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 #009 Blastoise
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Blastoise
Japan: Kamex
カメックス
French: Tortank
German: Turtok
Korean: 거북왕
National: #009
Central Kalos: #088
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Shellfish Pokémon 5'03"
1.6m
188.5lbs
85.5kg
455,120
Abilities: Torrent - Rain Dish (Hidden Ability)
Torrent: When HP is below 1/3rd its maximum, power of Water-type moves is increased by 50%.
Hidden Ability (Available):
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Water 1
Evolutionary Chain
Locations
X Evolve Wartortle
Y Evolve Wartortle
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Flash Cannon  
Quite an appealing move.
Tackle  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
Withdraw  
Prevents the user from being startled one time this turn.
4 Tail Whip  
Works great if the user goes last this turn.
7 Water Gun  
Quite an appealing move.
10 Withdraw  
Prevents the user from being startled one time this turn.
13 Bubble  
Quite an appealing move.
16 Bite
Badly startles the last Pokémon to act before the user.
20 Rapid Spin  
Works better the more the crowd is excited.
24 Protect  
Prevents the user from being startled one time this turn.
28 Water Pulse  
Makes audience expect little of other contestants.
32 Aqua Tail  
Quite an appealing move.
39 Skull Bash  
Affected by how well the previous Pokémon's move went.
46 Iron Defense  
Prevents the user from being startled until the turn ends.
53 Rain Dance  
Works better the more the crowd is excited.
60 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Jet   Details
Causes the user to move earlier on the next turn.
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Aura Sphere   Details
Works great if the user goes first this turn.
Brine   Details
Affected by how well the previous Pokémon's move went.
Dragon Pulse   Details
Quite an appealing move.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Flail   Details
Works better the later it is used in a turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Haze   Details
Makes audience expect little of other contestants.
Mirror Coat   Details
Works great if the user goes last this turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Mud Sport   Details
Excites the audience in any kind of contest.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Refresh   Details
Prevents the user from being startled one time this turn.
Water Spout   Details
A very appealing move, but after using this move, the user is more easily startled.
Yawn   Details
Makes the remaining Pokémon nervous.

Move Tutor Attacks
Attack NameTypeAppealJam
Hydro Cannon
Startles all other Pokémon. User cannot act in the next turn.
Water Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Dragon Pulse  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Hydro Cannon Move Tutor - B2W2
Startles all other Pokémon. User cannot act in the next turn.
Water Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 79 83 100 85 105 78
Max Stats
Hindering Nature
Lv. 50 139 - 186 79 - 121 94 - 136 81 - 123 99 - 141 74 - 117
Lv. 100 268 - 362 153 - 238 184 - 269 157 - 242 193 - 278 144 - 229
Max Stats
Neutral Nature
Lv. 50 139 - 186 88 - 135 105 - 152 90 - 137 110 - 157 83 - 130
Lv. 100 268 - 362 171 - 265 205 - 299 175 - 269 215 - 309 161 - 255
Max Stats
Beneficial Nature
Lv. 50 139 - 186 96 - 148 115 - 167 99 - 150 121 - 172 91 - 143
Lv. 100 268 - 362 188 - 291 225 - 328 192 - 295 236 - 339 177 - 280


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Blastoise
Japan: MegaKamex
メガカメックス
French: MegaTortank
German: Mega-Turtok
Korean: 메가거북왕
National: #009
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Shellfish Pokémon 3'11"
1.2m
48.9lbs
22.2kg
45 5,120
Abilities: Mega Launcher
Mega Launcher: Increases the power of Aura and Pulse moves by 50%
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 630 79 103 120 135 115 78
Max Stats
Hindering Nature
Lv. 50 139 - 186 97 - 139 112 - 154 126 - 168 108 - 150 74 - 117
Lv. 100 268 - 362 189 - 274 220 - 305 247 - 332 211 - 296 144 - 229
Max Stats
Neutral Nature
Lv. 50 139 - 186 108 - 155 125 - 172 140 - 187 120 - 167 83 - 130
Lv. 100 268 - 362 211 - 305 245 - 339 275 - 369 235 - 329 161 - 255
Max Stats
Beneficial Nature
Lv. 50 139 - 186 118 - 170 137 - 189 154 - 205 132 - 183 91 - 143
Lv. 100 268 - 362 232 - 335 269 - 372 302 - 405 258 - 361 177 - 280

<--- #008
Wartortle
#010
Caterpie
--->

 
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