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 #391 Monferno
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Monferno
Japan: Moukazaru
モウカザル
French: Chimpenfeu
German: Panpyro
Korean: 파이숭이
National: #391
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Playful Pokémon 2'11"
0.9m
48.5lbs
22kg
455,120
Abilities: Blaze - Iron Fist (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Iron Fist: The power of punching moves is increased by 20%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Chimchar
Alpha Sapphire Evolve Chimchar
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Ember  
Quite an appealing move.
7 Ember  
Quite an appealing move.
9 Taunt
Badly startles Pokémon that the audience has high expectations of.
14 Mach Punch  
Causes the user to move earlier on the next turn.
16 Fury Swipes  
Effectiveness varies depending on when it is used.
19 Flame Wheel  
Affected by how well the previous Pokémon's move went.
26 Feint  
Causes the user to move earlier on the next turn.
29 Torment  
Makes the remaining Pokémon nervous.
36 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
39 Fire Spin  
Temporarily stops the crowd from growing excited.
46 Acrobatics  
Works well if the user is pumped up.
49 Slack Off  
Makes the audience quickly grow bored when an appeal move has little effect.
56 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM62 Acrobatics  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assist   Details
Effectiveness varies depending on when it is used.
Blaze Kick   Details
An appealing move that can be used repeatedly without boring the audience.
Counter   Details
Works great if the user goes last this turn.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Encore   Details
Makes the remaining Pokémon nervous.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Fire Punch   Details
Quite an appealing move.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Focus Punch   Details
Works great if the user goes last this turn.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Helping Hand   Details
Quite an appealing move.
Quick Guard   Details
Works great if the user goes first this turn.
Submission   Details
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch   Details
Quite an appealing move.

Move Tutor Attacks
Attack NameTypeAppealJam
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Nasty Plot  
Lv. 23
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Facade  
Lv. 31
Works great if the user goes last this turn.
Flamethrower  
Lv. 47
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Fire Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Vacuum Wave   Move Tutor - PtHGSS
Causes the user to move earlier on the next turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 64 78 52 78 52 81
Max Stats
Hindering Nature
Lv. 50 124 - 171 74 - 117 51 - 93 74 - 117 51 - 93 77 - 119
Lv. 100 238 - 332 144 - 229 98 - 182 144 - 229 98 - 182 150 - 234
Max Stats
Neutral Nature
Lv. 50 124 - 171 83 - 130 57 - 104 83 - 130 57 - 104 86 - 133
Lv. 100 238 - 332 161 - 255 109 - 203 161 - 255 109 - 203 167 - 261
Max Stats
Beneficial Nature
Lv. 50 124 - 171 91 - 143 62 - 114 91 - 143 62 - 114 94 - 146
Lv. 100 238 - 332 177 - 280 119 - 223 177 - 280 119 - 223 183 - 287

<--- #390
Chimchar
#392
Infernape
--->

 
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