#597 Ferroseed
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Ferroseed
Japan: Tesseed
テッシード
French: Grindur
German: Kastadur
Korean: 철시드
National: #597
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Grass-type Steel-type
Classification Height Weight Capture Rate Base Egg Steps
Thorn Seed Pokémon 2'00"
0.6m
41.4lbs
18.8kg
2555,120
Abilities: Iron Barbs
Iron Barbs: If physical contact is made on this Pokémon, the opponent will receive damage equal to 1/8th of its maximum HP.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *4 *0.5 *0.5 *0.25 *1 *2 *0 *1 *1 *0.5 *1 *0.5 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 Sticky Barb
Sticky Barb
- 5%
Grass
Mineral
Evolutionary Chain
Ferroseed Level Ferrothorn
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden Harden - Normal-type Harden: Other Move -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
6 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
9 Curse Curse - Ghost-type Curse: Other Move -- -- 10 --
A move that works differently for the Ghost type than for all other types.
14 Metal Claw Metal Claw - Steel-type Metal Claw: Physical Move 50 95 35 10
The target is raked with steel claws. This may also raise the user's Attack stat.
18 Pin Missile Pin Missile - Bug-type Pin Missile: Physical Move 25 95 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
21 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
26 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
30 Mirror Shot Mirror Shot - Steel-type Mirror Shot: Special Move 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
35 Ingrain Ingrain - Grass-type Ingrain: Other Move -- -- 20 --
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
38 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
43 Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
47 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
52 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
55 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM96 Nature Power Nature Power - Normal-type Nature Power: Other Move -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 -- Details
The user forcefully shoots seeds at the target two to five times in a row.
Leech Seed Leech Seed - Grass-type Leech Seed: Other Move -- 90 10 -- Details
A seed is planted on the target. It steals some HP from the target every turn.
Spikes Spikes - Ground-type Spikes: Other Move -- -- 20 -- Details
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Worry Seed Worry Seed - Grass-type Worry Seed: Other Move -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Seed Bomb Seed Bomb - Grass-type Seed Bomb: Physical Move 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Gravity Gravity - Psychic-type Gravity: Other Move -- -- 5 -- Details
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Rock Climb Rock Climb - Normal-type Rock Climb: Physical Move 90 85 20 20 Details
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 -- Details
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 100 Details
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Seed BombSeed Bomb - Grass-typeSeed Bomb: Physical Move8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
GravityGravity - Psychic-typeGravity: Other Move----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Magnet RiseMagnet Rise - Electric-typeMagnet Rise: Other Move----10--
The user levitates using electrically generated magnetism for five turns.
Iron DefenseIron Defense - Steel-typeIron Defense: Other Move----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Giga DrainGiga Drain - Grass-typeGiga Drain: Special Move7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Worry SeedWorry Seed - Grass-typeWorry Seed: Other Move--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
This attack move cuts down the target's HP to equal the user's HP.
Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical Move 100 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Physical Move 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical MoveSpecial Move 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Special Move 175 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Hone Claws -- -- 15 -- Gen VI TM01
The user sharpens its claws to boost its Attack stat and accuracy.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 44 50 91 24 86 10
Max Stats
Hindering Nature
Lv. 50 104 - 151 49 - 91 86 - 128 26 - 68 81 - 124 13 - 55
Lv. 100 198 - 292 94 - 179 168 - 252 47 - 132 159 - 243 22 - 107
Max Stats
Neutral Nature
Lv. 50 104 - 151 55 - 102 96 - 143 29 - 76 91 - 138 15 - 62
Lv. 100 198 - 292 105 - 199 187 - 281 53 - 147 177 - 271 25 - 119
Max Stats
Beneficial Nature
Lv. 50 104 - 151 60 - 112 105 - 157 31 - 83 100 - 151 16 - 68
Lv. 100 198 - 292 115 - 218 205 - 309 58 - 161 194 - 298 27 - 130

<--- Galvantula #596
Galvantula
#598
Ferrothorn
Ferrothorn --->