Generation VII Level Up | 
|
				| — | 
				Tackle | 
				  | 
				  | 
				40 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 
				| 7 | 
				Arm Thrust | 
				  | 
				  | 
				15 | 
				100 | 
				20 | 
				-- | 
				| The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | 
				| 10 | 
				Work Up | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
				| 12 | 
				Karate Chop | 
				  | 
				  | 
				50 | 
				100 | 
				25 | 
				-- | 
				| The target is attacked with a sharp chop. Critical hits land more easily. | 
				| 15 | 
				Comet Punch | 
				  | 
				  | 
				18 | 
				85 | 
				15 | 
				-- | 
				| The target is hit with a flurry of punches that strike two to five times in a row. | 
				| 20 | 
				Slash | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				-- | 
				| The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 25 | 
				Circle Throw | 
				  | 
				  | 
				60 | 
				90 | 
				10 | 
				-- | 
				| The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
				| 27 | 
				Vital Throw | 
				  | 
				  | 
				70 | 
				-- | 
				10 | 
				-- | 
				| The user attacks last. In return, this throw move never misses. | 
				| 33 | 
				Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 
				| 39 | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | 
				| 42 | 
				Entrainment | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. | 
				| 45 | 
				Parting Shot | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				100 | 
				| With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. | 
				| 48 | 
				Sky Uppercut | 
				  | 
				  | 
				85 | 
				90 | 
				15 | 
				-- | 
				| The user attacks the target with an uppercut thrown skyward with force. | 
TM & HM Attacks | 
|
| TM01 | 
					Work Up | 
					  | 
					  | 
					-- | 
					-- | 
					30 | 
					-- | 
					| The user is roused, and its Attack and Sp. Atk stats increase. | 
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM08 | 
					Bulk Up | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM31 | 
					Brick Break | 
					  | 
					  | 
					75 | 
					100 | 
					15 | 
					-- | 
					| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | 
					Sludge Bomb | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. This attack never misses. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM47 | 
					Low Sweep | 
					  | 
					  | 
					65 | 
					100 | 
					20 | 
					100 | 
					| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM49 | 
					Echoed Voice | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 
| TM54 | 
					False Swipe | 
					  | 
					  | 
					40 | 
					100 | 
					40 | 
					-- | 
					| A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. This move's power and effects depend on the item. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM71 | 
					Stone Edge | 
					  | 
					  | 
					100 | 
					80 | 
					5 | 
					-- | 
					| The user stabs the target from below with sharpened stones. Critical hits land more easily. | 
| TM75 | 
					Swords Dance | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | 
| TM78 | 
					Bulldoze | 
					  | 
					  | 
					60 | 
					100 | 
					20 | 
					100 | 
					| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 
| TM80 | 
					Rock Slide | 
					  | 
					  | 
					75 | 
					90 | 
					10 | 
					30 | 
					| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM86 | 
					Grass Knot | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM97 | 
					Dark Pulse | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
Usable Z Moves | 
|
					| Breakneck Blitz | 
					  | 
					   | 
					160(Phy)/175(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| All-Out Pummeling | 
					  | 
					  | 
					200 | 
					-- | 
					1 | 
					-- | 
					| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 
					| Supersonic Skystrike | 
					  | 
					  | 
					120 | 
					-- | 
					1 | 
					-- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour | 
					  | 
					   | 
					190(Phy)/175(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Tectonic Rage | 
					  | 
					  | 
					120 | 
					-- | 
					1 | 
					-- | 
					| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Continental Crush | 
					  | 
					  | 
					180 | 
					-- | 
					1 | 
					-- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Never-Ending Nightmare | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | 
					| Corkscrew Crash | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 
					| Inferno Overdrive | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | 
					| Hydro Vortex | 
					  | 
					  | 
					175 | 
					-- | 
					1 | 
					-- | 
					| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | 
					| Bloom Doom | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Gigavolt Havoc | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 
					| Shattered Psyche | 
					  | 
					  | 
					160 | 
					-- | 
					1 | 
					-- | 
					| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer | 
					  | 
					  | 
					140 | 
					-- | 
					1 | 
					-- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Devastating Drake | 
					  | 
					  | 
					100 | 
					-- | 
					1 | 
					-- | 
					| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse | 
					  | 
					   | 
					175(Phy)/160(Spe) | 
					-- | 
					1 | 
					-- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 
Transfer Only Moves (Details) | 
|
| Dig | 
				  | 
				  | 
				80 | 
				100 | 
				10 | 
				-- | 
				Gen VI TM28 | 
				| The user burrows, then attacks on the next turn. | 
| Retaliate | 
				  | 
				  | 
				70 | 
				100 | 
				5 | 
				-- | 
				Gen VI TM67 | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | 
| Rock Smash | 
				  | 
				  | 
				40 | 
				100 | 
				15 | 
				50 | 
				Gen VI TM94 (XY) HM06 (ΩRαS) | 
				| The user attacks with a punch. This may also lower the target's Defense stat. | 
| Secret Power | 
				  | 
				  | 
				70 | 
				100 | 
				20 | 
				30 | 
				Gen VI TM94 (ΩRαS) | 
				| The additional effects of this attack depend upon where it was used. | 
| Power-up Punch | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				100 | 
				Gen VI TM98 | 
				| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| Cut | 
				  | 
				  | 
				50 | 
				95 | 
				30 | 
				-- | 
				Gen VI HM01 | 
				| The target is cut with a scythe or claw. | 
| Strength | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				-- | 
				Gen VI HM04 | 
				| The target is slugged with a punch thrown at maximum power. |