#548 Petilil
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Petilil
Japan: Churine
チュリネ
French: Chlorobule
German: Lilminip
Korean: 치릴리
National: #548
Alola: #103
Melemele: #103
Akala: #---
Ula'ula: #048
Poni: #047
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Bulb Pokémon 1'08"
0.5m
14.6lbs
6.6kg
1905,120
Abilities: Chlorophyll - Own Tempo - Leaf Guard (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Leaf Guard: Prevents the Pokémon from being afflicted by status conditions during strong sunlight.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Likely
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Absorb Bulb
- 5%
Grass
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Moon
Moon Malie Garden, Melemele Meadow, Poni Meadow, Poni Plains, Ula'ula MeadowDetails
Ultra Sun Trade from Moon/Ultra Moon
Ultra Moon Malie Garden, Melemele Meadow, Poni Meadow, Poni Plains, Ula'ula MeadowDetails
Trainer Locations  Details
Flavor Text
Sun Although the leaves on its head are bitter enough to cause dizziness, they provide relief from weariness—even more so when boiled.
Moon By pruning the leaves on its head with regularity, this Pokémon can be grown into a fine plump shape.
Ultra Sun Some say if you dry the leaves on its head, boil them down, and drink the infusion, your vigor will return, so Petilil is popular with the elderly.
Ultra Moon They prefer clean water and soil. When the environment they live in turns bad, the whole bunch will up and move to a new area.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
4 Growth -- -- 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
8 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
10 Sleep Powder -- 75 15 --
The user scatters a big cloud of sleep-inducing dust around the target.
13 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
17 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
19 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack never misses.
22 Stun Spore -- 75 30 --
The user scatters a cloud of numbing powder that paralyzes the target.
26 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
28 Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status conditions affecting the user's party.
31 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
35 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
37 Entrainment -- 100 15 --
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
40 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
44 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
46 Leaf Storm 130 90 5 100
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Ingrain -- -- 20 -- Details
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Grass Whistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.
Sweet Scent -- 100 20 -- Details
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Healing Wish -- -- 10 -- Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Encore
USUM Only
-- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Heal Bell----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
After You----15--
The user helps the target and makes it use its move right after the user.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Bloom Doom 160(Phy)/195(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 280 45 35 50 70 50 30
Max Stats
Hindering Nature
Lv. 50 105 - 152 36 - 78 49 - 91 67 - 109 49 - 91 31 - 73
Lv. 100 200 - 294 67 - 152 94 - 179 130 - 215 94 - 179 58 - 143
Max Stats
Neutral Nature
Lv. 50 105 - 152 40 - 87 55 - 102 75 - 122 55 - 102 35 - 82
Lv. 100 200 - 294 75 - 169 105 - 199 145 - 239 105 - 199 65 - 159
Max Stats
Beneficial Nature
Lv. 50 105 - 152 44 - 95 60 - 112 82 - 134 60 - 112 38 - 90
Lv. 100 200 - 294 82 - 185 115 - 218 159 - 262 115 - 218 71 - 174

<--- #547
Whimsicott
#549
Lilligant
--->

 
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