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 #801 Magearna
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Normal Sprite
Magearna Original Color
Magearna
Japan: Magearna
マギアナ
French: Magearna
German: Magearna
Korean: 마기아나
National: #801
Alola: #401
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Magearna is Genderless Steel-type Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Artificial Pokémon 3'03"
1m
177.5lbs
80.5kg
330,720
Abilities: Soul-Heart
Soul-Heart: Boosts its Sp. Atk stat every time a Pokémon faints.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 3 Sp. Attack Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.5 *0.25 *0.5 *1 *0 *0.5 *1 *0.5
Wild Hold Item Egg Groups
  Magearna cannot breed
Evolutionary Chain
Magearna
Alternate Forms
MagearnaOriginal Color
MagearnaOriginal Color
Magearna has two different appearances, one standard and one with its original colour from centuries ago. There's no way to change between them
Locations
Sun Event Only
Moon Event Only
Ultra Sun Hau'oli City (QR Code Required)
Ultra Moon Hau'oli City (QR Code Required)
Flavor Text
Magearna SpriteSunThis artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
MoonIts mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
Ultra SunIt synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Ultra MoonBuilt roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.
Magearna SpriteSunThis beautiful form reflects Magearna’s appearance when first presented to a king’s daughter 500 years ago.
MoonThis gorgeous Magearna looks as it did at the time of its invention. Its luxurious decoration pleased the king’s daughter.
Ultra SunThis is its form from almost 500 years ago. Its body is nothing more than a container—its artificial heart is the actual life-form.
Ultra MoonIt functions thanks to its artificial soul. The vivid decoration is proof that it was presented as a gift to royalty.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Crafty Shield Crafty Shield - Fairy-type Crafty Shield: Other Move -- -- 10 --
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Gear Up Gear Up - Steel-type Gear Up: Other Move -- -- 20 --
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Shift Gear Shift Gear - Steel-type Shift Gear: Other Move -- -- 10 --
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
Sonic Boom Sonic Boom - Normal-type Sonic Boom: Special Move ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
9 Lucky Chant Lucky Chant - Normal-type Lucky Chant: Other Move -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
17 Aurora Beam Aurora Beam - Ice-type Aurora Beam: Special Move 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
25 Mirror Shot Mirror Shot - Steel-type Mirror Shot: Special Move 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
33 Mind Reader Mind Reader - Normal-type Mind Reader: Other Move -- -- 5 --
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
41 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
49 Fleur Cannon Fleur Cannon - Fairy-type Fleur Cannon: Special Move 130 90 5 100
The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
57 Iron Defense Iron Defense - Steel-type Iron Defense: Other Move -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
65 Pain Split Pain Split - Normal-type Pain Split: Other Move -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
73 Synchronoise Synchronoise - Psychic-type Synchronoise: Special Move 120 100 10 --
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
81 Aura Sphere Aura Sphere - Fighting-type Aura Sphere: Special Move 80 -- 20 --
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
89 Heart Swap Heart Swap - Psychic-type Heart Swap: Other Move -- -- 10 --
The user employs its psychic power to switch stat changes with the target.
97 Trump Card Trump Card - Normal-type Trump Card: Special Move ?? -- 5 --
The fewer PP this move has, the greater its power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM54 False Swipe False Swipe - Normal-type False Swipe: Physical Move 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM63 Embargo Embargo - Dark-type Embargo: Other Move -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM72 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon Flash Cannon - Steel-type Flash Cannon: Special Move 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM99 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Magnet RiseMagnet Rise - Electric-typeMagnet Rise: Other Move----10--
The user levitates using electrically generated magnetism for five turns.
Iron DefenseIron Defense - Steel-typeIron Defense: Other Move----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Last ResortLast Resort - Normal-typeLast Resort: Physical Move1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heal BellHeal Bell - Normal-typeHeal Bell: Other Move----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Pain SplitPain Split - Normal-typePain Split: Other Move----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
After YouAfter You - Normal-typeAfter You: Other Move----15--
The user helps the target and makes it use its move right after the user.
Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
The user assists an ally by boosting the power of that ally's attack.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 140(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Special Move 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Special Move 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical MoveSpecial Move 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom Bloom Doom - Grass-type Special Move 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Special Move 175 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Special Move 175 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - Fairy-type Special Move 195 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 80 95 115 130 115 65
Max Stats
Hindering Nature
Lv. 50 140 - 187 90 - 132 108 - 150 121 - 163 108 - 150 63 - 105
Lv. 100 270 - 364 175 - 260 211 - 296 238 - 323 211 - 296 121 - 206
Max Stats
Neutral Nature
Lv. 50 140 - 187 100 - 147 120 - 167 135 - 182 120 - 167 70 - 117
Lv. 100 270 - 364 195 - 289 235 - 329 265 - 359 235 - 329 135 - 229
Max Stats
Beneficial Nature
Lv. 50 140 - 187 110 - 161 132 - 183 148 - 200 132 - 183 77 - 128
Lv. 100 270 - 364 214 - 317 258 - 361 291 - 394 258 - 361 148 - 251

<--- Necrozma #800
Necrozma
#802
Marshadow
Marshadow --->

 
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