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Name Type Cat. PP Att. Acc. Effect
Blast Burn Blast Burn - FIRE 5 150 90 The target is razed by a fiery explosion. The user can't move on the next turn.
Blaze Kick Blaze Kick - FIRE 10 85 90 The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Blue Flare Blue Flare - FIRE 5 130 85 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
Burn Up Burn Up - FIRE 5 130 100 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
Burning Jealousy Burning Jealousy - FIRE 5 70 100 The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
Ember Ember - FIRE 25 40 100 The target is attacked with small flames. This may also leave the target with a burn.
Eruption Eruption - FIRE 5 150 100 The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
Fiery Dance Fiery Dance - FIRE 10 80 100 Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat.
Fire Blast Fire Blast - FIRE 5 110 85 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Fire Fang Fire Fang - FIRE 15 65 95 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Lash Fire Lash - FIRE 15 80 100 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Fire Pledge Fire Pledge - FIRE 10 80 100 A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
Fire Punch Fire Punch - FIRE 15 75 100 The target is punched with a fiery fist. This may also leave the target with a burn.
Fire Spin Fire Spin - FIRE 15 35 85 The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Flame Burst Flame Burst - FIRE 15 70 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Flame Charge Flame Charge - FIRE 20 50 100 Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
Flame Wheel Flame Wheel - FIRE 25 60 100 The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Flamethrower Flamethrower - FIRE 15 90 100 The target is scorched with an intense blast of fire. This may also leave the target with a burn.
Flare Blitz Flare Blitz - FIRE 15 120 100 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Fusion Flare Fusion Flare - FIRE 5 100 100 The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt.
G-Max Centiferno G-Max Centiferno - FIRE 10 -- 101 A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
G-Max Fireball G-Max Fireball - FIRE 10 -- 101 A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities
G-Max Wildfire G-Max Wildfire - FIRE 10 -- 101 A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
Heat Crash Heat Crash - FIRE 10 -- 100 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Heat Wave Heat Wave - FIRE 10 95 90 The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
Incinerate Incinerate - FIRE 15 60 100 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Inferno Inferno - FIRE 5 100 50 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Inferno Overdrive Inferno Overdrive - FIRE 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Inferno Overdrive Inferno Overdrive - FIRE 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Lava Plume Lava Plume - FIRE 15 80 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Magma Storm Magma Storm - FIRE 5 100 75 The target becomes trapped within a maelstrom of fire that rages for four to five turns.
Max Flare Max Flare - FIRE 10 -- 101 This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Mind Blown Mind Blown - FIRE 5 150 100 The user attacks everything around it by causing its own head to explode. This also damages the user.
Mystical Fire Mystical Fire - FIRE 10 75 100 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Overheat Overheat - FIRE 5 130 90 The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Pyro Ball Pyro Ball - FIRE 5 120 90 The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
Raging Fury Raging Fury - FIRE 10 90 85 The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move.
Sacred Fire Sacred Fire - FIRE 5 100 95 The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
Searing Shot Searing Shot - FIRE 5 100 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Shell Trap Shell Trap - FIRE 5 150 100 The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
Sizzly Slide Sizzly Slide - FIRE 20 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Sunny Day Sunny Day - FIRE 5 -- 101 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
V-create V-create - FIRE 5 180 95 With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
Will-O-Wisp Will-O-Wisp - FIRE 15 -- 85 The user shoots a sinister flame at the target to inflict a burn.