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Name Type Cat. PP Att. Acc. Effect
Aromatic Mist Aromatic Mist - FAIRY 20 -- 101 The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Baby-Doll Eyes Baby-Doll Eyes - FAIRY 30 -- 100 The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Charm Charm - FAIRY 20 -- 100 The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Crafty Shield Crafty Shield - FAIRY 10 -- 101 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Dazzling Gleam Dazzling Gleam - FAIRY 10 80 100 The user damages opposing Pokémon by emitting a powerful flash.
Decorate Decorate - FAIRY 15 -- 101 The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
Disarming Voice Disarming Voice - FAIRY 15 40 101 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Draining Kiss Draining Kiss - FAIRY 10 50 100 The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
Fairy Lock Fairy Lock - FAIRY 10 -- 101 By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fairy Wind Fairy Wind - FAIRY 30 40 100 The user stirs up a fairy wind and strikes the target with it.
Fleur Cannon Fleur Cannon - FAIRY 5 130 90 The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
Floral Healing Floral Healing - FAIRY 10 -- 101 The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
Flower Shield Flower Shield - FAIRY 10 -- 101 The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power.
G-Max Finale G-Max Finale - FAIRY 10 -- 101 A Fairy-type attack that Gigantamax Alcremie use. This move heals the HP of allies.
G-Max Smite G-Max Smite - FAIRY 10 -- 101 A Fairy-type attack that Gigantamax Hatterene use. This move confuses opponents.
Geomancy Geomancy - FAIRY 10 -- 101 The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Guardian of Alola Guardian of Alola - FAIRY 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Let's Snuggle Forever Let's Snuggle Forever - FAIRY 1 190 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Light of Ruin Light of Ruin - FAIRY 5 140 90 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
Max Starfall Max Starfall - FAIRY 10 -- 101 This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Misty Terrain Misty Terrain - FAIRY 10 -- 101 This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast Moonblast - FAIRY 15 95 100 Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Moonlight Moonlight - FAIRY 5 -- 101 The user restores its own HP. The amount of HP regained varies with the weather.
Nature's Madness Nature's Madness - FAIRY 10 -- 90 The user hits the target with the force of nature. It halves the target's HP.
Play Rough Play Rough - FAIRY 10 90 90 The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Sparkly Swirl Sparkly Swirl - FAIRY 5 120 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Spirit Break Spirit Break - FAIRY 15 75 100 The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
Strange Steam Strange Steam - FAIRY 10 90 95 The user attacks the target by emitting steam. This may also confuse the target.
Sweet Kiss Sweet Kiss - FAIRY 10 -- 75 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Twinkle Tackle Twinkle Tackle - FAIRY 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Twinkle Tackle Twinkle Tackle - FAIRY 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.