#453 Croagunk
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Croagunk
Japan: Gureggru
グレッグル
French: Cradopaud
German: Glibunkel
Korean: 삐딱구리
National: #453
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Toxic Mouth Pokémon 2'04"
0.7m
50.7lbs
23kg
1402,560
Abilities: Anticipation - Dry Skin - Poison Touch (Hidden Ability)
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Dry Skin: HP is restored when hit by Water-type moves or when it is raining but also makes the Pokémon weak to Fire-type moves and reduces HP during strong sunlight.
Hidden Ability (Available through transfer):
Poison Touch: When the Pokémon attacks its opponents with a move that causes Physical Contact, there is a 30% chance that the target is Poisoned.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
100 1 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *0.5 *1 *0.5 *0.5 *2 *2 *4 *0.25 *0.5 *1 *1 *0.5 *1 *1
Wild Hold Item Egg Groups
 
Black Sludge
- 5%
Human-like
Evolutionary Chain
Gender Differences
MaleFemale
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
3 Mud-Slap 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
8 Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
10 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
15 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
17 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
22 Revenge 60 100 10 --
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
24 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
29 Mud Bomb 65 85 10 30
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
31 Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
36 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
38 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
43 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
45 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
47 Belch 120 90 10 --
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
50 Flatter -- 100 15 --
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Me First ?? -- 20 -- Details
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Feint 30 100 10 -- Details
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Dynamic Punch 100 50 5 100 Details
The user punches the target with full, concentrated power. This confuses the target if it hits.
Headbutt 70 100 15 30 Details
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Vacuum Wave 40 100 30 -- Details
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Meditate -- -- 40 -- Details
The user meditates to awaken the power deep within its body and raise its Attack stat.
Fake Out 40 100 10 100 Details
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Wake-Up Slap 70 100 10 -- Details
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Smelling Salts 70 100 10 -- Details
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Cross Chop 100 80 5 -- Details
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Bullet Punch 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Drain Punch 75 100 10 -- Details
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Acupressure -- -- 30 -- Details
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Quick Guard -- -- 15 -- Details
The user protects itself and its allies from priority moves.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Super Fang??9010--
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Gunk Shot12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 160 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 190(Phy)/190(Spe) -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180(Phy)/120(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 160 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 100 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 140(Phy)/100(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 175(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 48 61 40 61 40 50
Max Stats
Hindering Nature
Lv. 50 108 - 155 59 - 101 40 - 82 59 - 101 40 - 82 49 - 91
Lv. 100 206 - 300 114 - 198 76 - 161 114 - 198 76 - 161 94 - 179
Max Stats
Neutral Nature
Lv. 50 108 - 155 66 - 113 45 - 92 66 - 113 45 - 92 55 - 102
Lv. 100 206 - 300 127 - 221 85 - 179 127 - 221 85 - 179 105 - 199
Max Stats
Beneficial Nature
Lv. 50 108 - 155 72 - 124 49 - 101 72 - 124 49 - 101 60 - 112
Lv. 100 206 - 300 139 - 243 93 - 196 139 - 243 93 - 196 115 - 218

<--- #452
Drapion
#454
Toxicroak
--->

 
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