#669 Flabébé
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Red Flower Blue Flower Orange Flower White Flower Yellow Flower
Flabébé
Japan: Flabebe
フラベベ
French: Flabébé
German: Flabébé
Korean: 플라베베
National: #669
Alola: #100
Melemele: #100
Akala: #---
Ula'ula: #045
Poni: #044
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Single Bloom Pokémon 0'04"
0.1m
0.2lbs
0.1kg
2255,120
Abilities: Flower Veil - Symbiosis (Hidden Ability)
Flower Veil: Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Hidden Ability (Available through transfer):
Symbiosis: Passes the Pokémon's hold item to its adjacent ally when that ally consumes its hold item
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
Often
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Alternate Forms
Red FlowerYellow FlowerOrange FlowerBlue FlowerWhite Flower
Flabébé has a form difference based on where it was first encountered. This form cannot be changed
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Melemele MeadowDetails
Ultra Moon Melemele MeadowDetails
Trainer Locations  Details
Flavor Text
Ultra Sun It’s not safe without the power of a flower, but it will keep traveling around until it finds one with the color and shape it wants.
Ultra Moon Flabébé wears a crown made from pollen it’s collected from its flower. The crown has hidden healing properties.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Vine Whip 45 100 25 --
The target is struck with slender, whiplike vines to inflict damage.
6 Fairy Wind 40 100 30 --
The user stirs up a fairy wind and strikes the target with it.
10 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
15 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
20 Wish -- -- 10 --
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
22 Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack never misses.
24 Grassy Terrain -- -- 10 --
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.
28 Petal Blizzard 90 100 15 --
The user stirs up a violent petal blizzard and attacks everything around it.
33 Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status conditions affecting the user's party.
37 Misty Terrain -- -- 10 --
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
41 Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
45 Petal Dance 120 100 10 --
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
48 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Copycat -- -- 20 -- Details
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Captivate -- 100 20 -- Details
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Camouflage -- -- 20 -- Details
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Tearful Look
USUM Only
-- -- 20 100 Details
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Heal Bell----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
After You----15--
The user helps the target and makes it use its move right after the user.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Bloom Doom 175(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche 175 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Twinkle Tackle 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 303 44 38 39 61 79 42
Max Stats
Hindering Nature
Lv. 50 104 - 151 38 - 81 39 - 81 59 - 101 75 - 117 42 - 84
Lv. 100 198 - 292 72 - 157 74 - 159 114 - 198 146 - 231 80 - 164
Max Stats
Neutral Nature
Lv. 50 104 - 151 43 - 90 44 - 91 66 - 113 84 - 131 47 - 94
Lv. 100 198 - 292 81 - 175 83 - 177 127 - 221 163 - 257 89 - 183
Max Stats
Beneficial Nature
Lv. 50 104 - 151 47 - 99 48 - 100 72 - 124 92 - 144 51 - 103
Lv. 100 198 - 292 89 - 192 91 - 194 139 - 243 179 - 282 97 - 201

<--- #668
Pyroar
#670
Floette
--->

 
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