Generation VII Level Up |
|
| — |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
| The target is struck with large, imposing wings spread wide to inflict damage. |
| — |
Ember |
 |
 |
40 |
100 |
25 |
10 |
| The target is attacked with small flames. This may also leave the target with a burn. |
| 8 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 15 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
| The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| 22 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| 29 |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
| The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
| 36 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| 43 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| 50 |
Air Slash |
 |
 |
75 |
95 |
15 |
30 |
| The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| 57 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| 64 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
| The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. |
| 71 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| 78 |
Sky Attack |
 |
 |
140 |
90 |
5 |
30 |
| A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| 85 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| 92 |
Hurricane |
 |
 |
110 |
70 |
10 |
30 |
| The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
| 99 |
Burn Up |
 |
 |
130 |
100 |
5 |
-- |
| To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
TM & HM Attacks |
|
| TM05 |
Roar |
 |
 |
-- |
-- |
20 |
-- |
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM19 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
| The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM37 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
| The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM43 |
Flame Charge |
 |
 |
50 |
100 |
20 |
100 |
| Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM50 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
| The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| TM51 |
Steel Wing |
 |
 |
70 |
90 |
25 |
10 |
| The target is hit with wings of steel. This may also raise the user's Defense stat. |
| TM58 |
Sky Drop |
 |
 |
60 |
100 |
10 |
-- |
| The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
| TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM76 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
| The user soars and then strikes its target on the next turn. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM89 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
200(Phy)/200(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| Supersonic Skystrike |
 |
  |
200(Phy)/185(Spe) |
-- |
1 |
-- |
| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
| Continental Crush |
 |
 |
120 |
-- |
1 |
-- |
| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
 |
140 |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Corkscrew Crash |
 |
 |
140 |
-- |
1 |
-- |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Inferno Overdrive |
 |
  |
100(Phy)/195(Spe) |
-- |
1 |
-- |
| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
| Bloom Doom |
 |
 |
190 |
-- |
1 |
-- |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) |
|
| All-Out Pummeling |
 |
 |
100 |
-- |
1 |
-- |
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Tectonic Rage Gen V or earlier |
 |
 |
100 |
-- |
1 |
-- |
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Never-Ending Nightmare Gen V or earlier |
 |
 |
120 |
-- |
1 |
-- |
| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Devastating Drake Gen V or earlier |
 |
 |
100 |
-- |
1 |
-- |
| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
|
| Incinerate |
 |
 |
60 |
100 |
15 |
-- |
Gen VI TM59 |
| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
| The user attacks with a punch. This may also lower the target's Defense stat. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Pluck |
 |
 |
60 |
100 |
20 |
-- |
Gen V TM88 |
| The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Air Cutter |
 |
 |
60 |
95 |
25 |
-- |
Move Tutor - PtHGSS |
| The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. |
| Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
| The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Twister |
 |
 |
40 |
100 |
20 |
20 |
Move Tutor - PtHGSS |
| The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Sky Attack |
 |
 |
140 |
90 |
5 |
30 |
Move Tutor - XD |
| A second-turn attack move where critical hits land more easily. This may also make the target flinch. |
| Curse |
 |
 |
-- |
-- |
10 |
-- |
Gen II TM03 |
| A move that works differently for the Ghost type than for all other types. |
| Detect |
 |
 |
-- |
-- |
5 |
-- |
Gen II TM43 |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Leer |
 |
 |
-- |
100 |
30 |
100 | RB Lv. 51 | Y Lv. 51 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Peck |
 |
 |
35 |
100 |
35 |
-- | RB Lv. 1 | Y Lv. 1 |
| The target is jabbed with a sharply pointed beak or horn. |
| Razor Wind |
 |
 |
80 |
100 |
10 |
-- |
Gen I TM02 |
| In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| Whirlwind |
 |
 |
-- |
-- |
20 |
-- |
Gen I TM04 |
| The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Rage |
 |
 |
20 |
100 |
20 |
-- |
Gen I TM20 |
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Reflect |
 |
 |
-- |
-- |
20 |
-- |
Gen I TM33 |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Bide |
 |
 |
?? |
-- |
10 |
-- |
Gen I TM34 |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. |