| Generation VI Level Up | 
|
				| — | Scratch |  |  | 40 | 100 | 35 | -- | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
				| — | Leer |  |  | -- | 100 | 30 | 100 | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 7 | Ember |  |  | 40 | 100 | 25 | 10 | 
				| The target is attacked with small flames. It may also leave the target with a burn. | 
				| 9 | Taunt |  |  | -- | 100 | 20 | -- | 
				| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
				| 14 | Mach Punch |  |  | 40 | 100 | 30 | -- | 
				| The user throws a punch at blinding speed. It is certain to strike first. | 
				| 16 | Fury Swipes |  |  | 18 | 80 | 15 | -- | 
				| The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 19 | Flame Wheel |  |  | 60 | 100 | 25 | 10 | 
				| The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. | 
				| 26 | Feint |  |  | 30 | 100 | 10 | -- | 
				| An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | 
				| 29 | Torment |  |  | -- | 100 | 15 | -- | 
				| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
				| 36 | Close Combat |  |  | 120 | 100 | 5 | 100 | 
				| The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | 
				| 39 | Fire Spin |  |  | 35 | 85 | 15 | 100 | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
				| 46 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
				| 49 | Slack Off |  |  | -- | -- | 10 | -- | 
				| The user slacks off, restoring its own HP by up to half of its maximum HP. | 
				| 56 | Flare Blitz |  |  | 120 | 100 | 15 | 10 | 
				| The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | 
| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  | -- | -- | 15 | -- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM08 | Bulk Up |  |  | -- | -- | 20 | -- | 
					| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 90 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 110 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM43 | Flame Charge |  |  | 50 | 100 | 20 | 100 | 
					| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM47 | Low Sweep |  |  | 65 | 100 | 20 | 100 | 
					| The user attacks the target's legs swiftly, reducing the target's Speed stat. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM50 | Overheat |  |  | 130 | 90 | 5 | 100 | 
					| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM59 | Incinerate |  |  | 60 | 100 | 15 | -- | 
					| The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable | 
| TM61 | Will-O-Wisp |  |  | -- | 85 | 15 | -- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM62 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM67 | Retaliate |  |  | 70 | 100 | 5 | -- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM75 | Swords Dance |  |  | -- | -- | 20 | -- | 
					| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM84 | Poison Jab |  |  | 80 | 100 | 20 | 30 | 
					| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM89 | U-turn |  |  | 70 | 100 | 20 | -- | 
					| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (XY) HM06 (ORAS)
 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM98 | Power-Up Punch |  |  | 40 | 100 | 20 | 100 | 
					| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| HM04 | Strength |  |  | 80 | 100 | 15 | -- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| Assist |  |  | -- | -- | 20 | -- | Details | 
				| The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | 
| Blaze Kick |  |  | 85 | 90 | 10 | 10 | Details | 
				| The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. | 
| Counter |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any physical attack, inflicting double the damage taken. | 
| Double Kick |  |  | 30 | 100 | 30 | -- | Details | 
				| The target is quickly kicked twice in succession using both feet. | 
| Encore |  |  | -- | 100 | 5 | -- | Details | 
				| The user compels the target to keep using only the move it last used for three turns. | 
| Fake Out |  |  | 40 | 100 | 10 | 100 | Details | 
				| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | 
| Fire Punch |  |  | 75 | 100 | 15 | 10 | Details | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
| Focus Energy |  |  | -- | -- | 30 | -- | Details | 
				| The user takes a deep breath and focuses so that critical hits land more easily. | 
| Focus Punch |  |  | 150 | 100 | 20 | -- | Details | 
				| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | 
| Heat Wave |  |  | 95 | 90 | 10 | 10 | Details | 
				| The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | 
| Helping Hand |  |  | -- | -- | 20 | -- | Details | 
				| The user assists an ally by boosting the power of its attack. | 
| Quick Guard |  |  | -- | -- | 15 | -- | Details | 
				| The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | 
| Submission |  |  | 80 | 80 | 25 | -- | Details | 
				| The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. | 
| Thunder Punch |  |  | 75 | 100 | 15 | 10 | Details | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
| Transfer Only Moves (Details) | 
|
| Work Up |  |  | -- | -- | 30 | -- | Gen V TM83 | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
| Fire Pledge |  |  | 80 | 100 | 10 | -- | Move Tutor - B2W2 | 
				| A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Vacuum Wave |  |  | 40 | 100 | 30 | -- | Move Tutor - PtHGSS | 
				| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap |  |  | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Rollout |  |  | 30 | 90 | 20 | -- | Move Tutor - PtHGSS | 
				| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | 
| Headbutt |  |  | 70 | 100 | 15 | 30 | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |