#427 Buneary
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Buneary
Japan: Mimirol
ミミロル
French: Laporeille
German: Haspiror
Korean: 이어롤
National: #427
Alola: #024
Melemele: #024
Akala: #---
Ula'ula: #---
Poni: #008
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Rabbit Pokémon 1'04"
0.4m
12.1lbs
5.5kg
1905,120
Abilities: Run Away - Klutz - Limber (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available through transfer):
Limber: The Pokémon cannot be Paralysed while having this ability.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
0 1 Speed Point(s)
Likely
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Route 1, Poni GroveDetails
Ultra Moon Route 1, Poni GroveDetails
Trainer Locations  Details
Flavor Text
Ultra Sun Its arms and legs are weak, but when it rolls its ears up tight and then unleashes them with its full force, it can smash boulders to dust.
Ultra Moon The reason it keeps one ear rolled up is so it can launch a swift counterattack if it’s attacked by an enemy.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
Splash -- -- 40 --
The user just flops and splashes around to no effect at all...
Pound 40 100 35 --
The target is physically pounded with a long tail, a foreleg, or the like.
Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
6 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
13 Baby-Doll Eyes -- 100 30 --
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
16 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
23 Jump Kick 100 95 10 --
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
26 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
33 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
36 Dizzy Punch 70 100 10 20
The target is hit with rhythmically launched punches. This may also leave the target confused.
43 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
46 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
50 Entrainment -- 100 15 --
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
56 Bounce 85 85 5 30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
63 Healing Wish -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Fake Out 40 100 10 100 Details
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Encore -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Sweet Kiss -- 75 10 -- Details
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Double Hit 35 90 10 -- Details
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Low Kick ?? 100 20 -- Details
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Sky Uppercut 85 90 15 -- Details
The user attacks the target with an uppercut thrown skyward with force.
Switcheroo -- 100 10 -- Details
The user trades held items with the target faster than the eye can follow.
Thunder Punch 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. This may also leave the target frozen.
Fire Punch 75 100 15 10 Details
The target is punched with a fiery fist. This may also leave the target with a burn.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Circle Throw 60 90 10 -- Details
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Copycat -- -- 20 -- Details
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Teeter Dance -- 100 20 -- Details
The user performs a wobbly dance that confuses the Pokémon around it.
Cosmic Power -- -- 20 -- Details
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Mud Sport -- -- 15 -- Details
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Power-Up Punch
USUM Only
40 100 20 100 Details
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heal Bell----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
After You----15--
The user helps the target and makes it use its move right after the user.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/175(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 160 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 120 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140(Phy)/175(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 140(Phy)/175(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 100 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 160(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 350 55 66 44 44 56 85
Max Stats
Hindering Nature
Lv. 50 115 - 162 63 - 106 44 - 86 44 - 86 54 - 97 81 - 123
Lv. 100 220 - 314 123 - 207 83 - 168 83 - 168 105 - 189 157 - 242
Max Stats
Neutral Nature
Lv. 50 115 - 162 71 - 118 49 - 96 49 - 96 61 - 108 90 - 137
Lv. 100 220 - 314 137 - 231 93 - 187 93 - 187 117 - 211 175 - 269
Max Stats
Beneficial Nature
Lv. 50 115 - 162 78 - 129 53 - 105 53 - 105 67 - 118 99 - 150
Lv. 100 220 - 314 150 - 254 102 - 205 102 - 205 128 - 232 192 - 295

<--- #426
Drifblim
#428
Lopunny
--->

 
All Content is ©Copyright of Serebii.net 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017