#522 Blitzle
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Blitzle
Japan: Shimama
シママ
French: Zébibron
German: Elezeba
Korean: 줄뮤마
National: #522
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Electrified Pokémon 2'07"
0.8m
65.7lbs
29.8kg
1905,120
Abilities: Lightningrod - Motor Drive - Sap Sipper (Hidden Ability)
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Motor Drive: The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
Hidden Ability (Available through transfer):
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Wild
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
4 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
8 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
11 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
15 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
18 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
22 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
25 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
29 Stomp 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
32 Discharge 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
36 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
39 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
43 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Me First ?? -- 20 -- Details
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Take Down 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Sand Attack -- 100 15 -- Details
Sand is hurled in the target's face, reducing the target's accuracy.
Double Kick 30 100 30 -- Details
The target is quickly kicked twice in succession using both feet.
Screech -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Rage 20 100 20 -- Details
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. This also damages the user quite a lot.
Shock Wave 60 -- 20 -- Details
The user strikes the target with a quick jolt of electricity. This attack never misses.
Snatch -- -- 10 -- Details
The user steals the effects of any attempts to use a healing or stat-changing move.
Feint
USUM Only
30 100 10 -- Details
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Low Kick??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 190(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 160 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 160 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 100 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc 175(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse 100 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 295 45 60 32 50 32 76
Max Stats
Hindering Nature
Lv. 50 105 - 152 58 - 100 33 - 75 49 - 91 33 - 75 72 - 115
Lv. 100 200 - 294 112 - 197 62 - 146 94 - 179 62 - 146 141 - 225
Max Stats
Neutral Nature
Lv. 50 105 - 152 65 - 112 37 - 84 55 - 102 37 - 84 81 - 128
Lv. 100 200 - 294 125 - 219 69 - 163 105 - 199 69 - 163 157 - 251
Max Stats
Beneficial Nature
Lv. 50 105 - 152 71 - 123 40 - 92 60 - 112 40 - 92 89 - 140
Lv. 100 200 - 294 137 - 240 75 - 179 115 - 218 75 - 179 172 - 276

<--- #521
Unfezant
#523
Zebstrika
--->

 
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