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 #088 Grimer
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Grimer
Japan: Betbeter
ベトベター
French: Tadmorv
German: Sleima
Korean: 질퍽이
National: #088
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sludge Pokémon 2'11"
0.9m
66.1lbs
30kg
1905,120
Abilities: Stench - Sticky Hold - Poison Touch (Hidden Ability)
Stench: If the Pokémon make physical contact with the opponent, there is a chance the opponent flinches
Sticky Hold: This Pokémon’s item cannot be taken.
Hidden Ability (Available):
Poison Touch: When the Pokémon attacks its opponents with a move that causes Physical Contact, there is a 30% chance that the target is Poisoned.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Black Sludge
- 5%
Amorphous
Evolutionary Chain
Locations
X Breed Muk
Y Breed Muk
Omega Ruby Fiery PathDetails
Alpha Sapphire Fiery PathDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Pound  
Quite an appealing move.
Poison Gas  
Makes audience expect little of other contestants.
4 Harden  
Prevents the user from being startled one time this turn.
7 Mud-Slap  
Makes audience expect little of other contestants.
12 Disable  
Makes the remaining Pokémon nervous.
15 Sludge
Startles the last Pokémon to act before the user.
18 Minimize  
Prevents the user from being startled until the turn ends.
21 Mud Bomb
Startles the last Pokémon to act before the user.
26 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
29 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
32 Screech  
Makes audience expect little of other contestants.
37 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
40 Acid Armor  
Prevents the user from being startled until the turn ends.
43 Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
46 Belch  
Works well if the user is pumped up.
48 Memento  
A move of huge appeal, but using it prevents the user from taking further contest moves.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Pound  
Quite an appealing move.
Poison Gas  
Makes audience expect little of other contestants.
4 Harden  
Prevents the user from being startled one time this turn.
7 Mud-Slap  
Makes audience expect little of other contestants.
12 Disable  
Makes the remaining Pokémon nervous.
15 Sludge
Startles the last Pokémon to act before the user.
18 Mud Bomb
Startles the last Pokémon to act before the user.
21 Minimize  
Prevents the user from being startled until the turn ends.
26 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
29 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
32 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
37 Screech  
Makes audience expect little of other contestants.
40 Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
43 Acid Armor  
Prevents the user from being startled until the turn ends.
46 Belch  
Works well if the user is pumped up.
48 Memento  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Spray Details
Badly startles Pokémon that used a move of the same type.
Curse   Details
Causes the user to move later on the next turn.
Haze   Details
Makes audience expect little of other contestants.
Imprison   Details
Temporarily stops the crowd from growing excited.
Lick Details
Startles the last Pokémon to act before the user.
Mean Look   Details
Makes the remaining Pokémon nervous.
Scary Face   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Shadow Punch   Details
Works great if the user goes first this turn.
Shadow Sneak   Details
Causes the user to move earlier on the next turn.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow   Details
Prevents the user from being startled one time this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Fire Punch  
Quite an appealing move.
Giga Drain
Badly startles the last Pokémon to act before the user.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Ice Punch  
Quite an appealing move.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 325 80 80 50 40 50 25
Max Stats
Hindering Nature
Lv. 50 140 - 187 76 - 118 49 - 91 40 - 82 49 - 91 27 - 69
Lv. 100 270 - 364 148 - 233 94 - 179 76 - 161 94 - 179 49 - 134
Max Stats
Neutral Nature
Lv. 50 140 - 187 85 - 132 55 - 102 45 - 92 55 - 102 30 - 77
Lv. 100 270 - 364 165 - 259 105 - 199 85 - 179 105 - 199 55 - 149
Max Stats
Beneficial Nature
Lv. 50 140 - 187 93 - 145 60 - 112 49 - 101 60 - 112 33 - 84
Lv. 100 270 - 364 181 - 284 115 - 218 93 - 196 115 - 218 60 - 163

<--- #087
Dewgong
#089
Muk
--->

 
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