#072 Tentacool
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Tentacool
Japan: Menokurage
メノクラゲ
French: Tentacool
German: Tentacha
Korean: 왕눈해
National: #072
Alola: #129
Melemele: #129
Akala: #038
Ula'ula: #056
Poni: #067
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Jellyfish Pokémon 2'11"
0.9m
100.3lbs
45.5kg
1905,120
Abilities: Clear Body - Liquid Ooze - Rain Dish (Hidden Ability)
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points.
Hidden Ability (Available):
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 1 Sp. Defense Point(s)
Often
Damage Taken
*1 *0.5 *0.5 *2 *1 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Poison Barb
- 5%
Water 3
Evolutionary Chain
Locations - In-Depth Details
Sun Route 7, Route 8, Route 14, Route 15, Brooklet Hill, Hano Beach, Hau'oli City, Kala'e Bay, Melemele Sea, Secluded ShoreDetails
Moon Route 7, Route 8, Route 14, Route 15, Brooklet Hill, Hano Beach, Hau'oli City, Kala'e Bay, Melemele Sea, Secluded ShoreDetails
Ultra Sun Route 7, Route 8, Brooklet Hill, Hano Beach, Hau'oli City, Kala'e Bay, Melemele SeaDetails
Ultra Moon Route 7, Route 8, Brooklet Hill, Hano Beach, Hau'oli City, Kala'e Bay, Melemele SeaDetails
Let's Go, Pikachu! Route 4, Route 10, Route 12, Route 13, Route 18, Route 19, Route 20, Route 21, Route 24, Seafoam IslandsDetails
Let's Go, Eevee! Route 4, Route 10, Route 12, Route 13, Route 18, Route 19, Route 20, Route 21, Route 24, Seafoam IslandsDetails
Trainer Locations  Details
Flavor Text
Sun They can be found lying dehydrated on beaches, but they are often still alive. When soaked in water, they will revive.
Moon It drifts in shallow seas, such as the areas near beaches. If you get bitten or stabbed by its toxic tentacles, rush to the hospital.
Ultra Sun It drifts through the sea searching for prey. Its poisonous tentacles break off sometimes, but after a while, they grow back.
Ultra Moon Its body is 99% water. The remaining 1% contains the organ that makes its poison.
Let's Go, Pikachu! It can sometimes be found all dry and shriveled up on a beach. Toss it back into the sea to revive it.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    4 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    7 Constrict 10 100 35 10
    The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
    10 Acid 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    13 Toxic Spikes -- -- 20 --
    The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
    16 Water Pulse 60 100 20 20
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    19 Wrap 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    22 Acid Spray 40 100 20 100
    The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    25 Bubble Beam 65 100 20 10
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    28 Barrier -- -- 20 --
    The user throws up a sturdy wall that sharply raises its Defense stat.
    31 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    34 Brine 65 100 10 --
    If the target's HP is half or less, this attack will hit with double the power.
    37 Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    40 Hex 65 100 10 --
    This relentless attack does massive damage to a target affected by status conditions.
    43 Sludge Wave 95 100 10 10
    The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
    46 Hydro Pump 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    49 Wring Out ?? 100 5 --
    The user powerfully wrings the target. The more HP the target has, the greater the move's power.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM34 Sludge Wave 95 100 10 10
    The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM55 Scald 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM66 Payback 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM83 Infestation 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM84 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM98 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM99 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Aurora Beam 65 100 20 10 Details
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    Mirror Coat ?? 100 20 -- Details
    A retaliation move that counters any special attack, inflicting double the damage taken.
    Rapid Spin 20 100 40 -- Details
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    Haze -- -- 30 -- Details
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Confuse Ray -- 100 10 -- Details
    The target is exposed to a sinister ray that triggers confusion.
    Knock Off 65 100 20 -- Details
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Acupressure -- -- 30 -- Details
    The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
    Muddy Water 90 85 10 30 Details
    The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
    Bubble 40 100 30 10 Details
    A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
    Aqua Ring -- -- 20 -- Details
    The user envelops itself in a veil made of water. It regains some HP every turn.
    Tickle -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Magic Coat----15--
    A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Bind158520100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Giga Drain7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 160(Phy)/190(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour 160(Phy)/175(Spe) -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare 160 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Hydro Vortex 160(Phy)/185(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom 140 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Shattered Psyche 100 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer 185 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Twinkle Tackle 160 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 195 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
    Diving on the first turn, the user floats up and attacks on the next turn.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Water Gun 40 100 25 --RB Lv. 22Y Lv. 22
    The target is blasted with a forceful shot of water.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 335 40 40 35 50 100 70
    Max Stats
    Hindering Nature
    Lv. 50 100 - 147 40 - 82 36 - 78 49 - 91 94 - 136 67 - 109
    Lv. 100 190 - 284 76 - 161 67 - 152 94 - 179 184 - 269 130 - 215
    Max Stats
    Neutral Nature
    Lv. 50 100 - 147 45 - 92 40 - 87 55 - 102 105 - 152 75 - 122
    Lv. 100 190 - 284 85 - 179 75 - 169 105 - 199 205 - 299 145 - 239
    Max Stats
    Beneficial Nature
    Lv. 50 100 - 147 49 - 101 44 - 95 60 - 112 115 - 167 82 - 134
    Lv. 100 190 - 284 93 - 196 82 - 185 115 - 218 225 - 328 159 - 262

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Poison Sting 15 100 35 30
    The user stabs the target with a poisonous stinger. This may also poison the target.
    4 Constrict 10 100 35 10
    The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
    9 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    13 Acid 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    18 Bubble Beam 65 100 20 10
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    22 Wrap 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    27 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    31 Barrier -- -- 20 --
    The user throws up a sturdy wall that sharply raises its Defense stat.
    36 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    40 Screech -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    45 Hydro Pump 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM25 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM26 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM29 Scald 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM32 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM52 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 335 40 40 35 50 100 70
    Max Stats
    Hindering Nature
    Lv. 50No Candy 100 - 115 40 - 59 36 - 54 49 - 69 94 - 118 67 - 89
    Candy 100 - 315 40 - 259 36 - 254 49 - 269 94 - 318 67 - 289
    Lv. 100No Candy 190 - 221 76 - 114 67 - 104 94 - 134 184 - 233 130 - 174
    Candy 190 - 421 76 - 314 67 - 304 94 - 334 184 - 433 130 - 374
    Max Stats
    Neutral Nature
    Lv. 50No Candy 100 - 115 45 - 66 40 - 60 55 - 77 105 - 132 75 - 99
    Candy 100 - 315 45 - 266 40 - 260 55 - 277 105 - 332 75 - 299
    Lv. 100No Candy 190 - 221 85 - 127 75 - 116 105 - 149 205 - 259 145 - 193
    Candy 190 - 421 85 - 327 75 - 316 105 - 349 205 - 459 145 - 393
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 100 - 115 49 - 72 44 - 66 60 - 84 115 - 145 82 - 108
    Candy 100 - 315 49 - 272 44 - 266 60 - 284 115 - 345 82 - 308
    Lv. 100No Candy 190 - 221 93 - 140 82 - 128 115 - 164 225 - 285 159 - 212
    Candy 190 - 421 93 - 340 82 - 328 115 - 364 225 - 485 159 - 412

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 521 CP25 CP2,665 CP
    Level 501,248 CP1,668 CP6,468 CP
    Level 1004,782 CP6,474 CP10,000 CP

<--- #071
Victreebel
#073
Tentacruel
--->

 
All Content is ©Copyright of Serebii.net 1999-2018. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2018