaf 60 -- 20 -- Details The user scatters curious leaves that chase the target. This attack never misses. Grass Whistle -- 55 15 -- Details The user plays a pleasant melody that lulls the target into a deep sleep. Curse -- -- 10 -- Details A move that works differently for the Ghost type than for all other types. Ingrain -- -- 20 -- Details The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. Nature Power -- -- 20 -- Details This attack makes use of nature's power. Its effects vary depending on the user's environment. Amnesia -- -- 20 -- Details The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. Leaf Storm 130 90 5 100 Details The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. Power Whip 120 85 10 -- Details The user violently whirls its vines, tentacles, or the like to harshly lash the target. Sludge 65 100 20 30 Details Unsanitary sludge is hurled at the target. This may also poison the target. Endure -- -- 10 -- Details The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Giga Drain 75 100 10 -- Details A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Grassy Terrain -- -- 10 -- Details The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Grass Pledge 80 100 10 -- A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Seed Bomb 80 100 15 -- The user slams a barrage of hard-shelled seeds down on the target from above. Bind 15 85 20 100 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Knock Off 65 100 20 -- The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. Synthesis -- -- 5 -- The user restores its own HP. The amount of HP regained varies with the weather. Giga Drain 75 100 10 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Worry Seed -- 100 10 -- A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Breakneck Blitz 195(Phy)/120(Spe) -- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. Acid Downpour 175 -- 1 -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. Bloom Doom 190(Phy)/195(Spe) -- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Black Hole Eclipse 120 -- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Usable Z Moves (Transfer Only/Improved)
Attack Name Type Cat. Max Att. Acc. PP Effect % All-Out Pummeling 100 -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. Tectonic Rage
Gen V or earlier100 -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Savage Spin-Out
Gen V or earlier100 -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Seed Bomb 80 100 15 -- Lv. 37 The user slams a barrage of hard-shelled seeds down on the target from above. Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method Flash -- 100 20 -- Gen VI TM70 The user flashes a bright light that cuts the target's accuracy. Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)The user attacks with a punch. This may also lower the target's Defense stat. Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS) The additional effects of this attack depend upon where it was used. Cut 50 95 30 -- Gen VI HM01 The target is cut with a scythe or claw. Strength 80 100 15 -- Gen VI HM04 The target is slugged with a punch thrown at maximum power. Bullet Seed 25 100 30 -- Gen IV TM09 The user forcefully shoots seeds at the target two to five times in a row. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Captivate -- 100 20 -- Gen IV TM78 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Fury Cutter 40 95 20 -- Move Tutor - PtHGSS The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. Mud-slap 20 100 10 100 Move Tutor - PtHGSS The user hurls mud in the target's face to inflict damage and lower its accuracy. String Shot -- 95 40 -- Move Tutor - HGSS The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. Headbutt 70 100 15 30 Move Tutor - HGSS The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Body Slam 85 100 15 30 Move Tutor - FRLG The user drops onto the target with its full body weight. This may also leave the target with paralysis. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Defense Curl -- -- 40 -- Move Tutor - Emerald The user curls up to conceal weak spots and raise its Defense stat. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Mega Drain 40 100 15 -- Gen I TM21 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Reflect -- -- 20 -- Gen I TM33 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 405 60 62 63 80 80 60 Max Stats
Hindering NatureLv. 50 120 - 167 60 - 102 61 - 103 76 - 118 76 - 118 58 - 100 Lv. 100 230 - 324 116 - 200 117 - 202 148 - 233 148 - 233 112 - 197 Max Stats
Neutral NatureLv. 50 120 - 167 67 - 114 68 - 115 85 - 132 85 - 132 65 - 112 Lv. 100 230 - 324 129 - 223 131 - 225 165 - 259 165 - 259 125 - 219 Max Stats
Beneficial NatureLv. 50 120 - 167 73 - 125 74 - 126 93 - 145 93 - 145 71 - 123 Lv. 100 230 - 324 141 - 245 144 - 247 181 - 284 181 - 284 137 - 240 Let's Go Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Growl -- 100 40 -- The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. — Vine Whip 45 100 25 -- The target is struck with slender, whiplike vines to inflict damage. — Leech Seed -- 90 10 -- A seed is planted on the target. It steals some HP from the target every turn. 5 Vine Whip 45 100 25 -- The target is struck with slender, whiplike vines to inflict damage. 9 Leech Seed -- 90 10 -- A seed is planted on the target. It steals some HP from the target every turn. 14 Poison Powder -- 75 35 -- The user scatters a cloud of poisonous dust that poisons the target. 14 Sleep Powder -- 75 15 -- The user scatters a big cloud of sleep-inducing dust around the target. 22 Take Down 90 85 20 -- A reckless, full-body charge attack for slamming into the target. This also damages the user a little. 31 Razor Leaf 55 95 25 -- Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. 39 Growth -- -- 20 -- The user's body grows all at once, raising the Attack and Sp. Atk stats. 48 Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. 56 Solar Beam 200 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM06 Light Screen -- -- 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM09 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM39 Outrage 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. TM45 Solar Beam 200 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM52 Sludge Bomb 90 100 10 30 Unsanitary sludge is hurled at the target. This may also poison the target. TM53 Mega Drain 75 100 10 -- A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 405 60 62 63 80 80 60 Max Stats
Hindering NatureLv. 50 No Candy 120 - 135 60 - 81 61 - 82 76 - 99 76 - 99 58 - 79 Candy 120 - 335 60 - 281 61 - 282 76 - 299 76 - 299 58 - 279 Lv. 100 No Candy 230 - 261 116 - 158 117 - 159 148 - 193 148 - 193 112 - 154 Candy 230 - 461 116 - 358 117 - 359 148 - 393 148 - 393 112 - 354 Max Stats
Neutral NatureLv. 50 No Candy 120 - 135 67 - 90 68 - 91 85 - 110 85 - 110 65 - 88 Candy 120 - 335 67 - 290 68 - 291 85 - 310 85 - 310 65 - 288 Lv. 100 No Candy 230 - 261 129 - 176 131 - 178 165 - 215 165 - 215 125 - 171 Candy 230 - 461 129 - 376 131 - 378 165 - 415 165 - 415 125 - 371 Max Stats
Beneficial NatureLv. 50 No Candy 120 - 135 73 - 99 74 - 100 93 - 121 93 - 121 71 - 96 Candy 120 - 335 73 - 299 74 - 300 93 - 321 93 - 321 71 - 296 Lv. 100 No Candy 230 - 261 141 - 193 144 - 195 181 - 236 181 - 236 137 - 188 Candy 230 - 461 141 - 393 144 - 395 181 - 436 181 - 436 137 - 388 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 23 CP 27 CP 2,667 CP Level 50 1,449 CP 1,878 CP 6,678 CP Level 100 5,592 CP 7,320 CP 10,000 CP
|
|