#146 Moltres
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Moltres
Japan: Fire
ファイヤー
French: Sulfura
German: Lavados
Korean: 파이어
National: #146
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #146
Moltres is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Flame Pokémon 6'07"
2m
132.3lbs
60kg
320,480
Abilities: Pressure - Flame Body (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Opponents in S.O.S. Battles are more likely to call for help.
Hidden Ability (Available through transfer):
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
35 3 Sp. Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *0.5 *2 *2 *0.25 *1 *0.5 *1 *0 *1 *1 *0.25 *4 *1 *1 *1 *0.5 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Smart CandySmart Candy LSmart Candy XLMoltres Candy
Moltres cannot breed
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Ultra Space WildsDetails
Ultra Moon Ultra Space WildsDetails
Let's Go, Pikachu! Victory Road
Rare Spawn: Route 1, Route 2, Route 3, Route 4, Route 6,, Route 7, Route 8, Route 10, Route 11, Route 12, Route 13, Route 14, Route 15, Route 16, Route 17, Route 18, Route 19, Route 21, Route 22, Route 23, Route 24, Route 25
Details
Let's Go, Eevee! Victory Road
Rare Spawn: Route 1, Route 2, Route 3, Route 4, Route 7, Route 8, Route 10, Route 11, Route 12, Route 13, Route 14, Route 15, Route 16, Route 17, Route 18, Route 19, Route 21, Route 22, Route 23, Route 24, Route 25
Details
Flavor Text
Let's Go, Pikachu! A legendary bird Pokémon. As it flaps its flaming wings, even the night sky will turn red.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Wing Attack 60 100 35 --
    The target is struck with large, imposing wings spread wide to inflict damage.
    Ember 40 100 25 10
    The target is attacked with small flames. This may also leave the target with a burn.
    8 Fire Spin 35 85 15 100
    The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
    15 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    22 Endure -- -- 10 --
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    29 Ancient Power 60 100 5 10
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    36 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    43 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    50 Air Slash 75 95 15 30
    The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    57 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    64 Heat Wave 95 90 10 10
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    71 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    78 Sky Attack 140 90 5 30
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    85 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    92 Hurricane 110 70 10 30
    The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    99 Burn Up 130 100 5 --
    To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM05 Roar -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM19 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM43 Flame Charge 50 100 20 100
    Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM50 Overheat 130 90 5 100
    The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    TM51 Steel Wing 70 90 25 10
    The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM58 Sky Drop 60 100 10 --
    The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
    TM61 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM76 Fly 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM89 U-turn 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Heat Wave95901010
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    Tailwind----15--
    The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    Sky Attack14090530
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    Defog----15--
    A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
    Laser Focus----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Supersonic Skystrike 200(Phy)/185(Spe) -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Continental Crush 120 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash 140 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 100(Phy)/195(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Bloom Doom 190 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    All-Out Pummeling 100 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Tectonic Rage
    Gen V or earlier
    100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare
    Gen V or earlier
    120 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Devastating Drake
    Gen V or earlier
    100 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Pluck 60 100 20 -- Gen V TM88
    The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Air Cutter 60 95 25 -- Move Tutor - PtHGSS
    The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
    Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
    The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Twister 40 100 20 20 Move Tutor - PtHGSS
    The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Sky Attack 140 90 5 30 Move Tutor - XD
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Leer -- 100 30 100RB Lv. 51Y Lv. 51
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Peck 35 100 35 --RB Lv. 1Y Lv. 1
    The target is jabbed with a sharply pointed beak or horn.
    Razor Wind 80 100 10 -- Gen I TM02
    In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    Whirlwind -- -- 20 -- Gen I TM04
    The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 580 90 100 90 125 85 90
    Max Stats
    Hindering Nature
    Lv. 50 150 - 197 94 - 136 85 - 127 117 - 159 81 - 123 85 - 127
    Lv. 100 290 - 384 184 - 269 166 - 251 229 - 314 157 - 242 166 - 251
    Max Stats
    Neutral Nature
    Lv. 50 150 - 197 105 - 152 95 - 142 130 - 177 90 - 137 95 - 142
    Lv. 100 290 - 384 205 - 299 185 - 279 255 - 349 175 - 269 185 - 279
    Max Stats
    Beneficial Nature
    Lv. 50 150 - 197 115 - 167 104 - 156 143 - 194 99 - 150 104 - 156
    Lv. 100 290 - 384 225 - 328 203 - 306 280 - 383 192 - 295 203 - 306
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Wing Attack 60 100 35 --
    The target is struck with large, imposing wings spread wide to inflict damage.
    Ember 40 100 25 10
    The target is attacked with small flames. This may also leave the target with a burn.
    8 Fire Spin 35 85 15 100
    The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
    16 Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    24 Air Slash 75 95 15 30
    The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
    32 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    40 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    48 Heat Wave 95 90 10 10
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    56 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    64 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    72 Sky Attack 200 90 5 30
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM11 Will-O-Wisp -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM14 Fly 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM18 U-turn 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM50 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 580 90 100 90 125 85 90
    Max Stats
    Hindering Nature
    Lv. 50No Candy 150 - 165 94 - 118 85 - 108 117 - 143 81 - 103 85 - 108
    Candy 150 - 365 94 - 318 85 - 308 117 - 343 81 - 303 85 - 308
    Lv. 100No Candy 290 - 321 184 - 233 166 - 213 229 - 282 157 - 203 166 - 213
    Candy 290 - 521 184 - 433 166 - 413 229 - 482 157 - 403 166 - 413
    Max Stats
    Neutral Nature
    Lv. 50No Candy 150 - 165 105 - 132 95 - 121 130 - 159 90 - 115 95 - 121
    Candy 150 - 365 105 - 332 95 - 321 130 - 359 90 - 315 95 - 321
    Lv. 100No Candy 290 - 321 205 - 259 185 - 237 255 - 314 175 - 226 185 - 237
    Candy 290 - 521 205 - 459 185 - 437 255 - 514 175 - 426 185 - 437
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 150 - 165 115 - 145 104 - 133 143 - 176 99 - 127 104 - 133
    Candy 150 - 365 115 - 345 104 - 333 143 - 376 99 - 327 104 - 333
    Lv. 100No Candy 290 - 321 225 - 284 203 - 260 280 - 345 192 - 248 203 - 260
    Candy 290 - 521 225 - 484 203 - 460 280 - 545 192 - 448 203 - 460

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 528 CP33 CP2,673 CP
    Level 501,968 CP2,454 CP7,254 CP
    Level 1007,662 CP9,612 CP10,000 CP

<--- #145
Zapdos
#147
Dratini
--->

 
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