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Name Type Cat. PP Att. Acc. Effect
Bone Club Bone Club - GROUND 20 65 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Bone Rush Bone Rush - GROUND 10 25 90 The user strikes the target with a hard bone two to five times in a row.
Bonemerang Bonemerang - GROUND 10 50 90 The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
Bulldoze Bulldoze - GROUND 20 60 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Dig Dig - GROUND 10 80 100 The user burrows into the ground, then attacks on the next turn.
Drill Run Drill Run - GROUND 10 80 95 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Earth Power Earth Power - GROUND 10 90 100 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Earthquake Earthquake - GROUND 10 100 100 The user sets off an earthquake that strikes every Pokémon around it.
Fissure Fissure - GROUND 5 -- 30 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
G-Max Sandblast G-Max Sandblast - GROUND 10 -- 101 A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
Headlong Rush Headlong Rush - GROUND 5 100 100 The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.
High Horsepower High Horsepower - GROUND 10 95 95 The user fiercely attacks the target using its entire body.
Land's Wrath Land's Wrath - GROUND 10 90 100 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Magnitude Magnitude - GROUND 30 -- 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Max Quake Max Quake - GROUND 10 -- 101 This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Mud Bomb Mud Bomb - GROUND 10 65 85 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Mud Shot Mud Shot - GROUND 15 55 95 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud Sport Mud Sport - GROUND 15 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Mud-Slap Mud-Slap - GROUND 10 20 100 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Precipice Blades Precipice Blades - GROUND 10 120 85 The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Rototiller Rototiller - GROUND 10 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Sand Attack Sand Attack - GROUND 15 -- 100 Sand is hurled in the target's face, reducing the target's accuracy.
Sand Tomb Sand Tomb - GROUND 15 35 85 The user traps the target inside a harshly raging sandstorm for four to five turns.
Sandsear Storm Sandsear Storm - GROUND 5 95 80 The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn.
Scorching Sands Scorching Sands - GROUND 10 70 100 The user throws scorching sand at the target to attack. This may also leave the target with a burn.
Shore Up Shore Up - GROUND 10 -- 101 The user regains up to half of its max HP. It restores more HP in a sandstorm.
Spikes Spikes - GROUND 20 -- 101 The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Stomping Tantrum Stomping Tantrum - GROUND 10 75 100 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Tectonic Rage Tectonic Rage - GROUND 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Tectonic Rage Tectonic Rage - GROUND 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Thousand Arrows Thousand Arrows - GROUND 10 90 100 This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
Thousand Waves Thousand Waves - GROUND 10 90 100 The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.