#085 Dodrio
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Dodrio
Japan: Dodorio
ドードリオ
French: Dodrio
German: Dodri
Korean: 두트리오
National: #085
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Triple Bird Pokémon 5'11"
1.8m
187.8lbs
85.2kg
455,120
Abilities: Run Away - Early Bird - Tangled Feet (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available through transfer):
Tangled Feet: Pokémon’s evasion raises one level when Confused.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Sharp Beak
- 5%
Flying
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Route 16, Route 17, Route 18Details
Let's Go, Eevee! Route 16, Route 17, Route 18Details
Flavor Text
Let's Go, Pikachu! One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    Peck 35 100 35 --
    The target is jabbed with a sharply pointed beak or horn.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    5 Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    8 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    12 Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    15 Pursuit 40 100 20 --
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    19 Pluck 60 100 20 --
    The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    22 Double Hit 35 90 10 --
    The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
    26 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    29 Uproar 90 100 10 --
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    34 Acupressure -- -- 30 --
    The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
    38 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    43 Jump Kick 100 95 10 --
    The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    47 Drill Peck 80 100 20 --
    A corkscrewing attack with a sharp beak acting as a drill.
    52 Endeavor ?? 100 5 --
    This attack move cuts down the target's HP to equal the user's HP.
    56 Thrash 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM12 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM19 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM41 Torment -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM51 Steel Wing 70 90 25 10
    The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM66 Payback 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM75 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM76 Fly 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Quick Attack 40 100 30 -- Details
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Supersonic -- 55 20 -- Details
    The user generates odd sound waves from its body that confuse the target.
    Haze -- -- 30 -- Details
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Feint Attack 60 -- 20 -- Details
    The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flail ?? 100 15 -- Details
    The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
    Endeavor ?? 100 5 -- Details
    This attack move cuts down the target's HP to equal the user's HP.
    Mirror Move -- -- 20 -- Details
    The user counters the target by mimicking the target's last move.
    Brave Bird 120 100 15 -- Details
    The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
    Natural Gift ?? 100 15 -- Details
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Assurance 60 100 10 -- Details
    If the target has already taken some damage in the same turn, this attack's power is doubled.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Uproar9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Sky Attack14090530
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    Endeavor??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    Stomping Tantrum7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 180 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike 200 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage 140 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash 140 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Supersonic Skystrike 120 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage
    Gen V or earlier
    100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Air Cutter 60 95 25 -- Move Tutor - PtHGSS
    The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Sky Attack 140 90 5 30 Move Tutor - XD
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Whirlwind -- -- 20 -- Gen I TM04
    The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 470 60 110 70 60 60 110
    Max Stats
    Hindering Nature
    Lv. 50 120 - 167 103 - 145 67 - 109 58 - 100 58 - 100 103 - 145
    Lv. 100 230 - 324 202 - 287 130 - 215 112 - 197 112 - 197 202 - 287
    Max Stats
    Neutral Nature
    Lv. 50 120 - 167 115 - 162 75 - 122 65 - 112 65 - 112 115 - 162
    Lv. 100 230 - 324 225 - 319 145 - 239 125 - 219 125 - 219 225 - 319
    Max Stats
    Beneficial Nature
    Lv. 50 120 - 167 126 - 178 82 - 134 71 - 123 71 - 123 126 - 178
    Lv. 100 230 - 324 247 - 350 159 - 262 137 - 240 137 - 240 247 - 350

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    Mirror Move -- -- 20 --
    The user counters the target by mimicking the target's last move.
    Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    Peck 35 100 35 --
    The target is jabbed with a sharply pointed beak or horn.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    5 Quick Attack 40 100 30 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    10 Rage 20 100 20 --
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    16 Fury Attack 15 85 20 --
    The target is jabbed repeatedly with a horn or beak two to five times in a row.
    22 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    27 Drill Peck 80 100 20 --
    A corkscrewing attack with a sharp beak acting as a drill.
    37 Swords Dance -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    48 Jump Kick 100 95 10 --
    The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
    59 Thrash 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM02 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM14 Fly 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM28 Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM50 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 470 60 110 70 60 60 110
    Max Stats
    Hindering Nature
    Lv. 50No Candy 120 - 135 103 - 128 67 - 89 58 - 79 58 - 79 103 - 128
    Candy 120 - 335 103 - 328 67 - 289 58 - 279 58 - 279 103 - 328
    Lv. 100No Candy 230 - 261 202 - 253 130 - 174 112 - 154 112 - 154 202 - 253
    Candy 230 - 461 202 - 453 130 - 374 112 - 354 112 - 354 202 - 453
    Max Stats
    Neutral Nature
    Lv. 50No Candy 120 - 135 115 - 143 75 - 99 65 - 88 65 - 88 115 - 143
    Candy 120 - 335 115 - 343 75 - 299 65 - 288 65 - 288 115 - 343
    Lv. 100No Candy 230 - 261 225 - 281 145 - 193 125 - 171 125 - 171 225 - 281
    Candy 230 - 461 225 - 481 145 - 393 125 - 371 125 - 371 225 - 481
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 120 - 135 126 - 157 82 - 108 71 - 96 71 - 96 126 - 157
    Candy 120 - 335 126 - 357 82 - 308 71 - 296 71 - 296 126 - 357
    Lv. 100No Candy 230 - 261 247 - 309 159 - 212 137 - 188 137 - 188 247 - 309
    Candy 230 - 461 247 - 509 159 - 412 137 - 388 137 - 388 247 - 509

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 525 CP29 CP2,669 CP
    Level 501,644 CP2,103 CP6,903 CP
    Level 1006,372 CP8,214 CP10,000 CP

<--- #084
Doduo
#086
Seel
--->

 
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