#351 Castform
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Castform
Japan: Powalen
ポワルン
French: Morphéo
German: Formeo
Korean: 캐스퐁
National: #351
Alola: #181
Melemele: #---
Akala: #108
Ula'ula: #077
Poni: #069
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Weather Pokémon 1'00"
0.3m
1.8lbs
0.8kg
456,400
Abilities: Forecast
Forecast: This Pokémon’ changes its form and type if Harsh Sunlight, Heavy Rain or Hail is in effect.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Mystic Water
- 100%
Fairy
Amorphous
Evolutionary Chain
Alternate Forms
NormalSunny FormRainy FormSnowy Form
No WeatherSunny DayRain DanceHail
These forms are obtained when a weather move is placed into effect
Locations - In-Depth Details
Sun Route 17, Exeggutor Island, Haina Desert, Lush Jungle, Malie Garden, Mount Lanakila, Tapu VillageDetails
Moon Route 17, Exeggutor Island, Haina Desert, Lush Jungle, Malie Garden, Mount Lanakila, Tapu VillageDetails
Flavor Text
SunIt changes its form depending on the weather. Changes in the temperature or humidity appear to affect its cellular structure.
MoonIts form changes on its own, due to its cells’ sensitive reactions to temperature and humidity.
SunThis is the form Castform takes on the brightest of days. Its skin is unexpectedly hot to the touch, so approach with care.
MoonThis is Castform’s form when basking in fair weather. Its body is warm and toasty.
SunThis is the form Castform takes when soaked with rain. When its body is compressed, water will seep out as if from a sponge.
MoonThis is Castform’s form during a downpour of rain. Its body retains moisture and gets slippery.
SunThis is the form Castform takes when covered in snow. Its body becomes an ice-like material, with a temperature near 23 degrees Fahrenheit.
MoonThis is Castform’s form when caught in a hailstorm. Its cold skin is as smooth as ice.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
10 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
10 Ember 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
10 Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
15 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
20 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
20 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
20 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
25 Weather Ball 50 100 10 --
This attack move varies in power and type depending on the weather.
35 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
35 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
35 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
45 Hurricane 110 70 10 30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Future Sight 120 100 10 -- Details
Two turns after this move is used, a hunk of psychic energy attacks the target.
Lucky Chant -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Ominous Wind 60 100 5 10 Details
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Hex 65 100 10 -- Details
This relentless attack does massive damage to a target affected by status conditions.
Clear Smog 50 -- 15 -- Details
The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
Reflect Type -- -- 15 -- Details
The user reflects the target's type, making it the same type as the target.
Guard Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Cosmic Power -- -- 20 -- Details
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/160(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 185 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 100 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive 185 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 185 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 190 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Subzero Slammer 120 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Icy Wind 55 95 15 100 Move Tutor - ORAS
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Last Resort 140 100 5 -- Move Tutor - ORAS
This move can be used only after the user has used all the other moves it knows in the battle.
Shock Wave 60 -- 20 -- Move Tutor - ORAS
The user strikes the target with a quick jolt of electricity. This attack never misses.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind -- -- 15 -- Move Tutor - ORAS
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Water Pulse 60 100 20 20 Move Tutor - ORAS
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack never misses.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 420 70 70 70 70 70 70
Max Stats
Hindering Nature
Lv. 50 130 - 177 67 - 109 67 - 109 67 - 109 67 - 109 67 - 109
Lv. 100 250 - 344 130 - 215 130 - 215 130 - 215 130 - 215 130 - 215
Max Stats
Neutral Nature
Lv. 50 130 - 177 75 - 122 75 - 122 75 - 122 75 - 122 75 - 122
Lv. 100 250 - 344 145 - 239 145 - 239 145 - 239 145 - 239 145 - 239
Max Stats
Beneficial Nature
Lv. 50 130 - 177 82 - 134 82 - 134 82 - 134 82 - 134 82 - 134
Lv. 100 250 - 344 159 - 262 159 - 262 159 - 262 159 - 262 159 - 262

<--- #350
Milotic
#352
Kecleon
--->

 
All Content is ©Copyright of Serebii.net 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017