#598 Ferrothorn
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Ferrothorn
Japan: Nutrey
ナットレイ
French: Noacier
German: Tentantel
Korean: 너트령
National: #598
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Thorn Pod Pokémon 3'03"
1m
242.5lbs
110kg
905,120
Abilities: Iron Barbs - Anticipation (Hidden Ability)
Iron Barbs: If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP.
Hidden Ability (Available through transfer):
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Wild
Damage Taken
*0.5 *4 *0.5 *0.5 *0.25 *1 *2 *0 *1 *1 *0.5 *1 *0.5 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Sticky Barb
- 5%
Grass
Mineral
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Power Whip 120 85 10 --
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Rock Climb 90 85 20 20
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
6 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
9 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
14 Metal Claw 50 95 35 10
The target is raked with steel claws. This may also raise the user's Attack stat.
18 Pin Missile 25 95 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
21 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
26 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
30 Mirror Shot 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
35 Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
38 Self-Destruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
46 Iron Head 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
53 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
61 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
67 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bullet Seed 25 100 30 -- Details
The user forcefully shoots seeds at the target two to five times in a row.
Leech Seed -- 90 10 -- Details
A seed is planted on the target. It steals some HP from the target every turn.
Spikes -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Seed Bomb 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Gravity -- -- 5 -- Details
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Rock Climb 90 85 20 20 Details
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Acid Spray 40 100 20 100 Details
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Stealth Rock----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 160(Phy)/100(Spe) -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 120 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 100 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 140 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 190(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Hone Claws -- -- 15 -- Gen VI TM01
The user sharpens its claws to boost its Attack stat and accuracy.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 489 74 94 131 54 116 20
Max Stats
Hindering Nature
Lv. 50 134 - 181 89 - 131 122 - 164 53 - 95 108 - 151 22 - 64
Lv. 100 258 - 352 173 - 258 240 - 324 101 - 186 213 - 297 40 - 125
Max Stats
Neutral Nature
Lv. 50 134 - 181 99 - 146 136 - 183 59 - 106 121 - 168 25 - 72
Lv. 100 258 - 352 193 - 287 267 - 361 113 - 207 237 - 331 45 - 139
Max Stats
Beneficial Nature
Lv. 50 134 - 181 108 - 160 149 - 201 64 - 116 133 - 184 27 - 79
Lv. 100 258 - 352 212 - 315 293 - 397 124 - 227 260 - 364 49 - 152

<--- #597
Ferroseed
#599
Klink
--->

 
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