#092 Gastly
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Gastly
Japan: Ghos
ゴース
French: Fantominus
German: Nebulak
Korean: 고오스
National: #092
Alola: #073
Melemele: #073
Akala: #023
Ula'ula: #032
Poni: #---
Kanto: #092
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Gas Pokémon 4'03"
1.3m
0.2lbs
0.1kg
1905,120
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 1 Sp. Attack Point(s)
Likely
Damage Taken
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Smart CandySmart Candy LSmart Candy XLGastly Candy
Amorphous
Evolutionary Chain
Locations - In-Depth Details
Sun Hau'oli Cemetery, Memorial HillDetails
Moon Hau'oli Cemetery, Memorial HillDetails
Ultra Sun Hau'oli Cemetery, Memorial Hill, Route 1Details
Ultra Moon Hau'oli Cemetery, Memorial Hill, Route 1Details
Let's Go, Pikachu! Pokemon TowerDetails
Let's Go, Eevee! Pokemon TowerDetails
Trainer Locations  Details
Flavor Text
Sun Should a strange light be seen flickering in an abandoned building, Gastly is lurking there.
Moon Although Gastly is barely visible, when it’s near, a faint sweet smell lingers.
Ultra Sun It’s said that gas emanating from a graveyard was possessed by the grievances of the deceased and thus became a Pokémon.
Ultra Moon Poisonous gas comprises 95% of its body. It’s said that the remaining 5% is made up of the souls of those who died from the gas.
Let's Go, Pikachu! Said to appear in decrepit, deserted buildings. It has no real shape, as it appears to be made of a gas.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Hypnosis -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Lick 30 100 30 30
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    5 Spite -- 100 10 --
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    8 Mean Look -- -- 5 --
    The user pins the target with a dark, arresting look. The target becomes unable to flee.
    12 Curse -- -- 10 --
    A move that works differently for the Ghost type than for all other types.
    15 Night Shade ?? 100 15 --
    The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    19 Confuse Ray -- 100 10 --
    The target is exposed to a sinister ray that triggers confusion.
    22 Sucker Punch 70 100 5 --
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    26 Payback 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    29 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    33 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    36 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    40 Destiny Bond -- -- 5 --
    After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
    43 Hex 65 100 10 --
    This relentless attack does massive damage to a target affected by status conditions.
    47 Nightmare -- 100 15 --
    A sleeping target sees a nightmare that inflicts some damage every turn.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM12 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM41 Torment -- 100 15 --
    The user torments and enrages the target, making it incapable of using the same move twice in a row.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM53 Energy Ball 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM61 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM63 Embargo -- 100 15 --
    This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
    TM64 Explosion 250 100 5 --
    The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
    TM66 Payback 50 100 10 --
    The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM83 Infestation 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM85 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM92 Trick Room -- -- 5 --
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM97 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM99 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Psywave ?? 100 15 -- Details
    The target is attacked with an odd psychic wave. The attack varies in intensity.
    Perish Song -- -- 5 -- Details
    Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
    Haze -- -- 30 -- Details
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Astonish 30 100 15 30 Details
    The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
    Grudge -- -- 5 -- Details
    If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
    Fire Punch 75 100 15 10 Details
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice Punch 75 100 15 10 Details
    The target is punched with an icy fist. This may also leave the target frozen.
    Thunder Punch 75 100 15 10 Details
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Disable -- 100 20 -- Details
    For four turns, this move prevents the target from using the move it last used.
    Scary Face -- 100 10 -- Details
    The user frightens the target with a scary face to harshly lower its Speed stat.
    Clear Smog 50 -- 15 -- Details
    The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
    Smog 30 70 20 40 Details
    The target is attacked with a discharge of filthy gases. This may also poison the target.
    Reflect Type -- -- 15 -- Details
    The user reflects the target's type, making it the same type as the target.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Uproar9010010--
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Thunder Punch751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire Punch751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice Punch751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Foul Play9510015--
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Pain Split----20--
    The user adds its HP to the target's HP, then equally shares the combined HP with the target.
    Giga Drain7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Spite--10010--
    The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
    Trick--10010--
    The user catches the target off guard and swaps its held item with its own.
    Wonder Room----10--
    The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    Snatch----10--
    The user steals the effects of any attempts to use a healing or stat-changing move.
    Skill Swap----10--
    The user employs its psychic power to exchange Abilities with the target.
    Telekinesis----15--
    The user makes the target float with its psychic power. The target is easier to hit for three turns.
    Ally Switch----15--
    The user teleports using a strange power and switches places with one of its allies.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour 175 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Inferno Overdrive 140 -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Bloom Doom 175 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 140(Phy)/175(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche 180 -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer 140(Phy)/100(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 175(Phy)/160(Spe) -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Twinkle Tackle 160 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Gigavolt Havoc
    Gen I Only
    185 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
    The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Nightmare -- 100 15 -- Move Tutor - XD
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Thunder 110 70 10 30 Gen II TM25
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Thunder 110 70 10 30 Gen I TM25
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 310 30 35 30 100 35 80
    Max Stats
    Hindering Nature
    Lv. 50 90 - 137 36 - 78 31 - 73 94 - 136 36 - 78 76 - 118
    Lv. 100 170 - 264 67 - 152 58 - 143 184 - 269 67 - 152 148 - 233
    Max Stats
    Neutral Nature
    Lv. 50 90 - 137 40 - 87 35 - 82 105 - 152 40 - 87 85 - 132
    Lv. 100 170 - 264 75 - 169 65 - 159 205 - 299 75 - 169 165 - 259
    Max Stats
    Beneficial Nature
    Lv. 50 90 - 137 44 - 95 38 - 90 115 - 167 44 - 95 93 - 145
    Lv. 100 170 - 264 82 - 185 71 - 174 225 - 328 82 - 185 181 - 284

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Hypnosis -- 60 20 --
    The user employs hypnotic suggestion to make the target fall into a deep sleep.
    Lick 30 100 30 30
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    Smog 30 70 20 40
    The target is attacked with a discharge of filthy gases. This may also poison the target.
    5 Confuse Ray -- 100 10 --
    The target is exposed to a sinister ray that triggers confusion.
    7 Poison Gas -- 90 40 --
    A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.
    12 Night Shade ?? 100 15 --
    The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
    14 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    19 Sucker Punch 70 100 5 --
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    21 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    26 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    28 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    33 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM02 Taunt -- 100 20 --
    The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM11 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM20 Dark Pulse 80 100 15 20
    The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
    TM21 Foul Play 95 100 15 --
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    TM23 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM32 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM35 Ice Punch 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM40 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM42 Self-Destruct 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM52 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM59 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 310 30 35 30 100 35 80
    Max Stats
    Hindering Nature
    Lv. 50No Candy 90 - 105 36 - 53 31 - 49 94 - 118 36 - 53 76 - 99
    Candy 90 - 305 36 - 253 31 - 249 94 - 318 36 - 253 76 - 299
    Lv. 100No Candy 170 - 201 67 - 104 58 - 94 184 - 233 67 - 104 148 - 193
    Candy 170 - 401 67 - 304 58 - 294 184 - 433 67 - 304 148 - 393
    Max Stats
    Neutral Nature
    Lv. 50No Candy 90 - 105 40 - 60 35 - 55 105 - 132 40 - 60 85 - 110
    Candy 90 - 305 40 - 260 35 - 255 105 - 332 40 - 260 85 - 310
    Lv. 100No Candy 170 - 201 75 - 116 65 - 105 205 - 259 75 - 116 165 - 215
    Candy 170 - 401 75 - 316 65 - 305 205 - 459 75 - 316 165 - 415
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 90 - 105 44 - 67 38 - 60 115 - 145 44 - 67 93 - 121
    Candy 90 - 305 44 - 267 38 - 260 115 - 345 44 - 267 93 - 321
    Lv. 100No Candy 170 - 201 82 - 127 71 - 115 225 - 284 82 - 127 181 - 236
    Candy 170 - 401 82 - 327 71 - 315 225 - 484 82 - 327 181 - 436

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP24 CP2,664 CP
    Level 501,173 CP1,587 CP6,387 CP
    Level 1004,488 CP6,156 CP10,000 CP

<--- #091
Cloyster
#093
Haunter
--->

 
All Content is ©Copyright of Serebii.net 1999-2018. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2018