#687 Malamar
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Malamar
Japan: Calamanero
カラマネロ
French: Sepiatroce
German: Calamanero
Korean: 칼라마네로
National: #687
Alola: #027
Melemele: #027
Akala: #---
Ula'ula: #---
Poni: #011
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Overturning Pokémon 4'11"
1.5m
103.6lbs
47kg
805,120
Abilities: Contrary - Suction Cups - Infiltrator (Hidden Ability)
Contrary: Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
Suction Cups: Negates moves that force switching out.
Hidden Ability (Available through transfer):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0 *4 *1 *1 *1 *1 *1 *2
Wild Hold Item Egg Groups
 
Water 1
Water 2
Evolutionary Chain
Locations
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Inkay
Ultra Moon Evolve Inkay
Trainer Locations  Details
Flavor Text
Ultra Sun When it comes to strong hypnosis, there’s an endless number of people who utilize Malamar for their nefarious deeds.
Ultra Moon It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Constrict 10 100 35 10
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
4 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
8 Foul Play 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
12 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
13 Psywave ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
15 Topsy-Turvy -- -- 20 --
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
18 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
21 Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
23 Switcheroo -- 100 10 --
The user trades held items with the target faster than the eye can follow.
27 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
31 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
35 Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
39 Psycho Cut 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
43 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
46 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
48 Superpower 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Simple Beam -- 100 15 -- Details
The user's mysterious psychic wave changes the target's Ability to Simple.
Power Split -- -- 10 -- Details
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Camouflage -- -- 20 -- Details
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Flatter -- 100 15 -- Details
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Destiny Bond -- -- 5 -- Details
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Guard Swap
USUM Only
-- -- 10 -- Details
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Throat Chop8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 175 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc 175 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 140(Phy)/175(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 175(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 482 86 92 88 68 75 73
Max Stats
Hindering Nature
Lv. 50 146 - 193 87 - 129 83 - 126 65 - 108 72 - 114 70 - 112
Lv. 100 282 - 376 170 - 254 162 - 247 126 - 211 139 - 224 135 - 220
Max Stats
Neutral Nature
Lv. 50 146 - 193 97 - 144 93 - 140 73 - 120 80 - 127 78 - 125
Lv. 100 282 - 376 189 - 283 181 - 275 141 - 235 155 - 249 151 - 245
Max Stats
Beneficial Nature
Lv. 50 146 - 193 106 - 158 102 - 154 80 - 132 88 - 139 85 - 137
Lv. 100 282 - 376 207 - 311 199 - 302 155 - 258 170 - 273 166 - 269

<--- #686
Inkay
#688
Binacle
--->

 
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