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General | Location | Attacks | Stats | Egg Moves |
Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex | Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
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Abilities: Oblivious - Forewarn - Dry Skin (Hidden Ability) | |||||
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability. Forewarn: Reveals the foe’s strongest move. Hidden Ability (Available through transfer): Dry Skin: HP is restored when hit by Water-type moves or when it is raining but also makes the Pokémon weak to Fire-type moves and reduces HP during strong sunlight. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Sp. Attack Point(s) | Can't call S.O.S. Partners |
Damage Taken | |||||||||||||||||
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*1 | *2 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *0.5 | *2 | *2 | *2 | *1 | *2 | *2 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
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Evolutionary Chain | |||
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Locations - In-Depth Details | ||
Sun | Trade from Ultra Sun/Ultra Moon | |
Moon | Trade from Ultra Sun/Ultra Moon | |
Ultra Sun | Seaward Cave (SOS Only) | Details |
Ultra Moon | Seaward Cave (SOS Only) | Details |
Let's Go, Pikachu! | Seafoam Islands | Details |
Let's Go, Eevee! | Seafoam Islands | Details |
Trainer Locations | Details |
Flavor Text | ||
Ultra Sun | It sways its hips to a rhythm all its own. The precise movements of Jynx living in Alola are truly wonderful. | |
Ultra Moon | Its strange cries sound like human language. There are some musicians who compose songs for Jynx to sing. | |
Let's Go, Pikachu! | Appears to move to a rhythm of its own, as if it were dancing. It wiggles its hips as it walks. | |
Let's Go, Eevee! |
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Generation VII Level Up Level Attack Name Type Cat. Att. Acc. PP Effect % — Draining Kiss 50 100 10 -- The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. — Perish Song -- -- 5 -- Any Pokémon that hears this song faints in three turns, unless it switches out of battle. — Pound 40 100 35 -- The target is physically pounded with a long tail, a foreleg, or the like. — Lick 30 100 30 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. — Lovely Kiss -- 75 10 -- With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. — Powder Snow 40 100 25 10 The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. 5 Lick 30 100 30 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. 8 Lovely Kiss -- 75 10 -- With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. 11 Powder Snow 40 100 25 10 The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. 15 Double Slap 15 85 10 -- The target is slapped repeatedly, back and forth, two to five times in a row. 18 Ice Punch 75 100 15 10 The target is punched with an icy fist. This may also leave the target frozen. 21 Heart Stamp 60 100 25 30 The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. 25 Mean Look -- -- 5 -- The user pins the target with a dark, arresting look. The target becomes unable to flee. 28 Fake Tears -- 100 20 -- The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. 33 Wake-Up Slap 70 100 10 -- This attack inflicts big damage on a sleeping target. This also wakes the target up, however. 39 Avalanche 60 100 10 -- The power of this attack move is doubled if the user has been hurt by the target in the same turn. 44 Body Slam 85 100 15 30 The user drops onto the target with its full body weight. This may also leave the target with paralysis. 49 Wring Out ?? 100 5 -- The user powerfully wrings the target. The more HP the target has, the greater the move's power. 55 Perish Song -- -- 5 -- Any Pokémon that hears this song faints in three turns, unless it switches out of battle. 60 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM & HM Attacks TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM03 Psyshock 80 100 10 -- The user materializes an odd psychic wave to attack the target. This attack does physical damage. TM04 Calm Mind -- -- 20 -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM07 Hail -- -- 10 -- The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM12 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM13 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM14 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM29 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TM30 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM31 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM41 Torment -- 100 15 -- The user torments and enrages the target, making it incapable of using the same move twice in a row. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 60 100 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM49 Echoed Voice 40 100 15 -- The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. TM52 Focus Blast 120 70 5 10 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. TM53 Energy Ball 90 100 10 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. TM56 Fling ?? 100 10 -- The user flings its held item at the target to attack. This move's power and effects depend on the item. TM66 Payback 50 100 10 -- The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM70 Aurora Veil -- -- 20 -- This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM79 Frost Breath 60 90 10 100 The user blows its cold breath on the target. This attack always results in a critical hit. TM85 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM86 Grass Knot ?? 100 20 -- The user snares the target with grass and trips it. The heavier the target, the greater the move's power. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM92 Trick Room -- -- 5 -- The user creates a bizarre area in which slower Pokémon get to move first for five turns. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details) Attack Name Type Cat. Att. Acc. PP Effect % Meditate -- -- 40 -- Details The user meditates to awaken the power deep within its body and raise its Attack stat. Fake Out 40 100 10 100 Details This attack hits first and makes the target flinch. It only works the first turn the user is in battle. Wish -- -- 10 -- Details One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. Ice Punch 75 100 15 10 Details The target is punched with an icy fist. This may also leave the target frozen. Miracle Eye -- -- 40 -- Details Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. Nasty Plot -- -- 20 -- Details The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. Wake-Up Slap 70 100 10 -- Details This attack inflicts big damage on a sleeping target. This also wakes the target up, however. Captivate -- 100 20 -- Details If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Ultra Sun/Ultra Moon Move Tutor Attacks Attack Name Type Cat. Att. Acc. PP Effect % Covet 60 100 25 -- The user endearingly approaches the target, then steals the target's held item. Signal Beam 75 100 15 10 The user attacks with a sinister beam of light. This may also confuse the target. Ice Punch 75 100 15 10 The target is punched with an icy fist. This may also leave the target frozen. Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status. Icy Wind 55 95 15 100 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target. This may also make the target flinch. Hyper Voice 90 100 10 -- The user lets loose a horribly echoing shout with the power to inflict damage. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Role Play -- -- 10 -- The user mimics the target completely, copying the target's natural Ability. Heal Bell -- -- 5 -- The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. Drain Punch 75 100 10 -- An energy-draining punch. The user's HP is restored by half the damage taken by the target. Focus Punch 150 100 20 -- The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Water Pulse 60 100 20 20 The user attacks the target with a pulsing blast of water. This may also confuse the target. Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. Trick -- 100 10 -- The user catches the target off guard and swaps its held item with its own. Magic Room -- -- 10 -- The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. Wonder Room -- -- 10 -- The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. Recycle -- -- 10 -- The user recycles a held item that has been used in battle so it can be used again. Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target. Telekinesis -- -- 15 -- The user makes the target float with its psychic power. The target is easier to hit for three turns. Ally Switch -- -- 15 -- The user teleports using a strange power and switches places with one of its allies. Usable Z Moves Attack Name Type Cat. Max Att. Acc. PP Effect % Breakneck Blitz 200(Phy)/200(Spe) -- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. All-Out Pummeling 200(Phy)/190(Spe) -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. Savage Spin-Out 140 -- 1 -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. Hydro Vortex 120 -- 1 -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. Bloom Doom 175 -- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Shattered Psyche 160(Phy)/180(Spe) -- 1 -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Subzero Slammer 140(Phy)/185(Spe) -- 1 -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. Black Hole Eclipse 120 -- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Twinkle Tackle 100 -- 1 -- The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. Usable Z Moves (Transfer Only/Improved) Attack Name Type Cat. Max Att. Acc. PP Effect % Tectonic Rage
Gen V or earlier100 -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Pre-Evolution Only Moves Attack Name Type Cat. Att. Acc. PP Effect % Method Sweet Kiss -- 75 10 -- Lv. 8 The user kisses the target with a sweet, angelic cuteness that causes confusion. Confusion 50 100 25 10 Lv. 15 The target is hit by a weak telekinetic force. This may also confuse the target. Sing -- 55 15 -- Lv. 18 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. Lucky Chant -- -- 30 -- Lv. 31 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. Psychic 90 100 10 10 Lv. 38 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. Copycat -- -- 20 -- Lv. 41 The user mimics the move used immediately before it. The move fails if no other move has been used yet. Uproar 90 100 10 -- Tutor The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Transfer Only Moves (Details) Attack Name Type Cat. Att. Acc. PP Effect % Method #1 #2 Flash -- 100 20 -- Gen VI TM70 The user flashes a bright light that cuts the target's accuracy. Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS) The additional effects of this attack depend upon where it was used. Power-up Punch 40 100 20 100 Gen VI TM98 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Endure -- -- 10 -- Gen IV TM58 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Mud-slap 20 100 10 100 Move Tutor - PtHGSS The user hurls mud in the target's face to inflict damage and lower its accuracy. Headbutt 70 100 15 30 Move Tutor - HGSS The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Mega Punch 80 85 20 -- Move Tutor - FRLG The target is slugged by a punch thrown with muscle-packed power. Mega Kick 120 75 5 -- Move Tutor - FRLG The target is attacked by a kick launched with muscle-packed power. Double-edge 120 100 15 -- Move Tutor - FRLG A reckless, life-risking tackle. This also damages the user quite a lot. Counter ?? 100 20 -- Move Tutor - FRLG A retaliation move that counters any physical attack, inflicting double the damage taken. Seismic Toss ?? 100 20 -- Move Tutor - FRLG The target is thrown using the power of gravity. It inflicts damage equal to the user's level. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Metronome -- -- 10 -- Move Tutor - FRLG The user waggles a finger and stimulates its brain into randomly using nearly any move. Dynamic Punch 100 50 5 100 Move Tutor - Emerald The user punches the target with full, concentrated power. This confuses the target if it hits. Nightmare -- 100 15 -- Move Tutor - XD A sleeping target sees a nightmare that inflicts some damage every turn. Curse -- -- 10 -- Gen II TM03 A move that works differently for the Ghost type than for all other types. Sweet Scent -- 100 20 -- Gen II TM12 A sweet scent that harshly lowers opposing Pokémon's evasiveness. Thrash 120 100 10 -- RB Lv. 47 Y Lv. 47 The user rampages and attacks for two to three turns. The user then becomes confused. Take Down 90 85 20 -- Gen I TM09 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Bubble Beam 65 100 20 10 Gen I TM11 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. Water Gun 40 100 25 -- Gen I TM12 The target is blasted with a forceful shot of water. Submission 80 80 20 -- Gen I TM17 The user grabs the target and recklessly dives for the ground. This also damages the user a little. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Teleport -- -- 20 -- Gen I TM30 Use it to flee from any wild Pokémon. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Skull Bash 130 100 10 100 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Psywave ?? 100 15 -- Gen I TM46 The target is attacked with an odd psychic wave. The attack varies in intensity. Stats HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 455 65 50 35 115 95 95 Max Stats
Hindering NatureLv. 50 125 - 172 49 - 91 36 - 78 108 - 150 90 - 132 90 - 132 Lv. 100 240 - 334 94 - 179 67 - 152 211 - 296 175 - 260 175 - 260 Max Stats
Neutral NatureLv. 50 125 - 172 55 - 102 40 - 87 120 - 167 100 - 147 100 - 147 Lv. 100 240 - 334 105 - 199 75 - 169 235 - 329 195 - 289 195 - 289 Max Stats
Beneficial NatureLv. 50 125 - 172 60 - 112 44 - 95 132 - 183 110 - 161 110 - 161 Lv. 100 240 - 334 115 - 218 82 - 185 258 - 361 214 - 317 214 - 317 Let's Go Level Up Level Attack Name Type Cat. Att. Acc. PP Effect % — Pound 40 100 35 -- The target is physically pounded with a long tail, a foreleg, or the like. 6 Lick 30 100 30 30 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. 12 Confusion 50 100 25 10 The target is hit by a weak telekinetic force. This may also confuse the target. 18 Screech -- 85 40 -- An earsplitting screech harshly lowers the target's Defense stat. 22 Double Slap 15 85 10 -- The target is slapped repeatedly, back and forth, two to five times in a row. 26 Ice Punch 75 100 15 10 The target is punched with an icy fist. This may also leave the target frozen. 30 Body Slam 85 100 15 30 The user drops onto the target with its full body weight. This may also leave the target with paralysis. 35 Lovely Kiss -- 75 10 -- With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. 40 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. 45 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM & HM Attacks TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM02 Taunt -- 100 20 -- The target is taunted into a rage that allows it to use only attack moves for three turns. TM03 Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. TM04 Teleport -- -- 20 -- The user switches places with a different PokĂ©mon instantly, using telekinetic power. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM06 Light Screen -- -- 30 -- A wondrous wall of light is put up to reduce damage from special attacks for five turns. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM09 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM13 Brick Break 75 100 15 -- The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. TM15 Seismic Toss ?? 100 20 -- The target is thrown using the power of gravity. It inflicts damage equal to the user's level. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM33 Calm Mind -- -- 20 -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM35 Ice Punch 75 100 15 10 The target is punched with an icy fist. This may also leave the target frozen. TM40 Psychic 90 100 10 10 The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. TM43 Shadow Ball 80 100 15 20 The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM51 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM55 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM59 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. Pre-Evolution Only Moves Attack Name Type Cat. Att. Acc. PP Effect % Method Stats HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 455 65 50 35 115 95 95 Max Stats
Hindering NatureLv. 50 No Candy 125 - 140 49 - 69 36 - 53 108 - 133 90 - 113 90 - 113 Candy 125 - 340 49 - 269 36 - 253 108 - 333 90 - 313 90 - 313 Lv. 100 No Candy 240 - 271 94 - 134 67 - 104 211 - 262 175 - 223 175 - 223 Candy 240 - 471 94 - 334 67 - 304 211 - 462 175 - 423 175 - 423 Max Stats
Neutral NatureLv. 50 No Candy 125 - 140 55 - 77 40 - 60 120 - 148 100 - 126 100 - 126 Candy 125 - 340 55 - 277 40 - 260 120 - 348 100 - 326 100 - 326 Lv. 100 No Candy 240 - 271 105 - 149 75 - 116 235 - 292 195 - 248 195 - 248 Candy 240 - 471 105 - 349 75 - 316 235 - 492 195 - 448 195 - 448 Max Stats
Beneficial NatureLv. 50 No Candy 125 - 140 60 - 84 44 - 67 132 - 163 110 - 139 110 - 139 Candy 125 - 340 60 - 284 44 - 267 132 - 363 110 - 339 110 - 339 Lv. 100 No Candy 240 - 271 115 - 163 82 - 127 258 - 321 214 - 272 214 - 272 Candy 240 - 471 115 - 363 82 - 327 258 - 521 214 - 472 214 - 472 CP (Combat Points) - Toggle Full Details Level Min CP Max CP Max CP With Candy Level 5 24 CP 29 CP 2,669 CP Level 50 1,608 CP 2,055 CP 6,855 CP Level 100 6,222 CP 8,046 CP 10,000 CP
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