|
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#534 Conkeldurr | |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Conkeldurr |
Japan: | Roubushin ローブシン |
French: | Bétochef |
German: | Meistagrif |
Korean: | 노보청 |
|
National: | #534 |
Alola: | #--- |
Melemele: | #--- |
Akala: | #--- |
Ula'ula: | #--- |
Poni: | #--- |
|
Male ♂: | 75.4% | Female ♀: | 24.6% |
|
 |
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Muscular Pokémon |
4'07"
1.4m |
191.8lbs
87kg | 45 | 5,120 |
Abilities: Guts - Sheer Force - Iron Fist (Hidden Ability) |
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Sheer Force: Moves with a secondary effect are increased in power by 30% but lose their secondary effect
Hidden Ability (Available through transfer): Iron Fist: The power of punching moves is increased by 20%. |
Experience Growth |
Base Happiness |
Effort Values Earned |
S.O.S. Calling |
1,059,862 Points Medium Slow |
70 | 3 Attack Point(s)
|
Can't call S.O.S. Partners
|
Generation VII Level Up | |
— |
Pound |
 |
 |
40 |
100 |
35 |
-- |
The target is physically pounded with a long tail, a foreleg, or the like. |
— |
Leer |
 |
 |
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
— |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
— |
Bide |
 |
 |
?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
4 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
8 |
Bide |
 |
 |
?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
12 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
16 |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
20 |
Wake-Up Slap |
 |
 |
70 |
100 |
10 |
-- |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
24 |
Chip Away |
 |
 |
70 |
100 |
20 |
-- |
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. |
29 |
Bulk Up |
 |
 |
-- |
-- |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
33 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
37 |
Dynamic Punch |
 |
 |
100 |
50 |
5 |
100 |
The user punches the target with full, concentrated power. This confuses the target if it hits. |
41 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
45 |
Hammer Arm |
 |
 |
100 |
90 |
10 |
100 |
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
49 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
53 |
Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
57 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
TM & HM Attacks | |
TM01 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. | TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | TM08 |
Bulk Up |
 |
 |
-- |
-- |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. | TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. | TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. | TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. | TM23 |
Smack Down |
 |
 |
50 |
100 |
15 |
100 |
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. | TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. | TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | TM47 |
Low Sweep |
 |
 |
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. | TM59 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
The user swings its body around violently to inflict damage on everything in its vicinity. | TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. | TM71 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. | TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | Drain Punch |
 |
 |
75 |
100 |
10 |
-- |
Details |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | Endure |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. | Comet Punch |
 |
 |
18 |
85 |
15 |
-- |
Details |
The target is hit with a flurry of punches that strike two to five times in a row. | Foresight |
 |
 |
-- |
-- |
40 |
-- |
Details |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Smelling Salts |
 |
 |
70 |
100 |
10 |
-- |
Details |
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | Detect |
 |
 |
-- |
-- |
5 |
-- |
Details |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Wide Guard |
 |
 |
-- |
-- |
10 |
-- |
Details |
The user and its allies are protected from wide-ranging attacks for one turn. | Force Palm |
 |
 |
60 |
100 |
10 |
30 |
Details |
The target is attacked with a shock wave. This may also leave the target with paralysis. | Reversal |
 |
 |
?? |
100 |
15 |
-- |
Details |
An all-out attack that becomes more powerful the less HP the user has. | Mach Punch |
 |
 |
40 |
100 |
30 |
-- |
Details |
The user throws a punch at blinding speed. This move always goes first. | Power-Up Punch USUM Only |
 |
 |
40 |
100 |
20 |
100 |
Details |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Ultra Sun/Ultra Moon Move Tutor Attacks | |
Low Kick |  |  | ?? | 100 | 20 | -- | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Thunder Punch |  |  | 75 | 100 | 15 | 10 | The target is punched with an electrified fist. This may also leave the target with paralysis. | Fire Punch |  |  | 75 | 100 | 15 | 10 | The target is punched with a fiery fist. This may also leave the target with a burn. | Ice Punch |  |  | 75 | 100 | 15 | 10 | The target is punched with an icy fist. This may also leave the target frozen. | Block |  |  | -- | -- | 5 | -- | The user blocks the target's way with arms spread wide to prevent escape. | Superpower |  |  | 120 | 100 | 5 | 100 | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | Snore |  |  | 50 | 100 | 15 | 30 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | Knock Off |  |  | 65 | 100 | 20 | -- | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | Drain Punch |  |  | 75 | 100 | 10 | -- | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | Focus Punch |  |  | 150 | 100 | 20 | -- | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | Helping Hand |  |  | -- | -- | 20 | -- | The user assists an ally by boosting the power of that ally's attack. | Stomping Tantrum |  |  | 75 | 100 | 10 | -- | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Usable Z Moves | |
Breakneck Blitz |
 |
  |
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
 |
  |
200(Phy)/190(Spe) |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Acid Downpour |
 |
 |
160 |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Tectonic Rage |
 |
 |
180 |
-- |
1 |
-- |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Continental Crush |
 |
 |
180 |
-- |
1 |
-- |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
Inferno Overdrive |
 |
 |
140 |
-- |
1 |
-- |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Bloom Doom |
 |
 |
160 |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Gigavolt Havoc |
 |
 |
140 |
-- |
1 |
-- |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Subzero Slammer |
 |
 |
140 |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
 |
 |
120 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |
Dig |
 |
 |
80 |
100 |
10 |
-- |
Gen VI TM28 |
The user burrows, then attacks on the next turn. | Retaliate |
 |
 |
70 |
100 |
5 |
-- |
Gen VI TM67 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΪRαS) |
The user attacks with a punch. This may also lower the target's Defense stat. | Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΪRαS) |
The additional effects of this attack depend upon where it was used. | Strength |
 |
 |
80 |
100 |
15 |
-- |
Gen VI HM04 |
The target is slugged with a punch thrown at maximum power. |
Stats |
|
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 505 |
105 |
140 |
95 |
55 |
65 |
45 |
Max Stats Hindering Nature |
Lv. 50 |
165 - 212 |
130 - 172 |
90 - 132 |
54 - 96 |
63 - 105 |
45 - 87 |
Lv. 100 |
320 - 414 |
256 - 341 |
175 - 260 |
103 - 188 |
121 - 206 |
85 - 170 |
Max Stats Neutral Nature |
Lv. 50 |
165 - 212 |
145 - 192 |
100 - 147 |
60 - 107 |
70 - 117 |
50 - 97 |
Lv. 100 |
320 - 414 |
285 - 379 |
195 - 289 |
115 - 209 |
135 - 229 |
95 - 189 |
Max Stats Beneficial Nature |
Lv. 50 |
165 - 212 |
159 - 211 |
110 - 161 |
66 - 117 |
77 - 128 |
55 - 106 |
Lv. 100 |
320 - 414 |
313 - 416 |
214 - 317 |
126 - 229 |
148 - 251 |
104 - 207 |
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