#479 Rotom
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Rotom Fan Rotom Frost Rotom Heat Rotom Mow Rotom Wash Rotom
Rotom
Japan: Rotom
ロトム
French: Motisma
German: Rotom
Korean: 로토무
National: #479
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Rotom is Genderless
Rotom
Frost Rotom
Heat Rotom
Mow Rotom
Fan Rotom
Wash Rotom
Classification Height Weight Capture Rate Base Egg Steps
Plasma Pokémon 1'00"
0.3m
0.7lbs
0.3kg
455,120
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
1 Sp. Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*0 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *0.5 *1 *0.5 *1 *2 *1 *2 *0.5 *1
Damage Taken Heat Rotom
*1 *0.5 *2 *0.5 *0.5 *0.5 *1 *1 *4 *0.5 *1 *0.5 *2 *1 *1 *1 *0.25 *0.5
Damage Taken Wash Rotom
*1 *0.5 *0.5 *1 *2 *0.5 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.25 *1
Damage Taken Frost Rotom
*1 *2 *1 *0.5 *1 *0.5 *2 *1 *2 *0.5 *1 *1 *2 *1 *1 *1 *1 *1
Damage Taken Fan Rotom
*1 *1 *1 *1 *0.5 *2 *0.5 *1 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *0.5 *1
Damage Taken Mow Rotom
*1 *2 *0.5 *0.25 *0.5 *2 *1 *2 *1 *1 *1 *2 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Alternate Forms
RotomFan RotomFrost RotomHeat RotomMow RotomWash Rotom
Rotom changes form by interacting with various appliances in the warehouse within the Pokémon Laboratory in Kukui's Laboratory in Route 1
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Poni Gauntlet - Island Scan (Tuesday)Details
Ultra Moon Poni Gauntlet - Island Scan (Tuesday)Details
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Discharge 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Trick -- 100 10 --
The user catches the target off guard and swaps its held item with its own.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
Thunder Shock 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
8 Uproar 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
15 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
22 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
29 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
36 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
43 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
50 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
57 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
64 Discharge 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Electroweb559515100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Defog----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Blizzard11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.Frost Rotom Only
Hydro Pump110805--
The target is blasted by a huge volume of water launched under great pressure.Wash Rotom Only
Overheat130905100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.Heat Rotom Only
Leaf Storm130905100
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.Mow Rotom Only
Air Slash75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.Fan Rotom Only
Disarming Voice40--15--
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.LINE Rotom Distribution

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/175(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 175(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage
Gen V or earlier
100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Sucker Punch 70 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. This move fails if the target is not readying an attack.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 50 50 77 95 77 91
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 73 - 116 90 - 132 73 - 116 86 - 128
Lv. 100 210 - 304 94 - 179 143 - 227 175 - 260 143 - 227 168 - 252
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 82 - 129 100 - 147 82 - 129 96 - 143
Lv. 100 210 - 304 105 - 199 159 - 253 195 - 289 159 - 253 187 - 281
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 90 - 141 110 - 161 90 - 141 105 - 157
Lv. 100 210 - 304 115 - 218 174 - 278 214 - 317 174 - 278 205 - 309
Stats - Alternate Forms
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 50 65 107 105 107 86
Max Stats
Hindering Nature
Lv. 50 110 - 157 63 - 105 100 - 143 99 - 141 100 - 143 81 - 124
Lv. 100 210 - 304 121 - 206 197 - 281 193 - 278 197 - 281 159 - 243
Max Stats
Neutral Nature
Lv. 50 110 - 157 70 - 117 112 - 159 110 - 157 112 - 159 91 - 138
Lv. 100 210 - 304 135 - 229 219 - 313 215 - 309 219 - 313 177 - 271
Max Stats
Beneficial Nature
Lv. 50 110 - 157 77 - 128 123 - 174 121 - 172 123 - 174 100 - 151
Lv. 100 210 - 304 148 - 251 240 - 344 236 - 339 240 - 344 194 - 298

<--- #478
Froslass
#480
Uxie
--->

 
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