|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Aurora Beam
|
|
|
20
|
65
|
100
|
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
|
|
Aurora Veil
|
|
|
20
|
--
|
101
|
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
|
|
Avalanche
|
|
|
10
|
60
|
100
|
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
|
|
Blizzard
|
|
|
5
|
110
|
70
|
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
|
|
Freeze Shock
|
|
|
5
|
140
|
90
|
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
|
|
Freeze-Dry
|
|
|
20
|
70
|
100
|
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
|
|
Freezy Frost
|
|
|
10
|
100
|
90
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Frost Breath
|
|
|
10
|
60
|
90
|
The user blows its cold breath on the target. This attack always results in a critical hit.
|
|
G-Max Resonance
|
|
|
10
|
--
|
101
|
An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns.
|
|
Glacial Lance
|
|
|
5
|
130
|
100
|
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
|
|
Glaciate
|
|
|
10
|
65
|
95
|
The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats.
|
|
Hail
|
|
|
10
|
--
|
101
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
|
|
Haze
|
|
|
30
|
--
|
101
|
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
|
|
Ice Ball
|
|
|
20
|
30
|
90
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Ice Beam
|
|
|
10
|
90
|
100
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
|
|
Ice Burn
|
|
|
5
|
140
|
90
|
On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
|
|
Ice Fang
|
|
|
15
|
65
|
95
|
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
|
|
Ice Hammer
|
|
|
10
|
100
|
90
|
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
|
|
Ice Punch
|
|
|
15
|
75
|
100
|
The target is punched with an icy fist. This may also leave the target frozen.
|
|
Ice Shard
|
|
|
30
|
40
|
100
|
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
|
|
Icicle Crash
|
|
|
10
|
85
|
90
|
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
|
|
Icicle Spear
|
|
|
30
|
25
|
100
|
The user launches sharp icicles at the target two to five times in a row.
|
|
Icy Wind
|
|
|
15
|
55
|
95
|
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
|
|
Max Hailstorm
|
|
|
10
|
--
|
101
|
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
|
|
Mist
|
|
|
30
|
--
|
101
|
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
|
|
Mountain Gale
|
|
|
5
|
100
|
85
|
The user hurls giant chunks of ice at the target to inflict damage.
|
|
Powder Snow
|
|
|
25
|
40
|
100
|
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
|
|
Sheer Cold
|
|
|
5
|
--
|
30
|
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
|
|
Subzero Slammer
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Subzero Slammer
|
|
|
1
|
--
|
101
|
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|
|
Triple Axel
|
|
|
10
|
20
|
90
|
A consecutive three-kick attack that becomes more powerful with each successful hit.
|