#037 Vulpix
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Vulpix
Japan: Rokon
ロコン
French: Goupix
German: Vulpix
Korean: 식스테일
National: #037
Alola: #253
Melemele: #---
Akala: #---
Ula'ula: #125
Poni: #---
Male :24.6%
Female :75.4%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon 2'00" / 2'00"
0.6m / 0.6m
21.8lbs / 21.8lbs
9.9kg / 9.9kg
1905,120
Abilities: Flash Fire - Drought (Hidden) (Normal Forme) - Snow Cloak- Snow Warning (Hidden) (Alola Form)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability: (Available through transfer)
Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Alola Form Abilities:
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Hidden Ability: (Available)
Snow Warning: Hailstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Alola Form
1 Speed Point(s)
Likely
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Damage Taken Alola Form
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1
Wild Hold Item Egg Groups
 Regular Form

Charcoal
- 5%
Alolan Form

Snowball
- 5%
Field
Evolutionary Chain
Alternate Forms
Normal FormAlola Form
Vulpix is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations - In-Depth Details
Sun Mount Lanakila, Tapu VillageDetails
Moon Trade from Sun
Ultra Sun Mount Lanakila, Tapu VillageDetails
Ultra Moon Trade from Sun/Ultra Sun
Trainer Locations  Details
Flavor Text
SunIts beautiful fur and tails have made it very popular. As it grows, its tails split to form more tails.
MoonFrom its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Ultra SunIts beautiful tails have made it very popular. However, if it’s not brushed diligently, it will be a mass of tangles before you know it.
Ultra MoonIt manipulates balls of fire to catch its prey. If you raise one from when it’s young, it will grow close to you like a puppy Pokémon.
SunIt exhales air colder than -58 degrees Fahrenheit. Elderly people in Alola call this Pokémon by an older name—Keokeo.
MoonIn hot weather, this Pokémon makes ice shards with its six tails and sprays them around to cool itself off.
Ultra SunIf you carelessly approach it because it’s cute, the boss of the pack, Ninetales, will appear and freeze you.
Ultra MoonThey live together in a skulk, helping one another. Before eating their prey, they freeze it solid with their –58 degree Fahrenheit breath.

Level Up Anchors Alolan Standard
Alola Form Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Powder Snow 40 100 25 10
The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
4 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
9 Baby-Doll Eyes -- 100 30 --
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
10 Ice Shard 40 100 30 --
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
12 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
15 Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
18 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
20 Mist -- -- 30 --
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
23 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
26 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
28 Aurora Beam 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
31 Extrasensory 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
34 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
36 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
39 Imprison -- -- 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
42 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
44 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
47 Captivate -- 100 20 --
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
50 Sheer Cold ?? 30 5 --
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
Standard Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ember 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
4 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
9 Baby-Doll Eyes -- 100 30 --
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
10 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
12 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
15 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
18 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
20 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
23 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
26 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
28 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
31 Extrasensory 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
34 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
36 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
39 Imprison -- -- 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
42 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
44 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
47 Captivate -- 100 20 --
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
50 Inferno 100 50 5 100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM70 Aurora Veil -- -- 20 --
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM79 Frost Breath 60 90 10 100
The user blows its cold breath on the target. This attack always results in a critical hit.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Feint Attack 60 -- 20 --
Details
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Hypnosis -- 60 20 --
Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Flail ?? 100 15 --
Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Spite -- 100 10 --
Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Disable -- 100 20 --
Details
For four turns, this move prevents the target from using the move it last used.
Howl -- -- 40 --
Details
The user howls loudly to raise its spirit, which raises its Attack stat.
Heat Wave 95 90 10 10
Details
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Flare Blitz 120 100 15 10
Details
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Extrasensory 80 100 20 10
Details
The user attacks with an odd, unseeable power. This may also make the target flinch.
Power Swap -- -- 10 --
Details
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Secret Power 70 100 20 30
Details
The additional effects of this attack depend upon where it was used.
Hex 65 100 10 --
Details
This relentless attack does massive damage to a target affected by status conditions.
Tail Slap 25 85 10 --
Details
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Captivate -- 100 20 --
Details
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Freeze-Dry 70 100 20 10
Details
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Agility -- -- 30 --
Details
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Encore -- 100 5 --
Details
The user compels the target to keep using the move it encored for three turns.
Moonblast 95 100 15 30
Details
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Charm -- 100 20 --
Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %Form
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heat Wave95901010
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Heal Bell----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %Form
Celebrate----40--
The Pokémon congratulates you on your special day!Pokémon Center Sapporo - Special Distribution

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Breakneck Blitz
160(Phy)/120(Spe)
160(Phy)/120(Spe)
-- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmare
160
160
-- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash
180
180
-- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 190(Phy)/195(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche
160(Phy)/160(Spe)
160(Phy)/160(Spe)
-- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 160(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
175(Phy)/160(Spe)
175(Phy)/160(Spe)
-- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 195 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 299 38 41 40 50 65 65
Max Stats
Hindering Nature
Lv. 50 98 - 145 41 - 83 40 - 82 49 - 91 63 - 105 63 - 105
Lv. 100 186 - 280 78 - 162 76 - 161 94 - 179 121 - 206 121 - 206
Max Stats
Neutral Nature
Lv. 50 98 - 145 46 - 93 45 - 92 55 - 102 70 - 117 70 - 117
Lv. 100 186 - 280 87 - 181 85 - 179 105 - 199 135 - 229 135 - 229
Max Stats
Beneficial Nature
Lv. 50 98 - 145 50 - 102 49 - 101 60 - 112 77 - 128 77 - 128
Lv. 100 186 - 280 95 - 199 93 - 196 115 - 218 148 - 251 148 - 251
Stats - Alolan Vulpix
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 299 38 41 40 50 65 65
Max Stats
Hindering Nature
Lv. 50 98 - 145 41 - 83 40 - 82 49 - 91 63 - 105 63 - 105
Lv. 100 186 - 280 78 - 162 76 - 161 94 - 179 121 - 206 121 - 206
Max Stats
Neutral Nature
Lv. 50 98 - 145 46 - 93 45 - 92 55 - 102 70 - 117 70 - 117
Lv. 100 186 - 280 87 - 181 85 - 179 105 - 199 135 - 229 135 - 229
Max Stats
Beneficial Nature
Lv. 50 98 - 145 50 - 102 49 - 101 60 - 112 77 - 128 77 - 128
Lv. 100 186 - 280 95 - 199 93 - 196 115 - 218 148 - 251 148 - 251

<--- #036
Clefable
#038
Ninetales
--->

 
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