#090 Shellder
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Shellder
Japan: Shellder
シェルダー
French: Kokiyas
German: Muschas
Korean: 셀러
National: #090
Alola: #138
Melemele: #138
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #090
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bivalve Pokémon 1'00"
0.3m
8.8lbs
4kg
1905,120
Abilities: Shell Armor - Skill Link - Overcoat (Hidden Ability)
Shell Armor: Opponent’s moves cannot Critical Hit.
Skill Link: Moves that attack 2-5 times always hit 5 times.
Hidden Ability (Available):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 1 Defense Point(s)
Likely
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 

Pearl
- 50%

Big Pearl
- 5%
Tough CandyTough Candy LTough Candy XLShellder Candy
Water 3
Evolutionary Chain
Locations - In-Depth Details
Sun Kala'e BayDetails
Moon Kala'e BayDetails
Ultra Sun Kala'e BayDetails
Ultra Moon Kala'e BayDetails
Let's Go, Pikachu! Seafoam IslandsDetails
Let's Go, Eevee! Seafoam IslandsDetails
Trainer Locations  Details
Flavor Text
Sun The hardness of its shell surpasses the hardness of a diamond. In days gone by, people used the shells to make shields.
Moon This Pokémon’s tongue is always hanging out. It uses its tongue with great dexterity to dig up sand from the seabed in its search for food.
Ultra Sun The sand that accumulates inside its shell eventually becomes a pearl. But the pearl gets in the way, so it spits it out and discards it.
Ultra Moon Even when its shell is closed, its tongue still hangs out. If you give its tongue a good yank, the shock will cause Shellder to open its shell.
Let's Go, Pikachu! The shell can withstand any attack. However, when it is open, the tender body is exposed.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    4 Withdraw -- -- 40 --
    The user withdraws its body into its hard shell, raising its Defense stat.
    8 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    13 Icicle Spear 25 100 30 --
    The user launches sharp icicles at the target two to five times in a row.
    16 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    20 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    25 Clamp 35 85 15 100
    The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
    28 Ice Shard 40 100 30 --
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    32 Razor Shell 75 95 10 50
    The user cuts its target with sharp shells. This may also lower the target's Defense stat.
    37 Aurora Beam 65 100 20 10
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    40 Whirlpool 35 85 15 100
    The user traps the target in a violent swirling whirlpool for four to five turns.
    44 Brine 65 100 10 --
    If the target's HP is half or less, this attack will hit with double the power.
    49 Iron Defense -- -- 15 --
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    52 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    56 Shell Smash -- -- 15 --
    The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
    61 Hydro Pump 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM64 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM66 Payback 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Bubble Beam 65 100 20 10 Details
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Take Down 90 85 20 -- Details
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Barrier -- -- 20 -- Details
    The user throws up a sturdy wall that sharply raises its Defense stat.
    Rapid Spin 20 100 40 -- Details
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    Screech -- 85 40 -- Details
    An earsplitting screech harshly lowers the target's Defense stat.
    Icicle Spear 25 100 30 -- Details
    The user launches sharp icicles at the target two to five times in a row.
    Mud Shot 55 95 15 100 Details
    The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
    Rock Blast 25 90 10 -- Details
    The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    Water Pulse 60 100 20 20 Details
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Aqua Ring -- -- 20 -- Details
    The user envelops itself in a veil made of water. It regains some HP every turn.
    Avalanche 60 100 10 -- Details
    The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    Twineedle 25 100 20 20 Details
    The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Iron Defense----15--
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Liquidation851001020
    The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Tectonic Rage 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush 140 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Hydro Vortex 160(Phy)/185(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Subzero Slammer 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 100 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 160 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
    Diving on the first turn, the user floats up and attacks on the next turn.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Hyper Beam 150 90 5 -- Gen II TM15
    The target is attacked with a powerful beam. The user can't move on the next turn.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Tri Attack 80 100 10 20 Gen I TM49
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 305 30 65 100 45 25 40
    Max Stats
    Hindering Nature
    Lv. 50 90 - 137 63 - 105 94 - 136 45 - 87 27 - 69 40 - 82
    Lv. 100 170 - 264 121 - 206 184 - 269 85 - 170 49 - 134 76 - 161
    Max Stats
    Neutral Nature
    Lv. 50 90 - 137 70 - 117 105 - 152 50 - 97 30 - 77 45 - 92
    Lv. 100 170 - 264 135 - 229 205 - 299 95 - 189 55 - 149 85 - 179
    Max Stats
    Beneficial Nature
    Lv. 50 90 - 137 77 - 128 115 - 167 55 - 106 33 - 84 49 - 101
    Lv. 100 170 - 264 148 - 251 225 - 328 104 - 207 60 - 163 93 - 196

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    4 Withdraw -- -- 40 --
    The user withdraws its body into its hard shell, raising its Defense stat.
    9 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    13 Ice Shard 40 100 30 --
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    18 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    22 Clamp 35 85 15 100
    The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
    27 Aurora Beam 65 100 20 10
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    31 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    36 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    40 Shell Smash -- -- 15 --
    The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
    45 Hydro Pump 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM04 Teleport -- -- 20 --
    The user switches places with a different Pokémon instantly, using telekinetic power.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM28 Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    TM42 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 305 30 65 100 45 25 40
    Max Stats
    Hindering Nature
    Lv. 50No Candy 90 - 105 63 - 83 94 - 118 45 - 63 27 - 44 40 - 59
    Candy 90 - 305 63 - 283 94 - 318 45 - 263 27 - 244 40 - 259
    Lv. 100No Candy 170 - 201 121 - 163 184 - 233 85 - 124 49 - 84 76 - 114
    Candy 170 - 401 121 - 363 184 - 433 85 - 324 49 - 284 76 - 314
    Max Stats
    Neutral Nature
    Lv. 50No Candy 90 - 105 70 - 93 105 - 132 50 - 71 30 - 49 45 - 66
    Candy 90 - 305 70 - 293 105 - 332 50 - 271 30 - 249 45 - 266
    Lv. 100No Candy 170 - 201 135 - 182 205 - 259 95 - 138 55 - 94 85 - 127
    Candy 170 - 401 135 - 382 205 - 459 95 - 338 55 - 294 85 - 327
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 90 - 105 77 - 103 115 - 145 55 - 79 33 - 55 49 - 72
    Candy 90 - 305 77 - 303 115 - 345 55 - 279 33 - 255 49 - 272
    Lv. 100No Candy 170 - 201 148 - 200 225 - 284 104 - 151 60 - 103 93 - 139
    Candy 170 - 401 148 - 400 225 - 484 104 - 351 60 - 303 93 - 339

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP24 CP2,664 CP
    Level 501,161 CP1,572 CP6,372 CP
    Level 1004,434 CP6,096 CP10,000 CP

<--- #089
Muk
#091
Cloyster
--->

 
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