#521 Unfezant
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Male Female
Unfezant
Japan: Kenhallow
ケンホロウ
French: Déflaisan
German: Fasasnob
Korean: 켄호로우
National: #521
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Proud Pokémon 3'11"
1.2m
63.9lbs
29.0kg
453,840
Abilities: Big Pecks - Super Luck - Rivalry (Hidden Ability)
Big Pecks: Protects the Pokémon from Defense-lowering effects.
Super Luck: Raises the critical-hit ratio of moves by one level.
Hidden Ability (Available through transfer):
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Gender Differences
MaleFemale
Locations
Sun Transfer required
Moon Transfer required
Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Gust 40 100 35 --
A gust of wind is whipped up by wings and launched at the target to inflict damage.
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
4 Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
8 Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
11 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
15 Air Cutter 60 95 25 --
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
18 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
23 Detect -- -- 5 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
27 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
33 Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
38 Razor Wind 80 100 10 --
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
44 Feather Dance -- 100 15 --
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
49 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
55 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
60 Tailwind -- -- 15 --
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
66 Sky Attack 140 90 5 30
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM76 Fly 90 95 15 --
The user soars and then strikes its target on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Steel Wing 70 90 25 10 Details
The target is hit with wings of steel. This may also raise the user's Defense stat.
Hypnosis -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Uproar 90 100 10 -- Details
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Bestow -- -- 15 -- Details
The user passes its held item to the target when the target isn't holding an item.
Wish -- -- 10 -- Details
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Morning Sun -- -- 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.
Lucky Chant -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Night Slash 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 200(Phy)/140(Spe) -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse 140 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Inferno Overdrive 175 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Heat Wave 95 90 10 10 Move Tutor - ORAS
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Pluck 60 100 20 -- Gen V TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 488 80 115 80 65 55 93
Max Stats
Hindering Nature
Lv. 50 140 - 187 108 - 150 76 - 118 63 - 105 54 - 96 88 - 130
Lv. 100 270 - 364 211 - 296 148 - 233 121 - 206 103 - 188 171 - 256
Max Stats
Neutral Nature
Lv. 50 140 - 187 120 - 167 85 - 132 70 - 117 60 - 107 98 - 145
Lv. 100 270 - 364 235 - 329 165 - 259 135 - 229 115 - 209 191 - 285
Max Stats
Beneficial Nature
Lv. 50 140 - 187 132 - 183 93 - 145 77 - 128 66 - 117 107 - 159
Lv. 100 270 - 364 258 - 361 181 - 284 148 - 251 126 - 229 210 - 313

<--- #520
Tranquill
#522
Blitzle
--->

 
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