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Name Type Cat. PP Att. Acc. Effect
Acrobatics Acrobatics - FLYING 15 55 100 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Aerial Ace Aerial Ace - FLYING 20 60 101 The user confounds the target with speed, then slashes. This attack never misses.
Aeroblast Aeroblast - FLYING 5 100 95 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
Air Cutter Air Cutter - FLYING 25 60 95 The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
Air Slash Air Slash - FLYING 15 75 95 The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
Beak Blast Beak Blast - FLYING 15 100 100 The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
Bleakwind Storm Bleakwind Storm - FLYING 5 95 80 The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite.
Bounce Bounce - FLYING 5 85 85 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Brave Bird Brave Bird - FLYING 15 120 100 The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Chatter Chatter - FLYING 20 65 100 The user attacks the target with sound waves of deafening chatter. This confuses the target.
Defog Defog - FLYING 15 -- 101 A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Dragon Ascent Dragon Ascent - FLYING 5 120 100 After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
Drill Peck Drill Peck - FLYING 20 80 100 A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
Dual Wingbeat Dual Wingbeat - FLYING 10 40 90 The user slams the target with its wings. The target is hit twice in a row.
Feather Dance Feather Dance - FLYING 15 -- 100 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Floaty Fall Floaty Fall - FLYING 15 90 95 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Fly Fly - FLYING 15 90 95 The user flies up into the sky and then strikes its target on the next turn.
G-Max Wind Rage G-Max Wind Rage - FLYING 10 -- 101 A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen.
Gust Gust - FLYING 35 40 100 A gust of wind is whipped up by wings and launched at the target to inflict damage.
Hurricane Hurricane - FLYING 10 110 70 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Max Airstream Max Airstream - FLYING 10 -- 101 This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats.
Mirror Move Mirror Move - FLYING 20 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Oblivion Wing Oblivion Wing - FLYING 10 80 100 The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
Peck Peck - FLYING 35 35 100 The target is jabbed with a sharply pointed beak or horn.
Pluck Pluck - FLYING 20 60 100 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Roost Roost - FLYING 10 -- 101 The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
Sky Attack Sky Attack - FLYING 5 140 90 A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Sky Drop Sky Drop - FLYING 10 60 100 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Supersonic Skystrike Supersonic Skystrike - FLYING 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Supersonic Skystrike Supersonic Skystrike - FLYING 1 -- 101 This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
Tailwind Tailwind - FLYING 15 -- 101 The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Wing Attack Wing Attack - FLYING 35 60 100 The target is struck with large, imposing wings spread wide to inflict damage.