#035 Clefairy
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Clefairy
Japan: Pippi
ピッピ
French: Mélofée
German: Piepi
Korean: 삐삐
National: #035
Alola: #273
Melemele: #---
Akala: #---
Ula'ula: #094
Poni: #---
Male :24.6%
Female :75.4%
Classification Height Weight Capture Rate Base Egg Steps
Fairy Pokémon 2'00"
0.6m
16.5lbs
7.5kg
1502,560
Abilities: Cute Charm - Magic Guard - Friend Guard (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Magic Guard: Prevents all damage except from direct-attack moves.
Hidden Ability (Available):
Friend Guard: In Double & Triple battles, the damage that ally Pokémon receive from attacks is reduced by 25%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
140 2 HP Point(s)
Unlikely
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Moon Stone
- 5%
Fairy
Evolutionary Chain
Locations - In-Depth Details
Sun Mount Hokulani (SOS Only)Details
Moon Mount Hokulani (SOS Only)Details
Ultra Sun Mount Hokulani (SOS Only)Details
Ultra Moon Mount Hokulani (SOS Only)Details
Let's Go, Pikachu! Mt. MoonDetails
Let's Go, Eevee! Mt. MoonDetails
Trainer Locations  Details
Flavor Text
Sun Its adorable behavior and appearance make it popular with men and women, young and old. Its numbers are few, however.
Moon On nights with a full moon, they gather together and dance. The surrounding area is enveloped in an abnormal magnetic field.
Ultra Sun They’re popular, but they’re rare. Trainers who show them off recklessly may be targeted by thieves.
Ultra Moon Bathed in moonlight, its wings glow faintly. Without even flapping, Clefairy rises into the air, where it dances around.
Let's Go, Pikachu! Adored for their cute looks and playfulness. They are thought to be rare, as they do not appear often.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Spotlight -- -- 15 --
    The user shines a spotlight on the target so that only the target will be attacked during the turn.
    Disarming Voice 40 -- 15 --
    Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
    Pound 40 100 35 --
    The target is physically pounded with a long tail, a foreleg, or the like.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Encore -- 100 5 --
    The user compels the target to keep using the move it encored for three turns.
    7 Sing -- 55 15 --
    A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    10 Double Slap 15 85 10 --
    The target is slapped repeatedly, back and forth, two to five times in a row.
    13 Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    16 Follow Me -- -- 20 --
    The user draws attention to itself, making all targets take aim only at the user.
    19 Bestow -- -- 15 --
    The user passes its held item to the target when the target isn't holding an item.
    22 Wake-Up Slap 70 100 10 --
    This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
    25 Minimize -- -- 10 --
    The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    28 Stored Power 20 100 10 --
    The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    31 Metronome -- -- 10 --
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    34 Cosmic Power -- -- 20 --
    The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    37 Lucky Chant -- -- 30 --
    The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
    40 Body Slam 85 100 15 30
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    43 Moonlight -- -- 5 --
    The user restores its own HP. The amount of HP regained varies with the weather.
    46 Moonblast 95 100 15 30
    Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    49 Gravity -- -- 5 --
    Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
    50 Meteor Mash 90 90 10 20
    The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
    55 Healing Wish -- -- 10 --
    The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    58 After You -- -- 15 --
    The user helps the target and makes it use its move right after the user.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM03 Psyshock 80 100 10 --
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM04 Calm Mind -- -- 20 --
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM16 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM33 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM57 Charge Beam 50 90 10 70
    The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
    TM73 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM85 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM99 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Present ?? 90 15 -- Details
    The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
    Metronome -- -- 10 -- Details
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Amnesia -- -- 20 -- Details
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    Belly Drum -- -- 10 -- Details
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    Splash -- -- 40 -- Details
    The user just flops and splashes around to no effect at all...
    Mimic -- -- 10 -- Details
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Wish -- -- 10 -- Details
    One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
    Fake Tears -- 100 20 -- Details
    The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Covet 60 100 25 -- Details
    The user endearingly approaches the target, then steals the target's held item.
    Aromatherapy -- -- 5 -- Details
    The user releases a soothing scent that heals all status conditions affecting the user's party.
    Stored Power 20 100 10 -- Details
    The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
    Tickle -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.
    Misty Terrain -- -- 10 -- Details
    This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
    Heal Pulse -- -- 10 -- Details
    The user emits a healing pulse that restores the target's HP by up to half of its max HP.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Covet6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Signal Beam751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Bounce8585530
    The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
    Thunder Punch751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire Punch751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice Punch751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Magic Coat----15--
    A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    Gravity----5--
    Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
    Last Resort1401005--
    This move can be used only after the user has used all the other moves it knows in the battle.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Zen Headbutt80901520
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Hyper Voice9010010--
    The user lets loose a horribly echoing shout with the power to inflict damage.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock Off6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    Role Play----10--
    The user mimics the target completely, copying the target's natural Ability.
    Heal Bell----5--
    The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
    Drain Punch7510010--
    An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Shock Wave60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    After You----15--
    The user helps the target and makes it use its move right after the user.
    Helping Hand----20--
    The user assists an ally by boosting the power of that ally's attack.
    Trick--10010--
    The user catches the target off guard and swaps its held item with its own.
    Wonder Room----10--
    The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    Endeavor??1005--
    This attack move cuts down the target's HP to equal the user's HP.
    Recycle----10--
    The user recycles a held item that has been used in battle so it can be used again.
    Snatch----10--
    The user steals the effects of any attempts to use a healing or stat-changing move.
    Stealth Rock----20--
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    Telekinesis----15--
    The user makes the target float with its psychic power. The target is easier to hit for three turns.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/175(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 200 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike 160 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Savage Spin-Out 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare 160 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 140(Phy)/185(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex 120 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom 190 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 140(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche 160(Phy)/180(Spe) -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Twinkle Tackle 175 -- 1 --
    The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage 160(Phy)/100(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush
    Gen V or earlier
    100 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Charm -- 100 20 --
    Lv. 1
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Sweet Kiss -- 75 10 --
    Lv. 10
    The user kisses the target with a sweet, angelic cuteness that causes confusion.
    Copycat -- -- 20 --
    Lv. 13
    The user mimics the move used immediately before it. The move fails if no other move has been used yet.
    Magical Leaf 60 -- 20 --
    Lv. 16
    The user scatters curious leaves that chase the target. This attack never misses.
    Uproar 90 100 10 --
    Tutor
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Rollout 30 90 20 -- Move Tutor - PtHGSS
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Counter ?? 100 20 -- Move Tutor - FRLG
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Soft-boiled -- -- 10 -- Move Tutor - FRLG
    The user restores its own HP by up to half of its max HP.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Nightmare -- 100 15 -- Move Tutor - XD
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Psywave ?? 100 15 -- Gen I TM46
    The target is attacked with an odd psychic wave. The attack varies in intensity.
    Tri Attack 80 100 10 20 Gen I TM49
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 323 70 45 48 60 65 35
    Max Stats
    Hindering Nature
    Lv. 50 130 - 177 45 - 87 47 - 90 58 - 100 63 - 105 36 - 78
    Lv. 100 250 - 344 85 - 170 90 - 175 112 - 197 121 - 206 67 - 152
    Max Stats
    Neutral Nature
    Lv. 50 130 - 177 50 - 97 53 - 100 65 - 112 70 - 117 40 - 87
    Lv. 100 250 - 344 95 - 189 101 - 195 125 - 219 135 - 229 75 - 169
    Max Stats
    Beneficial Nature
    Lv. 50 130 - 177 55 - 106 58 - 110 71 - 123 77 - 128 44 - 95
    Lv. 100 250 - 344 104 - 207 111 - 214 137 - 240 148 - 251 82 - 185

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Pound 40 100 35 --
    The target is physically pounded with a long tail, a foreleg, or the like.
    4 Defense Curl -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    6 Sing -- 55 15 --
    A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
    10 Minimize -- -- 10 --
    The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    12 Double Slap 15 85 10 --
    The target is slapped repeatedly, back and forth, two to five times in a row.
    16 Amnesia -- -- 20 --
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    18 Metronome -- -- 10 --
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    22 Encore -- 100 5 --
    The user compels the target to keep using the move it encored for three turns.
    24 Body Slam 85 100 15 30
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    28 Moonblast 95 100 15 30
    Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM04 Teleport -- -- 20 --
    Use it to flee from any wild Pokémon.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM16 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM23 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM28 Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    TM31 Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM32 Dazzling Gleam 80 100 10 --
    The user damages opposing Pokémon by emitting a powerful flash.
    TM33 Calm Mind -- -- 20 --
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM35 Ice Punch 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM40 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM44 Play Rough 90 90 10 10
    The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM56 Stealth Rock -- -- 20 --
    The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
    TM59 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 323 70 45 48 60 65 35
    Max Stats
    Hindering Nature
    Lv. 50No Candy 130 - 145 45 - 64 47 - 67 58 - 79 63 - 84 36 - 54
    Candy 130 - 345 45 - 264 47 - 267 58 - 279 63 - 284 36 - 254
    Lv. 100No Candy 250 - 281 85 - 124 90 - 130 112 - 154 121 - 164 67 - 104
    Candy 250 - 481 85 - 324 90 - 330 112 - 354 121 - 364 67 - 304
    Max Stats
    Neutral Nature
    Lv. 50No Candy 130 - 145 50 - 71 53 - 74 65 - 88 70 - 93 40 - 60
    Candy 130 - 345 50 - 271 53 - 274 65 - 288 70 - 293 40 - 260
    Lv. 100No Candy 250 - 281 95 - 138 101 - 145 125 - 171 135 - 182 75 - 116
    Candy 250 - 481 95 - 338 101 - 345 125 - 371 135 - 382 75 - 316
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 130 - 145 55 - 78 58 - 82 71 - 96 77 - 102 44 - 66
    Candy 130 - 345 55 - 278 58 - 282 71 - 296 77 - 302 44 - 266
    Lv. 100No Candy 250 - 281 104 - 152 111 - 159 137 - 188 148 - 200 82 - 128
    Candy 250 - 481 104 - 352 111 - 359 137 - 388 148 - 400 82 - 328

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP25 CP2,665 CP
    Level 501,212 CP1,602 CP6,402 CP
    Level 1004,638 CP6,234 CP10,000 CP

<--- #034
Nidoking
#036
Clefable
--->

 
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