#232 Donphan
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture Name Other Names No. Gender Ratio Type
Donphan
Japan: Donfan
ドンファン
French: Donphan
German: Donphan
Korean: 코리갑
National: #232
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Armor Pokémon 3'07"
1.1m
264.6lbs
120kg
605,120
Abilities: Sturdy - Sand Veil (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available through transfer):
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
1 Defense Point(s)
Not Wild
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fire Fang 65 95 15 20
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Thunder Fang 65 95 15 20
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Horn Attack 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
6 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
10 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
15 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
19 Knock Off 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
24 Slam 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
30 Magnitude ?? 100 30 --
The user attacks everything around it with a ground-shaking quake. Its power varies.
37 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
43 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
50 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Focus Energy -- -- 30 -- Details
The user takes a deep breath and focuses so that critical hits land more easily.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Ancient Power 60 100 5 10 Details
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Snore 50 100 15 30 Details
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Fissure ?? 30 5 -- Details
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Endeavor ?? 100 5 -- Details
This attack move cuts down the target's HP to equal the user's HP.
Ice Shard 40 100 30 -- Details
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Head Smash 150 80 5 -- Details
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Mud-Slap 20 100 10 100 Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Heavy Slam ?? 100 10 -- Details
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Play Rough 90 90 10 10 Details
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
High Horsepower
USUM Only
95 95 10 -- Details
The user fiercely attacks the target using its entire body.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Gunk Shot12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Earth Power901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Stealth Rock----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 160 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 190 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180(Phy)/175(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 200(Phy)/120(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 120 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 160 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 120 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 100 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Odor Sleuth -- -- 40 --
Lv. 1
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Tackle 40 100 35 --
Lv. 1
A physical attack in which the user charges and slams into the target with its whole body.
Flail ?? 100 15 --
Lv. 6
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Natural Gift ?? 100 15 --
Lv. 15
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Endure -- -- 10 --
Lv. 19
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Take Down 90 85 20 --
Lv. 28
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Charm -- 100 20 --
Lv. 33
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Last Resort 140 100 5 --
Lv. 37
This move can be used only after the user has used all the other moves it knows in the battle.
Double-edge 120 100 15 --
Lv. 42
A reckless, life-risking tackle. This also damages the user quite a lot.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
#1#2
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Flail ?? 100 15 --RB Lv. 17Y Lv. 17
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 90 120 120 60 60 50
Max Stats
Hindering Nature
Lv. 50 150 - 197 112 - 154 112 - 154 58 - 100 58 - 100 49 - 91
Lv. 100 290 - 384 220 - 305 220 - 305 112 - 197 112 - 197 94 - 179
Max Stats
Neutral Nature
Lv. 50 150 - 197 125 - 172 125 - 172 65 - 112 65 - 112 55 - 102
Lv. 100 290 - 384 245 - 339 245 - 339 125 - 219 125 - 219 105 - 199
Max Stats
Beneficial Nature
Lv. 50 150 - 197 137 - 189 137 - 189 71 - 123 71 - 123 60 - 112
Lv. 100 290 - 384 269 - 372 269 - 372 137 - 240 137 - 240 115 - 218

<--- #231
Phanpy
#233
Porygon2
--->

 
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