#003 Venusaur
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Venusaur
Japan: Fushigibana
フシギバナ
French: Florizarre
German: Bisaflor
Korean: 이상해꽃
National: #003
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #003
Male :88.1%
Female :11.9%
Classification Height Weight Capture Rate Base Egg Steps
Seed Pokémon 6'07"
2m
220.5lbs
100kg
455,120
Abilities: Overgrow - Chlorophyll (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 2 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Not Wild
Damage Taken
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Smart CandySmart Candy LSmart Candy XLCourage CandyCourage Candy LCourage Candy XLBulbasaur Candy
Monster
Grass
Evolutionary Chain
Gender Differences
MaleFemale
Locations
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Ivysaur
Ultra Moon Evolve Ivysaur
Let's Go, Pikachu! Evolve Ivysaur
Let's Go, Eevee! Evolve Ivysaur
Trainer Locations  Details
Flavor Text
Let's Go, Pikachu!The flower on its back catches the sun’s rays. The sunlight is then absorbed and used for energy.
Let's Go, Eevee!
Let's Go, Pikachu!In order to support its flower, which has grown larger due to Mega Evolution, its back and legs have become stronger.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Petal Dance 120 100 10 --
    The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Leech Seed -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    Vine Whip 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    3 Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    7 Leech Seed -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    9 Vine Whip 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    13 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    13 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    15 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    20 Razor Leaf 55 95 25 --
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    23 Sweet Scent -- 100 20 --
    A sweet scent that harshly lowers opposing Pokémon's evasiveness.
    28 Growth -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    31 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    39 Worry Seed -- 100 10 --
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    45 Synthesis -- -- 5 --
    The user restores its own HP. The amount of HP regained varies with the weather.
    50 Petal Blizzard 90 100 15 --
    The user stirs up a violent petal blizzard and attacks everything around it.
    53 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM05 Roar -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM16 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM53 Energy Ball 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM96 Nature Power -- -- 20 --
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Skull Bash 130 100 10 100 Details
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Charm -- 100 20 -- Details
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Petal Dance 120 100 10 -- Details
    The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
    Magical Leaf 60 -- 20 -- Details
    The user scatters curious leaves that chase the target. This attack never misses.
    Grass Whistle -- 55 15 -- Details
    The user plays a pleasant melody that lulls the target into a deep sleep.
    Curse -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Ingrain -- -- 20 -- Details
    The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
    Nature Power -- -- 20 -- Details
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    Amnesia -- -- 20 -- Details
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    Leaf Storm 130 90 5 100 Details
    The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
    Power Whip 120 85 10 -- Details
    The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    Sludge 65 100 20 30 Details
    Unsanitary sludge is hurled at the target. This may also poison the target.
    Endure -- -- 10 -- Details
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Giga Drain 75 100 10 -- Details
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Grassy Terrain -- -- 10 -- Details
    The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

    Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Frenzy Plant150905--
    The user slams the target with an enormous tree. The user can't move on the next turn.
    Grass Pledge8010010--
    A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Seed Bomb8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Block----5--
    The user blocks the target's way with arms spread wide to prevent escape.
    Bind158520100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Synthesis----5--
    The user restores its own HP. The amount of HP regained varies with the weather.
    Giga Drain7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Worry Seed--10010--
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Outrage12010010--
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Stomping Tantrum7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour 175 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage 180 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Bloom Doom 190(Phy)/200(Spe) -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Devastating Drake 190 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    All-Out Pummeling 100 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Tectonic Rage
    Gen V or earlier
    100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out
    Gen V or earlier
    100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Seed Bomb 80 100 15 --
    Lv. 37
    The user slams a barrage of hard-shelled seeds down on the target from above.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Bullet Seed 25 100 30 -- Gen IV TM09
    The user forcefully shoots seeds at the target two to five times in a row.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    String Shot -- 95 40 -- Move Tutor - HGSS
    The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Defense Curl -- -- 40 -- Move Tutor - Emerald
    The user curls up to conceal weak spots and raise its Defense stat.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 525 80 82 83 100 100 80
    Max Stats
    Hindering Nature
    Lv. 50 140 - 187 78 - 120 79 - 121 94 - 136 94 - 136 76 - 118
    Lv. 100 270 - 364 152 - 236 153 - 238 184 - 269 184 - 269 148 - 233
    Max Stats
    Neutral Nature
    Lv. 50 140 - 187 87 - 134 88 - 135 105 - 152 105 - 152 85 - 132
    Lv. 100 270 - 364 169 - 263 171 - 265 205 - 299 205 - 299 165 - 259
    Max Stats
    Beneficial Nature
    Lv. 50 140 - 187 95 - 147 96 - 148 115 - 167 115 - 167 93 - 145
    Lv. 100 270 - 364 185 - 289 188 - 291 225 - 328 225 - 328 181 - 284


    Mega Evolution
    Picture Name Other Names No. Gender Ratio Type
    Mega Venusaur
    Japan: MegaFushigibana
    メガフシギバナ
    French: MegaFlorizarre
    German: Mega-Bisaflor
    Korean: 메가이상해꽃
    National: #003
    Male :88.1%
    Female :11.9%
    Classification Height Weight Capture Rate Base Egg Steps
    Seed Pokémon 7'10"
    2.4m
    342.8lbs
    155.5kg
    45 5,120
    Abilities: Thick Fat
    Thick Fat: Fire and Ice-type moves deal 50% damage.
    Damage Taken
    *1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1 *0.5

    Stats - Mega Evolution
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 625 80 100 123 122 120 80
    Max Stats
    Hindering Nature
    Lv. 50 140 - 187 94 - 136 115 - 157 114 - 156 112 - 154 76 - 118
    Lv. 100 270 - 364 184 - 269 225 - 310 224 - 308 220 - 305 148 - 233
    Max Stats
    Neutral Nature
    Lv. 50 140 - 187 105 - 152 128 - 175 127 - 174 125 - 172 85 - 132
    Lv. 100 270 - 364 205 - 299 251 - 345 249 - 343 245 - 339 165 - 259
    Max Stats
    Beneficial Nature
    Lv. 50 140 - 187 115 - 167 140 - 192 139 - 191 137 - 189 93 - 145
    Lv. 100 270 - 364 225 - 328 276 - 379 273 - 377 269 - 372 181 - 284
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Petal Dance 120 100 10 --
    The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
    Petal Dance 120 100 10 --
    The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
    Amnesia -- -- 20 --
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    Power Whip 120 85 10 --
    The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Vine Whip 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    Leech Seed -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    5 Vine Whip 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    9 Leech Seed -- 90 10 --
    A seed is planted on the target. It steals some HP from the target every turn.
    14 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    14 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    22 Take Down 90 85 20 --
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    31 Razor Leaf 55 95 25 --
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    44 Growth -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    58 Double-Edge 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    71 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM39 Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM52 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 525 80 82 83 100 100 80
    Max Stats
    Hindering Nature
    Lv. 50No Candy 140 - 155 78 - 101 79 - 102 94 - 118 94 - 118 76 - 99
    Candy 140 - 355 78 - 301 79 - 302 94 - 318 94 - 318 76 - 299
    Lv. 100No Candy 270 - 301 152 - 198 153 - 199 184 - 233 184 - 233 148 - 193
    Candy 270 - 501 152 - 398 153 - 399 184 - 433 184 - 433 148 - 393
    Max Stats
    Neutral Nature
    Lv. 50No Candy 140 - 155 87 - 112 88 - 113 105 - 132 105 - 132 85 - 110
    Candy 140 - 355 87 - 312 88 - 313 105 - 332 105 - 332 85 - 310
    Lv. 100No Candy 270 - 301 169 - 220 171 - 222 205 - 259 205 - 259 165 - 215
    Candy 270 - 501 169 - 420 171 - 422 205 - 459 205 - 459 165 - 415
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 140 - 155 95 - 123 96 - 124 115 - 145 115 - 145 93 - 121
    Candy 140 - 355 95 - 323 96 - 324 115 - 345 115 - 345 93 - 321
    Lv. 100No Candy 270 - 301 185 - 242 188 - 244 225 - 284 225 - 284 181 - 236
    Candy 270 - 501 185 - 442 188 - 444 225 - 484 225 - 484 181 - 436

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 527 CP31 CP2,671 CP
    Level 501,803 CP2,268 CP7,068 CP
    Level 1007,008 CP8,874 CP10,000 CP


    Mega Evolution
    Picture Name Other Names No. Gender Ratio Type
    Mega Venusaur
    Japan: MegaFushigibana
    メガフシギバナ
    French: MegaFlorizarre
    German: Mega-Bisaflor
    Korean: 메가이상해꽃
    National: #003
    Male :88.1%
    Female :11.9%
    Classification Height Weight Capture Rate Base Egg Steps
    Seed Pokémon 7'10"
    2.4m
    342.8lbs
    155.5kg
    45 5,120
    Abilities: Thick Fat
    Thick Fat: Fire and Ice-type moves deal 50% damage.
    Damage Taken
    *1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1 *0.5


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 625 80 100 123 122 120 80
    Max Stats
    Hindering Nature
    Lv. 50No Candy 140 - 155 94 - 118 115 - 141 114 - 140 112 - 138 76 - 99
    Candy 140 - 355 94 - 318 115 - 341 114 - 340 112 - 338 76 - 299
    Lv. 100No Candy 270 - 301 184 - 233 225 - 278 224 - 277 220 - 272 148 - 193
    Candy 270 - 501 184 - 433 225 - 478 224 - 477 220 - 472 148 - 393
    Max Stats
    Neutral Nature
    Lv. 50No Candy 140 - 155 105 - 132 128 - 157 127 - 156 125 - 154 85 - 110
    Candy 140 - 355 105 - 332 128 - 357 127 - 356 125 - 354 85 - 310
    Lv. 100No Candy 270 - 301 205 - 259 251 - 310 249 - 308 245 - 303 165 - 215
    Candy 270 - 501 205 - 459 251 - 510 249 - 508 245 - 503 165 - 415
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 140 - 155 115 - 145 140 - 172 139 - 171 137 - 169 93 - 121
    Candy 140 - 355 115 - 345 140 - 372 139 - 371 137 - 369 93 - 321
    Lv. 100No Candy 270 - 301 225 - 284 276 - 341 273 - 338 269 - 333 181 - 236
    Candy 270 - 501 225 - 484 276 - 541 273 - 538 269 - 533 181 - 436

<--- #002
Ivysaur
#004
Charmander
--->

 
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