#756 Shiinotic
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Shiinotic
Japan: Mashade
マシェード
French: Lampignon
German: Lamellux
Korean: 마셰이드
National: #756
Alola: #179
Melemele: #---
Akala: #080
Ula'ula: #071
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Illuminating Pokémon 3'03"
1m
25.4lbs
11.5kg
755,120
Abilities: Illuminate - Effect Spore - Rain Dish (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Effect Spore: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Unlikely
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *0.5 *4 *0.5 *2 *1 *1 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 

Tiny Mushroom
- 50%

Big Mushroom
- 5%
Grass
Evolutionary Chain
Locations - In-Depth Details
Sun Evolve Morelull
Moon Evolve Morelull
Ultra Sun Route 11Details
Ultra Moon Route 11Details
Trainer Locations  Details
Flavor Text
Sun Forests where Shiinotic live are treacherous to enter at night. People confused by its strange lights can never find their way home again.
Moon It emits flickering spores that cause drowsiness. When its prey succumb to sleep, this Pokémon feeds on them by sucking in their energy.
Ultra Sun It puts its prey to sleep and siphons off their vitality through the tip of its arms. If one of its kind is weakened, it helps by sending it vitality.
Ultra Moon When it starts fighting for territory with Parasect, the entire area gets completely coated in spores!

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy.
4 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
8 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy.
11 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
15 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
18 Sleep Powder -- 75 15 --
The user scatters a big cloud of sleep-inducing dust around the target.
22 Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
26 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
31 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
35 Strength Sap -- 100 10 100
The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
40 Spore -- 100 15 --
The user scatters bursts of spores that induce sleep.
44 Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
49 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
53 Spotlight -- -- 15 --
The user shines a spotlight on the target so that only the target will be attacked during the turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Poison Powder -- 75 35 -- Details
The user scatters a cloud of poisonous dust that poisons the target.
Stun Spore -- 75 30 -- Details
The user scatters a cloud of numbing powder that paralyzes the target.
Growth -- -- 20 -- Details
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Leech Seed -- 90 10 -- Details
A seed is planted on the target. It steals some HP from the target every turn.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
After You----15--
The user helps the target and makes it use its move right after the user.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour 175 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 100 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Bloom Doom 160(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 100 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Twinkle Tackle 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 60 45 80 90 100 30
Max Stats
Hindering Nature
Lv. 50 120 - 167 45 - 87 76 - 118 85 - 127 94 - 136 31 - 73
Lv. 100 230 - 324 85 - 170 148 - 233 166 - 251 184 - 269 58 - 143
Max Stats
Neutral Nature
Lv. 50 120 - 167 50 - 97 85 - 132 95 - 142 105 - 152 35 - 82
Lv. 100 230 - 324 95 - 189 165 - 259 185 - 279 205 - 299 65 - 159
Max Stats
Beneficial Nature
Lv. 50 120 - 167 55 - 106 93 - 145 104 - 156 115 - 167 38 - 90
Lv. 100 230 - 324 104 - 207 181 - 284 203 - 306 225 - 328 71 - 174

<--- #755
Morelull
#757
Salandit
--->

 
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