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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
| Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
| This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Lapras Pokémon Scarlet & Violet data |
| Picture | ||
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| Abilities: Water Absorb - Shell Armor - Hydration (Hidden Ability) | |||||
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Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves. Shell Armor: Opponent’s moves cannot Critical Hit. Hidden Ability (Available): Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining. |
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| Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
| 1,250,000 Points Slow |
70 | 2 HP Point(s) | Rare | ||
Weakness |
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| *1 | *1 | *0.5 | *2 | *2 | *0.25 | *2 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 |
| Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||||
| Mystic Water - 100% |
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| Evolutionary Chain | |
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Locations- In-Depth Details |
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| Sun | Poni Wilds | Details |
| Moon | Poni Wilds | Details |
| Ultra Sun | Poni Breaker Coast | Details |
| Ultra Moon | Poni Breaker Coast | Details |
| Let's Go, Pikachu! | Route 19, Route 20 Silph Co. Gift | Details |
| Let's Go, Eevee! | Route 19, Route 20 Silph Co. Gift | Details |
| Trainer Locations | Details | |
Flavor Text |
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| Sun | Its high intelligence enables it to comprehend human speech. When it’s in a good mood, it sings in its beautiful voice. | |
| Moon | These Pokémon were once near extinction due to poaching. Following protective regulations, there is now an overabundance of them. | |
| Ultra Sun | It likes swimming around with people on its back. In the Alola region, it’s an important means of transportation over water. | |
| Ultra Moon | They’ve been so cherished that there’s now an overabundance. The fish Pokémon population has declined in waters with too many Lapras. | |
| Let's Go, Pikachu! | A gentle soul that can understand human speech. It can ferry people across the sea on its back. | |
| Let's Go, Eevee! | ||
Attacks |
Generation VII Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Sing | ![]() |
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-- | 55 | 15 | -- | ||
| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
| — | Growl | ![]() |
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-- | 100 | 40 | -- | ||
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
| — | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
| The target is blasted with a forceful shot of water. | |||||||||
| 4 | Mist | ![]() |
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-- | -- | 30 | -- | ||
| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
| 7 | Confuse Ray | ![]() |
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-- | 100 | 10 | -- | ||
| The target is exposed to a sinister ray that triggers confusion. | |||||||||
| 10 | Ice Shard | ![]() |
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40 | 100 | 30 | -- | ||
| The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
| 14 | Water Pulse | ![]() |
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60 | 100 | 20 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
| 18 | Body Slam | ![]() |
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85 | 100 | 15 | 30 | ||
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
| 22 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| 27 | Perish Song | ![]() |
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-- | -- | 5 | -- | ||
| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
| 32 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
| 37 | Brine | ![]() |
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65 | 100 | 10 | -- | ||
| If the target's HP is half or less, this attack will hit with double the power. | |||||||||
| 43 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| 47 | Hydro Pump | ![]() |
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110 | 80 | 5 | -- | ||
| The target is blasted by a huge volume of water launched under great pressure. | |||||||||
| 50 | Sheer Cold | ![]() |
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?? | 30 | 5 | -- | ||
| The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. | |||||||||
TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM05 | Roar | ![]() |
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-- | -- | 20 | -- | ||
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
| TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM07 | Hail | ![]() |
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-- | -- | 10 | -- | ||
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
| TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
| A unique attack that varies in type depending on the Pokémon using it. | |||||||||
| TM13 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
| TM14 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
| TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
| TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
| The user creates a protective field that prevents status conditions for five turns. | |||||||||
| TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
| This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
| TM24 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TM25 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
| This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
| TM49 | Echoed Voice | ![]() |
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40 | 100 | 15 | -- | ||
| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||||
| TM67 | Smart Strike | ![]() |
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70 | -- | 10 | -- | ||
| The user stabs the target with a sharp horn. This attack never misses. | |||||||||
| TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
| The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
| TM78 | Bulldoze | ![]() |
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60 | 100 | 20 | 100 | ||
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||||
| TM79 | Frost Breath | ![]() |
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60 | 90 | 10 | 100 | ||
| The user blows its cold breath on the target. This attack always results in a critical hit. | |||||||||
| TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
| TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM94 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
| The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
| TM98 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
| The user charges at the target and may make it flinch. | |||||||||
| TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Foresight | ![]() |
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-- | -- | 40 | -- | Details | |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ||||||||
| Tickle | ![]() |
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-- | 100 | 20 | -- | Details | |
| The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||||||
| Refresh | ![]() |
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-- | -- | 20 | -- | Details | |
| The user rests to cure itself of poisoning, a burn, or paralysis. | ||||||||
| Dragon Dance | ![]() |
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-- | -- | 20 | -- | Details | |
| The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | ||||||||
| Curse | ![]() |
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-- | -- | 10 | -- | Details | |
| A move that works differently for the Ghost type than for all other types. | ||||||||
| Sleep Talk | ![]() |
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-- | -- | 10 | -- | Details | |
| While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
| Horn Drill | ![]() |
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?? | 30 | 5 | -- | Details | |
| The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||||||||
| Ancient Power | ![]() |
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60 | 100 | 5 | 10 | Details | |
| The user attacks with a prehistoric power. This may also raise all the user's stats at once. | ||||||||
| Whirlpool | ![]() |
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35 | 85 | 15 | 100 | Details | |
| The user traps the target in a violent swirling whirlpool for four to five turns. | ||||||||
| Fissure | ![]() |
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?? | 30 | 5 | -- | Details | |
| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | ||||||||
| Dragon Pulse | ![]() |
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85 | 100 | 10 | -- | Details | |
| The target is attacked with a shock wave generated by the user's gaping mouth. | ||||||||
| Avalanche | ![]() |
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60 | 100 | 10 | -- | Details | |
| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ||||||||
| Future Sight | ![]() |
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120 | 100 | 10 | -- | Details | |
| Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||
| Freeze-Dry | ![]() |
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70 | 100 | 20 | 10 | Details | |
| The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | ||||||||
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
| The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
| Iron Head | ![]() | ![]() | 80 | 100 | 15 | 30 | ||
| The user slams the target with its steel-hard head. This may also make the target flinch. | ||||||||
| Drill Run | ![]() | ![]() | 80 | 95 | 10 | -- | ||
| The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | ||||||||
| Block | ![]() | ![]() | -- | -- | 5 | -- | ||
| The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
| Icy Wind | ![]() | ![]() | 55 | 95 | 15 | 100 | ||
| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||||
| Aqua Tail | ![]() | ![]() | 90 | 90 | 10 | -- | ||
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
| Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
| Dragon Pulse | ![]() | ![]() | 85 | 100 | 10 | -- | ||
| The target is attacked with a shock wave generated by the user's gaping mouth. | ||||||||
| Hyper Voice | ![]() | ![]() | 90 | 100 | 10 | -- | ||
| The user lets loose a horribly echoing shout with the power to inflict damage. | ||||||||
| Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
| Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
| Heal Bell | ![]() | ![]() | -- | -- | 5 | -- | ||
| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | ||||||||
| Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
| Water Pulse | ![]() | ![]() | 60 | 100 | 20 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
| Outrage | ![]() | ![]() | 120 | 100 | 10 | -- | ||
| The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||||
Usable Z Moves | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Breakneck Blitz | ![]() |
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200(Phy)/200(Spe) | -- | 1 | -- | |||
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
| Tectonic Rage | ![]() |
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180 | -- | 1 | -- | |||
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
| Continental Crush | ![]() |
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120 | -- | 1 | -- | |||
| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||||
| Savage Spin-Out | ![]() |
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140 | -- | 1 | -- | |||
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
| Corkscrew Crash | ![]() |
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180 | -- | 1 | -- | |||
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
| Hydro Vortex | ![]() |
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175(Phy)/185(Spe) | -- | 1 | -- | |||
| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
| Gigavolt Havoc | ![]() |
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185 | -- | 1 | -- | |||
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
| Shattered Psyche | ![]() |
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160(Phy)/190(Spe) | -- | 1 | -- | |||
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
| Subzero Slammer | ![]() |
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120(Phy)/185(Spe) | -- | 1 | -- | |||
| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
| Devastating Drake | ![]() |
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190(Phy)/160(Spe) | -- | 1 | -- | |||
| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Usable Z Moves (Transfer Only/Improved) | |||||||||
| Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| All-Out Pummeling | ![]() |
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100 | -- | 1 | -- | |||
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
| Bloom Doom Gen I Only |
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190 | -- | 1 | -- | |||
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Transfer Only Moves (Details) | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
|---|---|---|---|---|---|---|---|---|---|
| Rock Smash | ![]() |
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40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS) | ||
| The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
| Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
| The additional effects of this attack depend upon where it was used. | |||||||||
| Strength | ![]() |
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80 | 100 | 15 | -- | Gen VI HM04 | ||
| The target is slugged with a punch thrown at maximum power. | |||||||||
| Dive | ![]() |
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80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | ||
| Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
| Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
| The additional effects of this attack depend upon where it was used. | |||||||||
| Endure | ![]() |
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-- | -- | 10 | -- | Gen IV TM58 | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
| Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
| Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
| Headbutt | ![]() |
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70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
| Double-edge | ![]() |
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120 | 100 | 15 | -- | Move Tutor - FRLG | ||
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
| Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
| Nightmare | ![]() |
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-- | 100 | 15 | -- | Move Tutor - XD | ||
| A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
| Zap Cannon | ![]() |
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120 | 50 | 5 | 100 | Gen II TM07 | ||
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
| Dragon Breath | ![]() |
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60 | 100 | 20 | 30 | Gen II TM24 | ||
| The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | |||||||||
| Take Down | ![]() |
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90 | 85 | 20 | -- | Gen I TM09 | ||
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
| Bubble Beam | ![]() |
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65 | 100 | 20 | 10 | Gen I TM11 | ||
| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
| Rage | ![]() |
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20 | 100 | 20 | -- | Gen I TM20 | ||
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | 10 | -- | Gen I TM22 | ||
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
| Dragon Rage | ![]() |
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?? | 100 | 10 | -- | Gen I TM23 | ||
| This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |||||||||
| Reflect | ![]() |
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-- | -- | 20 | -- | Gen I TM33 | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| Bide | ![]() |
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?? | -- | 10 | -- | Gen I TM34 | ||
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
| Skull Bash | ![]() |
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130 | 100 | 10 | 100 | Gen I TM40 | ||
| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
| Psywave | ![]() |
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?? | 100 | 15 | -- | Gen I TM46 | ||
| The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 535 | 130 | 85 | 80 | 85 | 95 | 60 | |
| Max Stats Hindering Nature |
Lv. 50 | 190 - 237 | 81 - 123 | 76 - 118 | 81 - 123 | 90 - 132 | 58 - 100 |
| Lv. 100 | 370 - 464 | 157 - 242 | 148 - 233 | 157 - 242 | 175 - 260 | 112 - 197 | |
| Max Stats Neutral Nature |
Lv. 50 | 190 - 237 | 90 - 137 | 85 - 132 | 90 - 137 | 100 - 147 | 65 - 112 |
| Lv. 100 | 370 - 464 | 175 - 269 | 165 - 259 | 175 - 269 | 195 - 289 | 125 - 219 | |
| Max Stats Beneficial Nature |
Lv. 50 | 190 - 237 | 99 - 150 | 93 - 145 | 99 - 150 | 110 - 161 | 71 - 123 |
| Lv. 100 | 370 - 464 | 192 - 295 | 181 - 284 | 192 - 295 | 214 - 317 | 137 - 240 | |
Let's Go Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Sing | ![]() |
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-- | 55 | 15 | -- | ||
| A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
| — | Water Gun | ![]() |
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40 | 100 | 25 | -- | ||
| The target is blasted with a forceful shot of water. | |||||||||
| 6 | Growl | ![]() |
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-- | 100 | 40 | -- | ||
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
| 13 | Mist | ![]() |
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-- | -- | 30 | -- | ||
| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
| 19 | Ice Shard | ![]() |
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40 | 100 | 30 | -- | ||
| The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
| 26 | Confuse Ray | ![]() |
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-- | 100 | 10 | -- | ||
| The target is exposed to a sinister ray that triggers confusion. | |||||||||
| 32 | Body Slam | ![]() |
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85 | 100 | 15 | 30 | ||
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
| 39 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
| 45 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
| The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
| 52 | Dragon Pulse | ![]() |
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85 | 100 | 10 | -- | ||
| The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
| 58 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
| 65 | Hydro Pump | ![]() |
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110 | 80 | 5 | -- | ||
| The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM01 | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
| TM05 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
| TM07 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM08 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM09 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
| TM12 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
| TM19 | Iron Tail | ![]() |
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100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
| TM25 | Waterfall | ![]() |
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80 | 100 | 15 | 20 | ||
| The user charges at the target and may make it flinch. | |||||||||
| TM27 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM34 | Dragon Pulse | ![]() |
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85 | 100 | 10 | -- | ||
| The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
| TM36 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
| TM38 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
| TM39 | Outrage | ![]() |
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120 | 100 | 10 | -- | ||
| The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
| TM40 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
| TM45 | Solar Beam | ![]() |
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200 | 100 | 10 | -- | ||
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
| TM47 | Surf | ![]() |
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90 | 100 | 15 | -- | ||
| The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
| TM48 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
| TM51 | Blizzard | ![]() |
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110 | 70 | 5 | 10 | ||
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
| TM55 | Ice Beam | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
| TM58 | Drill Run | ![]() |
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80 | 95 | 10 | -- | ||
| The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||||
| TM59 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
| TM60 | Megahorn | ![]() |
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120 | 85 | 10 | -- | ||
| Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||
Stats | ||||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
| Base Stats - Total: 535 | 130 | 85 | 80 | 85 | 95 | 60 | ||
| Max Stats Hindering Nature |
Lv. 50 | No Candy | 190 - 205 | 81 - 103 | 76 - 99 | 81 - 103 | 90 - 113 | 58 - 79 |
| Candy | 190 - 405 | 81 - 303 | 76 - 299 | 81 - 303 | 90 - 313 | 58 - 279 | ||
| Lv. 100 | No Candy | 370 - 401 | 157 - 203 | 148 - 193 | 157 - 203 | 175 - 223 | 112 - 154 | |
| Candy | 370 - 601 | 157 - 403 | 148 - 393 | 157 - 403 | 175 - 423 | 112 - 354 | ||
| Max Stats Neutral Nature |
Lv. 50 | No Candy | 190 - 205 | 90 - 115 | 85 - 110 | 90 - 115 | 100 - 126 | 65 - 88 |
| Candy | 190 - 405 | 90 - 315 | 85 - 310 | 90 - 315 | 100 - 326 | 65 - 288 | ||
| Lv. 100 | No Candy | 370 - 401 | 175 - 226 | 165 - 215 | 175 - 226 | 195 - 248 | 125 - 171 | |
| Candy | 370 - 601 | 175 - 426 | 165 - 415 | 175 - 426 | 195 - 448 | 125 - 371 | ||
| Max Stats Beneficial Nature |
Lv. 50 | No Candy | 190 - 205 | 99 - 127 | 93 - 121 | 99 - 127 | 110 - 139 | 71 - 96 |
| Candy | 190 - 405 | 99 - 327 | 93 - 321 | 99 - 327 | 110 - 339 | 71 - 296 | ||
| Lv. 100 | No Candy | 370 - 401 | 192 - 248 | 181 - 236 | 192 - 248 | 214 - 272 | 137 - 188 | |
| Candy | 370 - 601 | 192 - 448 | 181 - 436 | 192 - 448 | 214 - 472 | 137 - 388 | ||
CP (Combat Points) - Toggle Full Details | ||||||||
| Level | Min CP | Max CP | Max CP With Candy | |||||
| Level 5 | 27 CP | 31 CP | 2,671 CP | |||||
| Level 50 | 1,839 CP | 2,289 CP | 7,089 CP | |||||
| Level 100 | 7,152 CP | 8,964 CP | 10,000 CP | |||||
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