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Name Type Cat. PP Att. Acc. Effect
Aurora Beam Aurora Beam - ICE 20 65 100 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Aurora Veil Aurora Veil - ICE 20 -- 101 This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Avalanche Avalanche - ICE 10 60 100 The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Blizzard Blizzard - ICE 5 110 70 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Freeze Shock Freeze Shock - ICE 5 140 90 On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
Freeze-Dry Freeze-Dry - ICE 20 70 100 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Freezy Frost Freezy Frost - ICE 10 100 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Frost Breath Frost Breath - ICE 10 60 90 The user blows its cold breath on the target. This attack always results in a critical hit.
G-Max Resonance G-Max Resonance - ICE 10 -- 101 An Ice-type attack that Gigantamax Lapras use. This move reduces the damage received for five turns.
Glacial Lance Glacial Lance - ICE 5 130 100 The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
Glaciate Glaciate - ICE 10 65 95 The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats.
Hail Hail - ICE 10 -- 101 The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
Haze Haze - ICE 30 -- 101 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Ice Ball Ice Ball - ICE 20 30 90 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Ice Beam Ice Beam - ICE 10 90 100 The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Ice Burn Ice Burn - ICE 5 140 90 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Ice Fang Ice Fang - ICE 15 65 95 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Hammer Ice Hammer - ICE 10 100 90 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Ice Punch Ice Punch - ICE 15 75 100 The target is punched with an icy fist. This may also leave the target frozen.
Ice Shard Ice Shard - ICE 30 40 100 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Icicle Crash Icicle Crash - ICE 10 85 90 The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Icicle Spear Icicle Spear - ICE 30 25 100 The user launches sharp icicles at the target two to five times in a row.
Icy Wind Icy Wind - ICE 15 55 95 The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Max Hailstorm Max Hailstorm - ICE 10 -- 101 This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Mist Mist - ICE 30 -- 101 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Powder Snow Powder Snow - ICE 25 40 100 The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.
Sheer Cold Sheer Cold - ICE 5 -- 30 The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
Subzero Slammer Subzero Slammer - ICE 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Subzero Slammer Subzero Slammer - ICE 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Triple Axel Triple Axel - ICE 10 20 90 A consecutive three-kick attack that becomes more powerful with each successful hit.