#505 Watchog
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Watchog
Japan: Miruhog
ミルホッグ
French: Miradar
German: Kukmarda
Korean: 보르그
National: #505
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Lookout Pokémon 3'07"
1.1m
59.5lbs
27kg
2555,120
Abilities: Illuminate - Keen Eye - Analytic (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Hidden Ability (Available through transfer):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
Rototiller -- -- 10 100
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
3 Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
6 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
8 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
11 Detect -- -- 5 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
13 Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing the target's accuracy.
16 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
18 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
22 Super Fang ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
25 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
29 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
32 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
36 Hyper Fang 80 90 15 10
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
39 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
43 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
46 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
50 Slam 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Iron Tail 100 75 15 30 Details
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Screech -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Assurance 60 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.
Pursuit 40 100 20 -- Details
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Revenge 60 100 10 -- Details
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Tearful Look
USUM Only
-- -- 20 100 Details
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Bullet Seed
USUM Only
25 100 30 -- Details
The user forcefully shoots seeds at the target two to five times in a row.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Super Fang??9010--
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Gunk Shot12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
After You----15--
The user helps the target and makes it use its move right after the user.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 190 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 140 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 140(Phy)/175(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 160(Phy)/160(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/180(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Work Up -- -- 30 --
Lv. 28
The user is roused, and its Attack and Sp. Atk stats increase.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 420 60 85 69 60 69 77
Max Stats
Hindering Nature
Lv. 50 120 - 167 81 - 123 66 - 108 58 - 100 66 - 108 73 - 116
Lv. 100 230 - 324 157 - 242 128 - 213 112 - 197 128 - 213 143 - 227
Max Stats
Neutral Nature
Lv. 50 120 - 167 90 - 137 74 - 121 65 - 112 74 - 121 82 - 129
Lv. 100 230 - 324 175 - 269 143 - 237 125 - 219 143 - 237 159 - 253
Max Stats
Beneficial Nature
Lv. 50 120 - 167 99 - 150 81 - 133 71 - 123 81 - 133 90 - 141
Lv. 100 230 - 324 192 - 295 157 - 260 137 - 240 157 - 260 174 - 278

<--- #504
Patrat
#506
Lillipup
--->

 
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