#035 Clefairy
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Clefairy Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Clefairy
Japan: Pippi
ピッピ
French: Mélofée
German: Piepi
Korean: 삐삐
National: #035
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Fairy Pokémon 2'00"
0.6m
16.5lbs
7.5kg
1502,560
Abilities: Cute Charm - Magic Guard - Friend Guard (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Magic Guard: Prevents all damage except from direct-attack moves.
Hidden Ability (Available):
Friend Guard: In Double & Triple battles, the damage that ally Pokémon receive from attacks is reduced by 25%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
140 2 HP Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Moon Stone
- 5%
Fairy
Evolutionary Chain
Locations - In-Depth Details
X Friend Safari
Y Friend Safari
Omega Ruby Route 115, Meteor FallsDetails
Alpha Sapphire Route 115, Meteor FallsDetails
Trainer Locations  Details
Flavor Text
X It is said that happiness will come to those who see a gathering of Clefairy under a full moon.
Y The moonlight that it stores in the wings on its back apparently gives it the ability to float in midair.
Omega Ruby On every night of a full moon, groups of this Pokémon come out to play. When dawn arrives, the tired Clefairy return to their quiet mountain retreats and go to sleep nestled up against each other.
Alpha Sapphire

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
Healing Wish -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Disarming Voice 40 -- 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
7 Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
10 Double Slap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
13 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
16 Follow Me -- -- 20 --
The user draws attention to itself, making all targets take aim only at the user.
19 Bestow -- -- 15 --
The user passes its held item to the target when the target isn't holding an item.
22 Wake-Up Slap 70 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
25 Minimize -- -- 10 --
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
28 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
31 Metronome -- -- 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
34 Cosmic Power -- -- 20 --
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
37 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
40 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
43 Moonlight -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
46 Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
49 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
50 Meteor Mash 90 90 10 20
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
55 Healing Wish -- -- 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
58 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Incinerate 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Aromatherapy -- -- 5 -- Details
The user releases a soothing scent that heals all status problems affecting the user's party.
Belly Drum -- -- 10 -- Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Covet 60 100 25 -- Details
The user endearingly approaches the target, then steals the target's held item.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Heal Pulse -- -- 10 -- Details
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Metronome -- -- 10 -- Details
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Mimic -- -- 10 -- Details
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Misty Terrain -- -- 10 -- Details
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Present ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Splash -- -- 40 -- Details
The user just flops and splashes around to no effect at all...
Stored Power 20 100 10 -- Details
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Thunder Punch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Charm -- 100 20 --
Lv. 1
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Sweet Kiss -- 75 10 --
Lv. 10
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Copycat -- -- 20 --
Lv. 13
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Magical Leaf 60 -- 20 --
Lv. 16
The user scatters curious leaves that chase the target. This attack will not miss.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Work Up -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Soft-boiled -- -- 10 -- Move Tutor - FRLG
The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Rollout 30 90 20 -- Move Tutor - Emerald
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Mud-slap 20 100 10 100 Move Tutor - Emerald
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 323 70 45 48 60 65 35
Max Stats
Hindering Nature
Lv. 50 130 - 177 45 - 87 47 - 90 58 - 100 63 - 105 36 - 78
Lv. 100 250 - 344 85 - 170 90 - 175 112 - 197 121 - 206 67 - 152
Max Stats
Neutral Nature
Lv. 50 130 - 177 50 - 97 53 - 100 65 - 112 70 - 117 40 - 87
Lv. 100 250 - 344 95 - 189 101 - 195 125 - 219 135 - 229 75 - 169
Max Stats
Beneficial Nature
Lv. 50 130 - 177 55 - 106 58 - 110 71 - 123 77 - 128 44 - 95
Lv. 100 250 - 344 104 - 207 111 - 214 137 - 240 148 - 251 82 - 185

<--- #034
Nidoking
#036
Clefable
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