#504 Patrat
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Patrat
Japan: Minezumi
ミネズミ
French: Ratentif
German: Nagelotz
Korean: 보르쥐
National: #504
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Scout Pokémon 1'08"
0.5m
25.6lbs
11.6kg
2553,840
Abilities: Run Away - Keen Eye - Analytic (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available through transfer):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
3 Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
6 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
8 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
11 Detect -- -- 5 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
13 Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing the target's accuracy.
16 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
18 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
21 Super Fang ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
23 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
26 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
28 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
31 Hyper Fang 80 90 15 10
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
33 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
36 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
38 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
41 Slam 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Iron Tail 100 75 15 30 Details
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Screech -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Assurance 60 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.
Pursuit 40 100 20 -- Details
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Revenge 60 100 10 -- Details
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Tearful Look
USUM Only
-- -- 20 100 Details
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Bullet Seed
USUM Only
25 100 30 -- Details
The user forcefully shoots seeds at the target two to five times in a row.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Super Fang??9010--
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Gunk Shot12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
After You----15--
The user helps the target and makes it use its move right after the user.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 160 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 190 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 160(Phy)/160(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 175 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 255 45 55 39 35 39 42
Max Stats
Hindering Nature
Lv. 50 105 - 152 54 - 96 39 - 81 36 - 78 39 - 81 42 - 84
Lv. 100 200 - 294 103 - 188 74 - 159 67 - 152 74 - 159 80 - 164
Max Stats
Neutral Nature
Lv. 50 105 - 152 60 - 107 44 - 91 40 - 87 44 - 91 47 - 94
Lv. 100 200 - 294 115 - 209 83 - 177 75 - 169 83 - 177 89 - 183
Max Stats
Beneficial Nature
Lv. 50 105 - 152 66 - 117 48 - 100 44 - 95 48 - 100 51 - 103
Lv. 100 200 - 294 126 - 229 91 - 194 82 - 185 91 - 194 97 - 201

<--- #503
Samurott
#505
Watchog
--->

 
All Content is ©Copyright of Serebii.net 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017