#091 Cloyster
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Cloyster
Japan: Parshen
パルシェン
French: Crustabri
German: Austos
Korean: 파르셀
National: #091
Alola: #139
Melemele: #139
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #091
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bivalve Pokémon 4'11"
1.5m
292.1lbs
132.5kg
605,120
Abilities: Shell Armor - Skill Link - Overcoat (Hidden Ability)
Shell Armor: Opponent’s moves cannot Critical Hit.
Skill Link: Moves that attack 2-5 times always hit 5 times.
Hidden Ability (Available):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 2 Defense Point(s)
Not Wild
Damage Taken
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 

Pearl
- 50%

Big Pearl
- 5%
Tough CandyTough Candy LTough Candy XLShellder Candy
Water 3
Evolutionary Chain
Locations - In-Depth Details
Sun Evolve Shellder
Moon Evolve Shellder
Ultra Sun Evolve Shellder
Ultra Moon Evolve Shellder
Let's Go, Pikachu! Seafoam IslandsDetails
Let's Go, Eevee! Seafoam IslandsDetails
Trainer Locations  Details
Flavor Text
Sun Its hard shell cannot be shattered—not even by a bomb. The contents of the shell remain unknown.
Moon Excavation of the tombs of ancient hunting tribes has turned up many spears tipped with spikes that had fallen off this Pokémon’s shell.
Ultra Sun If areas of Cloyster’s very hard shell get damaged, those areas swell, gradually growing into large sharp spikes.
Ultra Moon Slowpoke tails are its favorite food. It has even been known to come up on land to look for Slowpoke from time to time.
Let's Go, Pikachu! For protection, it uses its harder-than-diamond shell. It also shoots spikes from the shell.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Hydro Pump 110 80 5 --
    The target is blasted by a huge volume of water launched under great pressure.
    Shell Smash -- -- 15 --
    The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
    Toxic Spikes -- -- 20 --
    The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
    Withdraw -- -- 40 --
    The user withdraws its body into its hard shell, raising its Defense stat.
    Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Aurora Beam 65 100 20 10
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    13 Spike Cannon 20 100 15 --
    Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    28 Spikes -- -- 20 --
    The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
    50 Icicle Crash 85 90 10 30
    The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM41 Torment -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM64 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM66 Payback 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM67 Smart Strike 70 -- 10 --
    The user stabs the target with a sharp horn. This attack never misses.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM79 Frost Breath 60 90 10 100
    The user blows its cold breath on the target. This attack always results in a critical hit.
    TM84 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Bubble Beam 65 100 20 10 Details
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Take Down 90 85 20 -- Details
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Barrier -- -- 20 -- Details
    The user throws up a sturdy wall that sharply raises its Defense stat.
    Rapid Spin 20 100 40 -- Details
    A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
    Screech -- 85 40 -- Details
    An earsplitting screech harshly lowers the target's Defense stat.
    Icicle Spear 25 100 30 -- Details
    The user launches sharp icicles at the target two to five times in a row.
    Mud Shot 55 95 15 100 Details
    The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
    Rock Blast 25 90 10 -- Details
    The user hurls hard rocks at the target. Two to five rocks are launched in a row.
    Water Pulse 60 100 20 20 Details
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Aqua Ring -- -- 20 -- Details
    The user envelops itself in a veil made of water. It regains some HP every turn.
    Avalanche 60 100 10 -- Details
    The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    Twineedle 25 100 20 20 Details
    The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Signal Beam751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Iron Defense----15--
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Liquidation851001020
    The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour 160 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush 140 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out 100(Phy)/140(Spe) -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash 140 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex 160(Phy)/185(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Subzero Slammer 160(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 100 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Tackle 40 100 35 --
    Lv. 1
    A physical attack in which the user charges and slams into the target with its whole body.
    Water Gun 40 100 25 --
    Lv. 1
    The target is blasted with a forceful shot of water.
    Icicle Spear 25 100 30 --
    Lv. 13
    The user launches sharp icicles at the target two to five times in a row.
    Leer -- 100 30 100
    Lv. 20
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Clamp 35 85 15 100
    Lv. 25
    The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
    Ice Shard 40 100 30 --
    Lv. 28
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    Razor Shell 75 95 10 50
    Lv. 32
    The user cuts its target with sharp shells. This may also lower the target's Defense stat.
    Whirlpool 35 85 15 100
    Lv. 40
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Brine 65 100 10 --
    Lv. 44
    If the target's HP is half or less, this attack will hit with double the power.
    Iron Defense -- -- 15 --
    Lv. 49
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Ice Beam 90 100 10 10
    Lv. 52
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
    Diving on the first turn, the user floats up and attacks on the next turn.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Brine 65 100 10 -- Gen IV TM55
    If the target's HP is half or less, this attack will hit with double the power.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Clamp 35 85 15 100RB Lv. 1Y Lv. 1
    The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Tri Attack 80 100 10 20 Gen I TM49
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 525 50 95 180 85 45 70
    Max Stats
    Hindering Nature
    Lv. 50 110 - 157 90 - 132 166 - 208 81 - 123 45 - 87 67 - 109
    Lv. 100 210 - 304 175 - 260 328 - 413 157 - 242 85 - 170 130 - 215
    Max Stats
    Neutral Nature
    Lv. 50 110 - 157 100 - 147 185 - 232 90 - 137 50 - 97 75 - 122
    Lv. 100 210 - 304 195 - 289 365 - 459 175 - 269 95 - 189 145 - 239
    Max Stats
    Beneficial Nature
    Lv. 50 110 - 157 110 - 161 203 - 255 99 - 150 55 - 106 82 - 134
    Lv. 100 210 - 304 214 - 317 401 - 504 192 - 295 104 - 207 159 - 262

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Spike Cannon 20 100 15 --
    Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    Spike Cannon 20 100 15 --
    Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    Barrier -- -- 20 --
    The user throws up a sturdy wall that sharply raises its Defense stat.
    Twineedle 25 100 20 20
    The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    Withdraw -- -- 40 --
    The user withdraws its body into its hard shell, raising its Defense stat.
    Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM04 Teleport -- -- 20 --
    The user switches places with a different Pokémon instantly, using telekinetic power.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM26 Poison Jab 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM28 Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    TM42 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Ice Shard 40 100 30 --
    Lv. 13
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    Supersonic -- 55 20 --
    Lv. 18
    The user generates odd sound waves from its body that confuse the target.
    Clamp 35 85 15 100
    Lv. 22
    The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
    Aurora Beam 65 100 20 10
    Lv. 27
    The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
    Protect -- -- 10 --
    Lv. 31
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Ice Beam 90 100 10 10
    Lv. 36
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    Shell Smash -- -- 15 --
    Lv. 40
    The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
    Hydro Pump 110 80 5 --
    Lv. 45
    The target is blasted by a huge volume of water launched under great pressure.




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 525 50 95 180 85 45 70
    Max Stats
    Hindering Nature
    Lv. 50No Candy 110 - 125 90 - 113 166 - 198 81 - 103 45 - 63 67 - 89
    Candy 110 - 325 90 - 313 166 - 398 81 - 303 45 - 263 67 - 289
    Lv. 100No Candy 210 - 241 175 - 223 328 - 391 157 - 203 85 - 124 130 - 173
    Candy 210 - 441 175 - 423 328 - 591 157 - 403 85 - 324 130 - 373
    Max Stats
    Neutral Nature
    Lv. 50No Candy 110 - 125 100 - 126 185 - 220 90 - 115 50 - 71 75 - 99
    Candy 110 - 325 100 - 326 185 - 420 90 - 315 50 - 271 75 - 299
    Lv. 100No Candy 210 - 241 195 - 248 365 - 435 175 - 226 95 - 138 145 - 193
    Candy 210 - 441 195 - 448 365 - 635 175 - 426 95 - 338 145 - 393
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 110 - 125 110 - 139 203 - 242 99 - 127 55 - 79 82 - 108
    Candy 110 - 325 110 - 339 203 - 442 99 - 327 55 - 279 82 - 308
    Lv. 100No Candy 210 - 241 214 - 272 401 - 478 192 - 248 104 - 151 159 - 212
    Candy 210 - 441 214 - 472 401 - 678 192 - 448 104 - 351 159 - 412

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 527 CP31 CP2,671 CP
    Level 501,815 CP2,310 CP7,110 CP
    Level 1007,050 CP9,060 CP10,000 CP

<--- #090
Shellder
#092
Gastly
--->

 
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