#478 Froslass
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Froslass
Japan: Yukimenoko
ユキメノコ
French: Momartik
German: Frosdedje
Korean: 눈여아
National: #478
Alola: #325
Melemele: #---
Akala: #---
Ula'ula: #146
Poni: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Snow Land Pokémon 4'03"
1.3m
58.6lbs
26.6kg
755,120
Abilities: Snow Cloak - Cursed Body (Hidden Ability)
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Hidden Ability (Available):
Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Wild
Damage Taken
*0 *2 *1 *1 *1 *0.5 *0 *0.5 *1 *1 *1 *0.5 *2 *2 *1 *2 *2 *1
Wild Hold Item Egg Groups
 
Fairy
Mineral
Evolutionary Chain
Locations
Sun Evolve Snorunt
Moon Evolve Snorunt
Ultra Sun Evolve Snorunt
Ultra Moon Evolve Snorunt
Trainer Locations  Details
Flavor Text
Sun When it finds humans or Pokémon it likes, it freezes them and takes them to its chilly den, where they become decorations.
Moon The soul of a woman lost on a snowy mountain possessed an icicle, becoming this Pokémon. The food it most relishes is the souls of men.
Ultra Sun It freezes hikers who have come to climb snowy mountains and carries them back to its home. It only goes after men it thinks are handsome.
Ultra Moon It’s said that on nights of terrible blizzards, it comes down to human settlements. If you hear it knocking at your door, do not open it!

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Destiny Bond -- -- 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Ice Shard 40 100 30 --
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
5 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
10 Ice Shard 40 100 30 --
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
14 Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
19 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
23 Draining Kiss 50 100 10 --
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
28 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
32 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
37 Wake-Up Slap 70 100 10 --
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
41 Captivate -- 100 20 --
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
42 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
48 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
54 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
61 Destiny Bond -- -- 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM70 Aurora Veil -- -- 20 --
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM79 Frost Breath 60 90 10 100
The user blows its cold breath on the target. This attack always results in a critical hit.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Block -- -- 5 -- Details
The user blocks the target's way with arms spread wide to prevent escape.
Spikes -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Rollout 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Weather Ball 50 100 10 -- Details
This attack move varies in power and type depending on the weather.
Avalanche 60 100 10 -- Details
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Hex 65 100 10 -- Details
This relentless attack does massive damage to a target affected by status conditions.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Switcheroo -- 100 10 -- Details
The user trades held items with the target faster than the eye can follow.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 140 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Continental Crush 100 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Hydro Vortex 120 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 100 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage
Gen V or earlier
100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse
Gen V or earlier
140 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Bite 60 100 25 30
Lv. 19
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Ice Fang 65 95 15 20
Lv. 23
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Headbutt 70 100 15 30
Lv. 28
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Protect -- -- 10 --
Lv. 32
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Frost Breath 60 90 10 100
Lv. 37
The user blows its cold breath on the target. This attack always results in a critical hit.
Crunch 80 100 15 20
Lv. 41
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Sucker Punch 70 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. This move fails if the target is not readying an attack.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 70 80 70 80 70 110
Max Stats
Hindering Nature
Lv. 50 130 - 177 76 - 118 67 - 109 76 - 118 67 - 109 103 - 145
Lv. 100 250 - 344 148 - 233 130 - 215 148 - 233 130 - 215 202 - 287
Max Stats
Neutral Nature
Lv. 50 130 - 177 85 - 132 75 - 122 85 - 132 75 - 122 115 - 162
Lv. 100 250 - 344 165 - 259 145 - 239 165 - 259 145 - 239 225 - 319
Max Stats
Beneficial Nature
Lv. 50 130 - 177 93 - 145 82 - 134 93 - 145 82 - 134 126 - 178
Lv. 100 250 - 344 181 - 284 159 - 262 181 - 284 159 - 262 247 - 350

<--- #477
Dusknoir
#479
Rotom
--->

 
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