| X & Y Level Up |
|
| — |
Ember |
 |
 |
40 |
100 |
25 |
10 |
| The target is attacked with small flames. It may also leave the target with a burn. |
| 4 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 7 |
Roar |
 |
 |
-- |
-- |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| 9 |
Baby-Doll Eyes |
 |
 |
-- |
100 |
30 |
-- |
| The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| 10 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 12 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 15 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 18 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
| If the opponents know any move also known by the user, the opponents are prevented from using it. |
| 20 |
Feint Attack |
 |
 |
60 |
-- |
20 |
-- |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 23 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 26 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| 28 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status problems. |
| 31 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| 34 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| 36 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| 39 |
Extrasensory |
 |
 |
80 |
100 |
20 |
10 |
| The user attacks with an odd, unseeable power. It may also make the target flinch. |
| 42 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| 44 |
Grudge |
 |
 |
-- |
-- |
5 |
-- |
| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
| 47 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| 50 |
Inferno |
 |
 |
100 |
50 |
5 |
100 |
| The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| ΩRαS Level Up |
|
| — |
Ember |
 |
 |
40 |
100 |
25 |
10 |
| The target is attacked with small flames. It may also leave the target with a burn. |
| 4 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
| 7 |
Roar |
 |
 |
-- |
-- |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| 9 |
Baby-Doll Eyes |
 |
 |
-- |
100 |
30 |
-- |
| The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
| 10 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
| The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
| 12 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
| The target is exposed to a sinister ray that triggers confusion. |
| 15 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| 18 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| 20 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| 23 |
Feint Attack |
 |
 |
60 |
-- |
20 |
-- |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 26 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status problems. |
| 28 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| 31 |
Extrasensory |
 |
 |
80 |
100 |
20 |
10 |
| The user attacks with an odd, unseeable power. It may also make the target flinch. |
| 34 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| 36 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| 39 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
| If the opponents know any move also known by the user, the opponents are prevented from using it. |
| 42 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| 44 |
Grudge |
 |
 |
-- |
-- |
5 |
-- |
| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
| 47 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| 50 |
Inferno |
 |
 |
100 |
50 |
5 |
100 |
| The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| TM & HM Attacks |
|
| TM05 |
Roar |
 |
 |
-- |
-- |
20 |
-- |
| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM28 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM43 |
Flame Charge |
 |
 |
50 |
100 |
20 |
100 |
| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM50 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM59 |
Incinerate |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable |
| TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| TM77 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the target. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM97 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Egg Moves (Details) |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Details |
| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
| Disable |
 |
 |
-- |
100 |
20 |
-- |
Details |
| For four turns, this move prevents the target from using the move it last used. |
| Extrasensory |
 |
 |
80 |
100 |
20 |
10 |
Details |
| The user attacks with an odd, unseeable power. It may also make the target flinch. |
| Feint Attack |
 |
 |
60 |
-- |
20 |
-- |
Details |
| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| Flail |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
Details |
| The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
| Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
Details |
| The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
| Hex |
 |
 |
65 |
100 |
10 |
-- |
Details |
| This relentless attack does massive damage to a target affected by status problems. |
| Howl |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user howls loudly to raise its spirit, boosting its Attack stat. |
| Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
Details |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Power Swap |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Details |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| Spite |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Tail Slap |
 |
 |
25 |
85 |
10 |
-- |
Details |
| The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
| Transfer Only Moves (Details) |
|
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
| Star-shaped rays are shot at the opposing team. This attack never misses. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - Emerald |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - Emerald |
| Star-shaped rays are shot at the opposing team. This attack never misses. |