| Generation VII Level Up | 
|
				| Evolve | Baneful Bunker |  |  | -- | -- | 10 | -- | 
				| In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | 
				| — | Poison Sting |  |  | 15 | 100 | 35 | 30 | 
				| The user stabs the target with a poisonous stinger. This may also poison the target. | 
				| — | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| — | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| — | Toxic Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
				| 5 | Peck |  |  | 35 | 100 | 35 | -- | 
				| The target is jabbed with a sharply pointed beak or horn. | 
				| 9 | Bite |  |  | 60 | 100 | 25 | 30 | 
				| The target is bitten with viciously sharp fangs. This may also make the target flinch. | 
				| 13 | Toxic Spikes |  |  | -- | -- | 20 | -- | 
				| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 
				| 17 | Wide Guard |  |  | -- | -- | 10 | -- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. | 
				| 21 | Toxic |  |  | -- | 90 | 10 | -- | 
				| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
				| 25 | Venoshock |  |  | 65 | 100 | 10 | -- | 
				| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
				| 29 | Spike Cannon |  |  | 20 | 100 | 15 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 33 | Recover |  |  | -- | -- | 10 | -- | 
				| Restoring its own cells, the user restores its own HP by half of its max HP. | 
				| 37 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
				| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
				| 44 | Venom Drench |  |  | -- | 100 | 20 | 100 | 
				| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | 
				| 51 | Pin Missile |  |  | 25 | 95 | 20 | -- | 
				| Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 
				| 58 | Liquidation |  |  | 85 | 100 | 10 | 20 | 
				| The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM13 | Ice Beam |  |  | 90 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 
| TM14 | Blizzard |  |  | 110 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 
| TM16 | Light Screen |  |  | -- | -- | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status conditions for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the less the user likes its Trainer. | 
| TM23 | Smack Down |  |  | 50 | 100 | 15 | 100 | 
					| The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| This full-power attack grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM34 | Sludge Wave |  |  | 95 | 100 | 10 | 10 | 
					| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. This may also poison the target. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 
| TM55 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. This may also leave the target with a burn. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | 
| TM79 | Frost Breath |  |  | 60 | 90 | 10 | 100 | 
					| The user blows its cold breath on the target. This attack always results in a critical hit. | 
| TM83 | Infestation |  |  | 20 | 100 | 20 | 100 | 
					| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 
| TM87 | Swagger |  |  | -- | 85 | 15 | -- | 
					| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 | Surf |  |  | 90 | 100 | 15 | -- | 
					| The user attacks everything around it by swamping its surroundings with a giant wave. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Usable Z Moves | 
|
					| Breakneck Blitz |  |   | 160(Phy)/120(Spe) | -- | 1 | -- | 
					| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 
					| Supersonic Skystrike |  |  | 100 | -- | 1 | -- | 
					| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 
					| Acid Downpour |  |   | 190(Phy)/175(Spe) | -- | 1 | -- | 
					| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 
					| Continental Crush |  |  | 100 | -- | 1 | -- | 
					| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 
					| Savage Spin-Out |  |   | 140(Phy)/100(Spe) | -- | 1 | -- | 
					| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 
					| Hydro Vortex |  |   | 160(Phy)/175(Spe) | -- | 1 | -- | 
					| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | 
					| Subzero Slammer |  |  | 185 | -- | 1 | -- | 
					| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 
					| Black Hole Eclipse |  |  | 120 | -- | 1 | -- | 
					| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |