#313 Volbeat

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Volbeat Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Volbeat
Japan: Barubeat
バルビート
French: Muciole
German: Volbeat
Korean: 볼비트
National: #313
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :100%
Female :0%
Bug-type
Classification Height Weight Capture Rate Base Egg Steps
Firefly Pokémon 2'04"
0.7m
39.0lbs
17.7kg
1501,920 (SWSH)
3,840 (BDSP)
Abilities: Illuminate - Swarm - Prankster (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Hidden Ability:
Prankster: Status category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
600,000 Points
Erratic
50 1 Speed Point(s)
Volbeat can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Bright Powder
Bright Powder
- 5%
Bug
Human-like
Evolutionary Chain
Egg When Male Volbeat
When FemaleIllumise

Locations

- In-Depth Details
Brilliant Diamond Route 229, Grand UndergroundDetails
Shining Pearl Route 229, Grand UndergroundDetails
Flavor Text
Brilliant Diamond It communicates with others by lighting up its rear at night. It loves Illumise's sweet aroma.
Shining Pearl


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Play Nice Play Nice - Normal-type Play Nice: Other Move -- 101 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
8 Confuse Ray Confuse Ray - Ghost-type Confuse Ray: Other Move -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
12 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
15 Struggle Bug Struggle Bug - Bug-type Struggle Bug: Special Move 50 100 20 100
While resisting, the user attacks opposing Pokémon. This lowers the Sp. Atk stats of those hit.
19 Moonlight Moonlight - Fairy-type Moonlight: Other Move -- 101 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
22 Tail Glow Tail Glow - Bug-type Tail Glow: Other Move -- 101 20 --
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
26 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
29 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
33 Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
36 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 20 --
The user assists an ally by boosting the power of that ally's attack.
40 Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
43 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
47 Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
50 Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM21 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 101 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM51 Roost Roost - Flying-type Roost: Other Move -- 101 10 --
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM62 Bug Buzz Bug Buzz - Bug-type Bug Buzz: Special Move 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- 101 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Baton Pass Baton Pass - Normal-type Baton Pass: Other Move -- 101 40 -- Details
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Trick Trick - Psychic-type Trick: Other Move -- 100 10 -- Details
The user catches the target off guard and swaps its held item with its own.
Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 -- Details
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Lunge Lunge - Bug-type Lunge: Physical Move 80 100 15 100 Details
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 430 65 73 75 47 85 85
Max Stats
Hindering Nature
Lv. 50 125 - 172 70 - 112 72 - 114 46 - 89 81 - 123 81 - 123
Lv. 100 240 - 334 135 - 220 139 - 224 89 - 173 157 - 242 157 - 242
Max Stats
Neutral Nature
Lv. 50 125 - 172 78 - 125 80 - 127 52 - 99 90 - 137 90 - 137
Lv. 100 240 - 334 151 - 245 155 - 249 99 - 193 175 - 269 175 - 269
Max Stats
Beneficial Nature
Lv. 50 125 - 172 85 - 137 88 - 139 57 - 108 99 - 150 99 - 150
Lv. 100 240 - 334 166 - 269 170 - 273 108 - 212 192 - 295 192 - 295
65
73
75
85
85
47

<--- Minun #312
Minun
#314
Illumise
Illumise --->