#549 Lilligant
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Lilligant
Japan: Dredear
ドレディア
French: Fragilady
German: Dressella
Korean: 드레디어
National: #549
Alola: #104
Melemele: #104
Akala: #---
Ula'ula: #049
Poni: #048
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Flowering Pokémon 3'07"
1.1m
35.9lbs
16.3kg
755,120
Abilities: Chlorophyll - Own Tempo - Leaf Guard (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Leaf Guard: Prevents the Pokémon from being afflicted by status conditions during strong sunlight.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
Not Wild
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Absorb Bulb
- 5%
Grass
Evolutionary Chain
Locations
Sun Trade from Moon
Moon Evolve Petilil
Ultra Sun Trade from Moon/Ultra Moon
Ultra Moon Evolve Petilil
Trainer Locations  Details
Flavor Text
Sun No matter how much time and money is spent raising it, its flowers are the most beautiful when they bloom in the wild.
Moon As soon as it finds a male to be its partner, the beautiful flower on its head darkens, droops, and withers away.
Ultra Sun The fragrance of its flower differs slightly depending on the soil where it grew up. Sniffing the aroma calms your heart and mind.
Ultra Moon It’s well liked by other Pokémon because of its beauty. The flower on its head needs constant care, or it will soon wither and rot.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growth -- -- 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
10 Teeter Dance -- 100 20 --
The user performs a wobbly dance that confuses the Pokémon around it.
28 Quiver Dance -- -- 20 --
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
46 Petal Dance 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
50 Petal Blizzard 90 100 15 --
The user stirs up a violent petal blizzard and attacks everything around it.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Ingrain -- -- 20 -- Details
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Grass Whistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Sweet Scent -- 100 20 -- Details
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Healing Wish -- -- 10 -- Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Encore
USUM Only
-- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Heal Bell----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
After You----15--
The user helps the target and makes it use its move right after the user.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Bloom Doom 175(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Absorb 20 100 25 --
Lv. 1
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Sleep Powder -- 75 15 --
Lv. 10
The user scatters a big cloud of sleep-inducing dust around the target.
Magical Leaf 60 -- 20 --
Lv. 19
The user scatters curious leaves that chase the target. This attack never misses.
Stun Spore -- 75 30 --
Lv. 22
The user scatters a cloud of numbing powder that paralyzes the target.
Giga Drain 75 100 10 --
Lv. 26
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Aromatherapy -- -- 5 --
Lv. 28
The user releases a soothing scent that heals all status conditions affecting the user's party.
Helping Hand -- -- 20 --
Lv. 31
The user assists an ally by boosting the power of that ally's attack.
Energy Ball 90 100 10 10
Lv. 35
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Entrainment -- 100 15 --
Lv. 37
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Sunny Day -- -- 5 --
Lv. 40
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
After You -- -- 15 --
Lv. 44
The user helps the target and makes it use its move right after the user.
Leaf Storm 130 90 5 100
Lv. 46
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 70 60 75 110 75 90
Max Stats
Hindering Nature
Lv. 50 130 - 177 58 - 100 72 - 114 103 - 145 72 - 114 85 - 127
Lv. 100 250 - 344 112 - 197 139 - 224 202 - 287 139 - 224 166 - 251
Max Stats
Neutral Nature
Lv. 50 130 - 177 65 - 112 80 - 127 115 - 162 80 - 127 95 - 142
Lv. 100 250 - 344 125 - 219 155 - 249 225 - 319 155 - 249 185 - 279
Max Stats
Beneficial Nature
Lv. 50 130 - 177 71 - 123 88 - 139 126 - 178 88 - 139 104 - 156
Lv. 100 250 - 344 137 - 240 170 - 273 247 - 350 170 - 273 203 - 306

<--- #548
Petilil
#550
Basculin
--->

 
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