#515 Panpour
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Panpour
Japan: Hiyappu
ヒヤップ
French: Flotajou
German: Sodamak
Korean: 앗차프
National: #515
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :88.1%
Female :11.9%
Classification Height Weight Capture Rate Base Egg Steps
Spray Pokémon 2'00"
0.6m
29.8lbs
13.5kg
1905,120
Abilities: Gluttony - Torrent (Hidden Ability)
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Hidden Ability (Available through transfer):
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Wild
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch 40 100 35 --
Hard, pointed, sharp claws rake the target to inflict damage.
Play Nice -- -- 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
4 Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
7 Lick 30 100 30 30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
10 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
13 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes quickly two to five times in a row.
16 Water Sport -- -- 15 --
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
19 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
22 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
25 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
28 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
31 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
34 Brine 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
37 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
40 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
43 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Covet 60 100 25 -- Details
The user endearingly approaches the target, then steals the target's held item.
Low Kick ?? 100 20 -- Details
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Role Play -- -- 10 -- Details
The user mimics the target completely, copying the target's natural Ability.
Astonish 30 100 15 30 Details
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Aqua Ring -- -- 20 -- Details
The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Tail 90 90 10 -- Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud Sport -- -- 15 -- Details
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Hydro Pump 110 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Disarming Voice 40 -- 15 -- Details
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Water Pledge8010010--
A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Gunk Shot12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Gastro Acid--10010--
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/175(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 100 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 190 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Continental Crush 120 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 140 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 175(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 160 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Subzero Slammer 140(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 100 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Hone Claws -- -- 15 -- Gen VI TM01
The user sharpens its claws to boost its Attack stat and accuracy.
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
Diving on the first turn, the user floats up and attacks on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 316 50 53 48 53 48 64
Max Stats
Hindering Nature
Lv. 50 110 - 157 52 - 94 47 - 90 52 - 94 47 - 90 62 - 104
Lv. 100 210 - 304 99 - 184 90 - 175 99 - 184 90 - 175 119 - 204
Max Stats
Neutral Nature
Lv. 50 110 - 157 58 - 105 53 - 100 58 - 105 53 - 100 69 - 116
Lv. 100 210 - 304 111 - 205 101 - 195 111 - 205 101 - 195 133 - 227
Max Stats
Beneficial Nature
Lv. 50 110 - 157 63 - 115 58 - 110 63 - 115 58 - 110 75 - 127
Lv. 100 210 - 304 122 - 225 111 - 214 122 - 225 111 - 214 146 - 249

<--- #514
Simisear
#516
Simipour
--->

 
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